Talking Role
the current role of the elementalist is to support teammembers in skirmishes or teamfights by giving them boons, cleansing conditions, healing them and ccing enemies.
yesterday was shown that the trait elemental attunement will be moved to the grandmaster tier, resulting in the forced choice between it and evasive arcana.
what does this mean for the elementalist’s role and its place in the current meta?
first of all this change will result in 1 less cleanse for the team because you either lose the regeneration on water attunement or the water dodge roll, both reomivng one condition.
furthermore you will either lose your aoe boons or your water heal, both very important in a team fight and will thus cripple the ele’s role.
Concurrence
there are several classes that take on the role of a team supporter, the two strongest (not including ele) beeing shoutbow and altruistic healing shout guard.
both of these specs (correct me if i’m wrong) have been buffed yesterday.
guardian is currently less viable because of the fact that this build can’t accomplish much on its own compared to ele or warrior.
warrior on the other hand is highly demanded and almost every team is running at least one.
the devs told us yesterday that mending will now also become a shout, making it heal for 5751 + 2055 on a 16s cooldown while removing 4 conditions and will therefore outclass healing signet which is on a 392 hp/s.
this change will bring your team additional 2055 heal and a condi cleanse.
i don’t want to complain about warriors here but list the results of yesterday’s proposed changes.
Conseuquences
what will this mean for the elementalist?
the elementalist is now able to pick the full earth line, giving it access to rock solid and stone heart, very strong traits; at least in 1v1 situations.
the changes to elementalist take away his effectiveness in teamfights but increase his strength in a 1v1 fight.
the damage output of an elementalist, compared to an engineer for example, is not that high and fights will generally take too long to bring them to an end before reinforcement arrives due to rotations.
what does the elementalist have over, for example, a shoutbow?
assuming we take evasive arcana over elemental attunement, the elementalist will not be able to give his team protection anymore. with rock solid on the other hand we will be able to give our team 1 stack of stability (2s) every 10s which is quite strong.
stability is generally used to stomp downed enemies. with meditation guards in the meta there is already access to stability and makes this less important even if it’s on a shorter cooldown than the virtue.
the elementalist offers great mobility and a fiery greatsword, let’s not forget this. the question is, is it necessary? is it better than a banner? (again, not attacking warriors, but warriors are in the same role and the ele’s concurrence).
there are also ele’s good soft and hard ccs that we shouldn’t overlook.
Conclusion
Overall the elementalist gets pushed out more and more of the meta, not because the build will be weak but because there is no place for the tanky 1v1 build that celestial d/d is going towards to.
other elementalist builds have not really been buffed either, as the other semi viable build, s/f fresh air, has lost a portion of its damage while gaining more active defense in return. this is nice in a way but then again other berserk predators like the thief have also been buffed in a, in my opinion, disturbing way.
so if the devs read this:
please take another look at the ele changes, i don’t mind if you change d/d to the point where it’s not viable as a support role anymore but if you do that then buff other builds so that they will become viable on a high level. if you can’t to that then keep elemental attunement as a master trait, and not a grandmaster.