Quality of Life Changes

Quality of Life Changes

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Does anyone have anything that they’d like changed to the class mechanics to go towards the “Quality of Life”?

Examples:
-Faster animations
-Ability to click Lightning Flash outside of it’s range and you’ll just teleport max distance there.
-RtL becoming more of a teleport in one direction
-Buffs to a few Signets/Glyphs
-More Traits that work cross-attunement
-More Trait Synergy in general
-Able to have more then just defensive abilities on our utility bar
-Lightning Surge and Gust becoming instant cast/instant hits.
-More following on a lot of our skills
-Fire Grab and similar skills get a slightly larger cone and become instant
-A lot of our cone abilities are able to hit better on different Z-Axis
-Blasting Staff becoming Base
-Slightly lower cool-down on attunements by a few seconds
-Out of Combat weapon switching
-Better underwater damage
-A more useful elite
-More survivability for D/D
-Mist Form clears conditions on use
-Armor of Earth actually stopped you from being stunned again

Anything else?

Quality of Life Changes

in Elementalist

Posted by: rainbowstylin.1358

rainbowstylin.1358

Honestly, if they just fixed pathing issues and consistencies within DD it’d fix a lot of the problems.

RTL works well, when it works. 8/10 times, however it’s prediction method completely bonks out and you end up glitched halfway up a wall.
Along with everything you said, just adding consistency to DD’s gap closers would improve the gameplay by atleast 250%.

- Rework RTL pathing or otherwise let us cancel the ability when it CC’s us for all of time.
- Fix Burning Speed to not blowout at your starting location and only let you travel 20% of the distance.
- Either rework missile prediction or have the immobilize trigger before the missile on Magnetic Grasp. 3/4 times the missile prediction gets it so far off it would have worked better if it didn’t have it at all.