(edited by Saturn.6591)
Questions about S/D PvE-build
P.S.: I neither like the idea of using a focus, nor can I get a liking on the idea of meleeing mobs with a hammer; I just feel too squishy for that (also it would probably get boring after a while, assuming I’d live long enough to be able to remember it haha).
This part eliminates the best dmg/utility PvE builds out there. The train of thought is as follows:
- Start from: one of the s/f LH metas (found in my guide – link’s in my sig).
- Don’t want to use focus: left at s/d LH. Not a big deal, s/d LH is still great.
- Don’t want to use LH: left at staff meta. OK, this one is a big deal, since your groups will probably need you to stack Might, and your might-stacking abilities are severely limited if you use staff. But still, the staff meta is good.
Now, please, please, please don’t say something like “I don’t want to use fire-staff-build.” Because if you do that, you really are kittened; you’ll be a liability to your dungeon groups. So, try staff, and hopefully you like it. Also take another took at the LH builds with s/f and s/d; they’re not as squishy as you think, you just need to practice with them.
I have to disagree with the points above. After playing hundreds of hours on my Ele, I feel that a Non-LH can contribute a lot to a party…if you really don’t care about “Speed running” or “playing the meta.” It is a very viable way to play…maybe not optimal, but certainly viable.
This is what I generally use for most Fractals and dungeons. I can easily keep 20 stacks of might on me and provide lots of healing, cleansing and boon sharing with the group. There are times where you definitely want a Focus (Grawl Fractal and Dredge Fractal off the top of my head) for Swirling Winds….
Just change a trait around for it to have a higher upkeep on SW if you’re the only one providing the projectile destruction/deflection. I also prefer to run Valk armor over Zerk. That extra HP has saved me more times than I’d ever like to admit. And having a base of 51% crit on a Fresh Air build is plenty since you attack a lot and combo skills together.
I am still experimenting with my build…I used to run 20/30/0/10/10. But I like having Elemental Attunement over an extra bit of damage. The on-demand regen and protection are too good to pass up for pugs.
Hope this helps.
An Insane(ly Intelligent) Genius!
“Did you just tell me the rules? Never tell me the rules!”
P.S.: I neither like the idea of using a focus, nor can I get a liking on the idea of meleeing mobs with a hammer; I just feel too squishy for that (also it would probably get boring after a while, assuming I’d live long enough to be able to remember it haha).
This part eliminates the best dmg/utility PvE builds out there. The train of thought is as follows:
- Start from: one of the s/f LH metas (found in my guide – link’s in my sig).
- Don’t want to use focus: left at s/d LH. Not a big deal, s/d LH is still great.
- Don’t want to use LH: left at staff meta. OK, this one is a big deal, since your groups will probably need you to stack Might, and your might-stacking abilities are severely limited if you use staff. But still, the staff meta is good.Now, please, please, please don’t say something like “I don’t want to use fire-staff-build.” Because if you do that, you really are kittened; you’ll be a liability to your dungeon groups. So, try staff, and hopefully you like it. Also take another took at the LH builds with s/f and s/d; they’re not as squishy as you think, you just need to practice with them.
It’s not meta, I guess, but hey, he’s level 3, it’s not like he’s running dungeons yet.
And once he does run dungeons, hopefully he’ll at least know to disclaim he’s not LH or staff.
It’s not meta, I guess, but hey, he’s level 3, it’s not like he’s running dungeons yet.
Yeah, he’s not running dungeons yet, so I guess it’s not a big deal. But I really am concerned about him using a build that’s far away from the meta, which might cause him to develop bad habits (eg. spamming Earth AA or something equally ridiculous). I’d much prefer him to use something closer to a meta build, even if he’s not actually using a meta (eg. any sort of scepter LH build, just so he becomes comfortable playing in melee range as a squishy and acquires knowledge of Might stacking as an Ele).
(edited by Anierna.6918)
Well, I usually don’t run speedclear-groups. Also, for Fractals I use my Mesmer, fully zerker-geared.
I also know about might-stacking, and I’ll certainly practice doing so. It’s one of the reasons why I like scepter; those two blast-finishers you already get in fire attunement are really nice, and they are on comparably low cooldowns as well. (And no, that doesn’t mean I’m planning to keep sitting in fire attunement at all. ^^)
Fade, why are you going for Fresh Air in your build? Are you swapping to Air frequently for an Electic Discharge and Scepter 2? Or is it to always have access to Swirling Winds (since you use a Focus sometimes)?
I’ve not touched the traits for now, but I changed some pieces of equipment for Soldiers (basically those pieces where you trade in the most statpoints for crit-damage). Looks a bit less squishy now, and thanks to perma-fury and might-stacks, the damage output should still be reasonably high… I think.
A reason for why I don’t really like the idea of using Lightning Hammer is, that if I want to mindlessly whack mobs in melee-range, I’ll use a Warrior.
