Q:
Question on Air 1 and FGS Auto
A:
(B)
/15 char
Clarification. Air 1 on scepter. Sorry.
When I see those numbers rack up with each consecutive second on Air 1 and FGS auto attacks, am I seeing:
A) a series of attacks, each a little more powerful than the next.
[ 200, 500, 1000, 2000 = overall dmg of 3700 for entire chain]B) a series of attacks where you get updates on the ongoing total and the overall damage is represented by the very last number shown.
[ 200, 500, 1000, 2000 = 2000 dmg total for entire chain ]If (B), Air 1 needs some serious love.
Sorry, I feel I should know this by now, but I’ve been seeing conflicting answers.
/nub
Hate to break the bad news to you, but it is B.
The weakness of Air auto is (atleast supposedly) explained for you can use the #2 in combination with it. With 20% reduced CD you can throw one #2 for every channel.
Hahahaha….wait…
Whaaaaa?
I get a weak auto attack that requires an entirely different skill to make up for its weakness…also depriving me of….another skill? So air is 1(a), 1(b), 3, 4, 5?
Is joke?
If all skills just showed what the combat log showed there would be less hundred blade worshippers.
Hahahaha….wait…
Whaaaaa?
I get a weak auto attack that requires an entirely different skill to make up for its weakness…also depriving me of….another skill? So air is 1(a), 1(b), 3, 4, 5?
Is joke?
welcometoelementalist.png
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.