Quality of Life and minor buffs.

Quality of Life and minor buffs.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Here’s a list of quality of life, small reworks and small buffs for Elementalist. I focused mainly on Staff, Conjured Weapons, General Elementalist.

Staff

Lava Font : First instance of the damage occurs immediately after the cast. (Instant First tick).

Lighning Surge : Reduce cooldown to 5 seconds from 10 to better match cooldown with Fresh Air.

Gust : Add minor damage on impact.

Magnetic Aura : Apply cripple for 5 seconds in a 300 radius around the player on cast. Reduce cooldown to 25 from 30.

Shockwave : Improve power ratio to 1.0 from 0.5. Increase bleeding stacks to 3 from 1, reduce duration to 8 from 20. Reduce cooldown to 25 from 30.

Traits

Weak Spot: Increase the Vulnerability Stacks on critical strike to 2 from 1.

Inscription : Might from casting glyph increased to 3 from 1.

Earthen Blast : Add 3 stacks of bleeding for 3 seconds in the 240 radius when swapping to Earth.

Lightning Strike : Increase range to 1200 from 900.

Renewing Stamina : Reduce recharge to 5 seconds from 10. Reduce duration to 3 seconds from 5. Now grants Vigor to you and your allies in a 360 radius.(This change has Latent Stamina synergy in mind)

Elemental Attunement : Increase the radius to 360 from 240.

Conjurer : Combine One with Fire and Conjurer together as a single trait.

New trait to replace One with Fire: Element of Purification : Applying Fire Aura cleanse 1 condition and increases damage condition damage by 5% and damage by 5 % for the duration of the Aura.

Pyromancer’s Puissance : Bonus (Minor and Major traits) from Fire Attunement now lingers for 5 seconds after swapping from Fire Attunement.

Burning Fire : Now grants 5 seconds of Fury in a 360 radius on cantrip use.

General Conjured Weapons

-Reduce initial cooldown to 45 seconds from 60.

-Reduce Fiery Greatsword cooldown to 150 from 180 seconds.

-Improve visibility between allies’ and enemies’ conjured weapon.

-Drastically reduce the delay to pick up Conjured Weapon (or Bundles) when already on the floor.

Conjure Earth Shield

Passive stats : -Remove vitality from the passive stat gains since it is immediately lost when the Conjured Weapon is discarded.

-Add Concentration (20% boon duration) to the passive stat pool.

Stone Sheath : Increase radius to 360. Each enemy hit grants two seconds of Retaliation. Reduce cooldown to 5 seconds from 8.

Magnetic Surge : Add a Leap Finisher to the skill.

Crippling Shield : Add a Projectile Finisher to the skill.

Lightning Hammer

Static Field : Allow the wielder to move while casting. Allow to target the field in the area instead of a Point Blank Area, 600 range.

Wind Blast : Improve damage to match Guardian Hammer’s Banish.

Auto Attack : Reduce auto attack windup to match the indicated cast time.

Conjure Flame Axe

Ring of Fire : Update this Ring of Fire to match the current iteration of Ring of Fire on Dagger.

Auto-Attack : Rework the auto attack to include a chain in melee.

Conjure Ice Bow

Auto Attack : Completely rework the auto-attack. Fire a shard of ice that shatters on impact, Bleeding and dealing extra damage to enemies behind the impact.
320 (0,6) damage ; 2 stacks of bleeding for 5 seconds, 384 (0.72) damage. 900 range.

Frost Fan : Increase chill duration to 2 seconds from 1 seconds (to compensate the chill stack limit). Struck enemies and allies now leave a regenerative mist on impact that pulse heal every seconds for 204 (0,2) over 3 seconds.

Ice Storm : Do an evasive leap away from target area while shooting a volatile shard of ice. Detonate midair for multiple explosions of ice. Detonates into 5 shards that cripple and bleeds.

Alerie Despins

(edited by Alekt.5803)

Quality of Life and minor buffs.

in Elementalist

Posted by: NayNay.7680

NayNay.7680

I liked reading through these and thinking about how many builds it could open up for us. I’d still like to see conjures work more like engineer kits, but your changes look like they’d at least make em function more like actual weapons and less like a “mash all the buttons and toss it” tool.

Ral Xarek | Asura Elementalist
Peacemaker Ral |Asura Mesmer

Quality of Life and minor buffs.

in Elementalist

Posted by: Glacial.9516

Glacial.9516

A couple of minor ones I’d like to add:

Arcane Abatement: Add something besides fall damage (or give us a way to trigger fall damage through jumping or some such.) Perhaps the old lingering elements if they ever fixed it. Attunement buffs persist for 5s after leaving that attunement.

Arcane Resurrection: Apply the aura when you start resurrection with an 8s icd. This allows the aura to actually help us while we resurrect. The icd should prevent abuse. Is this more in line with other classes’ revive skills?

Also. Definitely would like to see Conjures have more use. Cd reduction helps, though I think FGS needs a much larger decrease still. I’d take so many utilities over any of our elites in a heartbeat. Perhaps add to the Conjurer trait “Stat bonuses from Conjured weapons persist 15-30 seconds after dropping the conjure. Cannot stack.”

Edit: Oh! Or if the conjures work like banners? While in the vicinity of an equipped or grounded conjure, increases 5 allies stats by [conjure stats]. Though I foresee people being yelled at for grabbing conjures.

Edit 2: Wait. Then the cd would have to be increased or the duration decreased (perhaps reduce duration to 30s?) to account for people leaving the conjure on the ground as a perma stat buff banner.

(edited by Glacial.9516)

Quality of Life and minor buffs.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

A couple of minor ones I’d like to add:

Arcane Abatement: Add something besides fall damage (or give us a way to trigger fall damage through jumping or some such.) Perhaps the old lingering elements if they ever fixed it. Attunement buffs persist for 5s after leaving that attunement.

Arcane Resurrection: Apply the aura when you start resurrection with an 8s icd. This allows the aura to actually help us while we resurrect. The icd should prevent abuse. Is this more in line with other classes’ revive skills?

Also. Definitely would like to see Conjures have more use. Cd reduction helps, though I think FGS needs a much larger decrease still. I’d take so many utilities over any of our elites in a heartbeat. Perhaps add to the Conjurer trait “Stat bonuses from Conjured weapons persist 15-30 seconds after dropping the conjure. Cannot stack.”

Edit: Oh! Or if the conjures work like banners? While in the vicinity of an equipped or grounded conjure, increases 5 allies stats by [conjure stats]. Though I foresee people being yelled at for grabbing conjures.

Edit 2: Wait. Then the cd would have to be increased or the duration decreased (perhaps reduce duration to 30s?) to account for people leaving the conjure on the ground as a perma stat buff banner.

Arcane Abatement is so rediculous that I forgot about it. The lingering attunement was put on Pyromancer’s Puissance as a total bonus, along with the might on fire cast. It means to grant all bonuses from fire, and not just the first minor like Lingering attunement used to be.

About the conjures, banners are in a bad place enough; conjures need not to steal their purpose. In my opinion. Conjures don’t need to be the best of the best either, but the reworked Icebow is pretty darn good I’d say, if not too good.

Alerie Despins