Questions about elementalist

Questions about elementalist

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Posted by: pablo.8495

pablo.8495

Hey guys, to start off i would like to say i dont want cryers answering my questions please…Now on topic, im thinking about creating an elementalist to make it my new main. But i do have some concerns(i dont wanna waste gold+time):

-I like classes that are hard but rewarding, is this the case of the ele? Is it needed or are other classes just way more efficient at the same things

-Can eles solo roam in WvW and take camps(not group)

-Do eles always fill the “support” class in zerg wvw/dungeons or can they also be a high damage class?

-And lastly is there any guides to start off with spvp as a new ele?

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Hey guys, to start off i would like to say i dont want cryers answering my questions please…Now on topic, im thinking about creating an elementalist to make it my new main. But i do have some concerns(i dont wanna waste gold+time):

-I like classes that are hard but rewarding, is this the case of the ele? Is it needed or are other classes just way more efficient at the same things

-Can eles solo roam in WvW and take camps(not group)

-Do eles always fill the “support” class in zerg wvw/dungeons or can they also be a high damage class?

-And lastly is there any guides to start off with spvp as a new ele?

1) People have a lot of different opinions on this one, though everyone agrees they inherently have the highest risk of all the professions. Part of this is that, because we have fairly high damage potential but very low defenses, we are pretty much the first people to get targeted by anyone that knows what they’re doing, other than possibly thieves who tend to be more annoying than eles.

2) We used to be awesome roamers, but that capability got nerfed into oblivion. I can solo camps, but I’m fairly certain it would be much easier to do on another class for most people. My mesmer does it much easier (no, he isn’t one of those annoying PUs).

3) In zergs, yeah pretty much. We actually do huge amounts of damage as well, but we are relied upon to heal/might stack/control, because we have awesome AoE in the staff. In dungeons, just do whatever you want, as long as you do it well. I usually end up being one of the higher damage players in my group and tossing out might stacks like Oprah because I don’t have to give half a kitten about survivability.

4) We sort of suck in sPvP. Here are a few builds that work decently provided you outplay everyone else by a fairly large margin.
These are:
d/d bunker (x/x/x/30/30 with 2 runes of the monk, 2 runes of the water, and 2 other + boon duration runes of choice, using three cantrips, FGS, and ether renewal). This one is classic and has been around for a while.
s/d Fresh Air dps (Probably Scholar runes and x/30/x/x/20, not really sure on this one, but ether renewal, a couple of cantrips, and arcane wave, as well as either FGS or Elementals). Super bursty, super fragile.
Staff can do a lot of things, a bunch of people like 30/30/x/x/x with scholar and arcanes for dps.
Some people like d/f, not too sure on what to use with that. Focus has three good skills and five skills that do very little, and tends on the defensive side of things.

Pretty much nobody uses us for tournaments.

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Posted by: Flux Qemist.6712

Flux Qemist.6712

^ Good summation.
I would add that ele’s are generally better in groups as a whole (particularly with might stacking builds 2 eles can keep perma 25 might stacks for a party, 1 can easily maintain 16-20).
1v1 (wvw roaming and pvp) is getting very tough atm particularly with strong mesmer and thief builds. A slight upside is if you’re getting sick of the condi spam classes just roll a diamond skin ele which can faceroll any dire spec necro/engi.

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Posted by: pablo.8495

pablo.8495

Ok guys, thanks for your responses, definetely doesnt seem like the class i want for now ^^

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Posted by: Wintel.4873

Wintel.4873

Buffs are sure to come, ANet can’t leave the class like this for too long…we just don’t know when

(edited by Wintel.4873)

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Posted by: maxinion.8396

maxinion.8396

for what it’s worth, LH might stacking builds are super high DPS in dungeons, and have a hugely positive effect on party dps as a whole.

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

for what it’s worth, LH might stacking builds are super high DPS in dungeons, and have a hugely positive effect on party dps as a whole.

If you have a well coordinated team that knows you’re running LS and wants to support you.

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Posted by: Wintel.4873

Wintel.4873

Yup, because unsupported LH build basically gets 1-shotted. And I mean literally 1-shotted. Being in melee range with 10-12k hp really isn’t something that’s very…safe, unless you’re very good :P

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Yup, because unsupported LH build basically gets 1-shotted. And I mean literally 1-shotted. Being in melee range with 10-12k hp really isn’t something that’s very…safe, unless you’re very good :P

Well, you’re also not particularly mobile while in LH. Zerk daggers is ok in dungeons because you have your heals and your movement skills, but that goes out the window with LH.

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Posted by: maxinion.8396

maxinion.8396

Yup, because unsupported LH build basically gets 1-shotted. And I mean literally 1-shotted. Being in melee range with 10-12k hp really isn’t something that’s very…safe, unless you’re very good :P

Right, it’s a matter of knowing when and where to dodge, and knowing the boss tells. I only bring my ele into dungeons I’m already comfortable with from my previous classes.