Q:
(edited by Azadoras.2790)
Q:
Hey there,
the Arcane 15 trait Lingering Elements makes attument bonuses linger for 5 seconds. When I am e.g. traiting Air X (Air Training, 10% more dmg while attuned to Air), does this count as attunement bonus and hence will last for 5 seconds on the attunement I change to next?
Kind regards,
Aza
(edited by Azadoras.2790)
A:
unfortunately actually only the 5 point trait ability count as attunement bonus (also earth one did’nt work until last patch and haven’t tested it again since than…)
I did some intensive testing by now and can confirm Comaetilico’s answer. The 10% damage bonus does not count as attunement bonus. Seems a little weird to me, I would say this is a bug.
I’m pretty sure the 20% more dmg when vulnerable trait in Water “lingers” as does other stuff besides the 5p bonuses. Would be nice to get a comprehensive list.
I’m pretty sure the 20% more dmg when vulnerable trait in Water “lingers” as does other stuff besides the 5p bonuses. Would be nice to get a comprehensive list.
sorry but test reported that it doesn’t work… feel free to test it again (make sure u have the same buff that will increase your dmg like vuln on target or might and use the same skill on a dummy with and without the trait in the five second of linger)… u will see no increse in the dmg
PS: the test has obviously to be repeted many time since every skill has a dmg range so u have to calculate the avarage dmg of the skill by firing it a few time before comparing the 2 value
lingering element colud be the greatest trait of the elementalist skill tree allowing a deep and complex use of the class making his trait line synergize with each other… but unfortunately it seem that this is not what the dev thought of it… :/… we are the most flexible lass but at the same time have the most restrictive trait… it seem a bit of a counterintuitive way of building the class… but this is what we have and what we have to work with…
I would suggest the steady weapons from the pvp vendor to perform the tests on a dummy in the mists. They do the exact same damage with every hit, so you do not have to average multiple attacks and hence get a more accurate measure.
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