That being said, I’ve got a character of each class, but Mesmer is the only one at lvl 80… Necro and Thief are kinda close to it, though. Played Engineer a bit more recently and just yesterday I had the idea to look at my Ele again… could party with a friend who’s leveling a Warrior (currently around 30-ish as well).
Anyway, thanks for the input so far; keep it coming!
Edit: Guanglai Kangyi; lvl 31, not 3. But yeah, no dungeons with Ele yet. ^^
For levelling up, I recommend the (0/10/0/30/30…or 0/10/10/20/30) D/D builds. Scepter is really good in dungeons and can be good in open world with groups, but dagger (and staff) are better when solo’ing. I’d say dagger over staff just because it does kill a bit faster and has better mobility…plus a cleave (Lightning Whip).
Now the scepter build you linked seems to be focused a lot on boon support, which is very good since Scepter can have a lot of blast finishers. Fresh Air builds focus on lots of crits and damage. Both can work very well in a casual to midcore situations. While 30 in fire and air both work well, that does mean you’d go full glass cannon (especially in zerker armor).
If you want 30 in fire for Persisting Flames, I’d recommend (30/0/0/10/30) with boon duration runes (2 superior monk, 2 superior water, [2 superior traveler or 2 major water]). That’d give you 70% boon duration which pretty much puts permafury and lots of might stacks on the group. You do lose damage…but the group gets more from you.
I play Fresh Air…really because I like the build. I usually don’t play the meta or optimal builds because every patch they could change. I prefer to find one build I like and stick with it. I use the focus for utility more than on a regular basis. This is what someone else wrote in another forum post about this…
CoE 4-turret golem. Prevents them from rebuffing.
TA U/U all spider mobs.
TA U/U Malrona before she does the AoE instakill technique
AC all paths against spiders.
Fractal Mai Trin – Prevents her from using the pistol-teleport technique, which as an ele allows you to solo her. Makes the other classes go wuttt and other elementalists wonder why they can’t seem to match you.
Uncat fractal harpy Launch lightning balls.
Uncat fractal Old Tom poison nova.
Uncat fractal… I think it was Professor Mew.
Dredge fractal – nullify the dredge ranged attacks when on the switch. Then use Earth 4 and reflect the next set. Then use Earth 5 and invuln the next set. Then Water 3-selfheal or Arcane Shield or whatnot.
Volcanic fractal, when the boss uses its multihit agony projectile series after its shield breaks. It also nullifies all the lava elementals’ attacks as a bonus.
TA F/F runs, nullify archer shots on the way.
SE, stacking situations with multiple elite bombers.
When multiple mobs are doing rapid-fire pistol shots. Like for instance, taking a camp in WvW.
CoE story mode – KuduThere are more. Basically when your entire party except you is wiping from a projectile based attack, use it there next time.
And it’s not true that only Air 4 and Earth 4/5 are worth using. Learn to use Air 5 and Water 5 strategically to Interrupt important attacks, they’re your ONLY CC skills, generally speaking. Water 4 is important in chilling Defiant bosses and certain mobs like the Assassins in CoFP2.
Fire 4 is also essential to the mightstack start.
However, Fire 5 is pretty much useless.
Nice little outline of when Focus can be used.
For armor, if you want something more defensive, Valkyrie will be better than Soldier. Same Power and Vitality, but with crit damage instead of toughness. Toughness isn’t that great for Eles in dungeons because it increases chance of getting aggro. So while you can take more hits…you have a higher chance of getting hit more. And pretty much with either build…you can easily heal up to full from nearly dead.
I think the two things you need to change about the build (for sure) are your heal and elite. Signet is best used with dagger since you’ll be casting the most with that weapon. For scepter, glyph and renewal are about equal. I prefer glyph since it is a nice bit of burst healing with more boons for me to choose from…though Ethereal Renewal is a stronger heal with really good condition removal…but you can’t do anything for three seconds.
For elites, generally Fiery Greatsword is the one you want. Especially now that you can cast it while you move. Once you learn how to use it, it is an EXTREMELY powerful elite.
An Insane(ly Intelligent) Genius!
“Did you just tell me the rules? Never tell me the rules!”
Hmmmhmm, I’ve played with my Elementalist a bit today in open world, and I really noticed a lot that while you can hit VERY hard in fire attunement (a bit less hard if the mob decides to move, for which to prevent you need to be up close which in turn means I could as well go dagger…), everything else hits like a wet noodle. Well, except air 2, which is quite decent. I guess that’s part of the reason why the speedrun-meta dictates Lightning Hammer for scepter-builds.
Because of that, I’m thinking that I maybe should give D/D another try. Will probably take a while to get used to it though, and I’ll definitely need to practice on how to land Burning Speed.
The build I’m thinking of is nothing new I guess; I’ve aimed for around 14k HP with valk gear (surprisingly, the names of the zerk/valk ascended accessories actually fit an Asura quite well xD). And I’ve changed the elite to FGS: