Q:
Quick Trait Question
A:
Ok, you’re saying when I attune to water it gives regen. I get that, but what about the 10% damage increase?
This is from wiki: "As conjure weapons are environmental weapons, they will not benefit from traits that effect weapon skills. "
So isn’t Internal Fire a trait that affects weapon skills or am I wrong?
If that’s the case, if I have Piercing Shards (deal +20% dmg to vuln while attuned to water) and attune to water while equipped with Fiery Greatsword, I’d deal an extra 20% dmg to vuln foes with the gs?
It should work. Some guy around here made a build with a lightning hammer that builds around these sorts of traits such as piercing shards.
The wiki I believe is referring to traits for other classes that affect weapons directly. For example, a 20% cooldown reduction to hammer skills won’t apply to lightning hammer, while attunement bonuses aren’t weapon or skill specific.
You can easily test this by going into heart of the mists and verifying the numbers.
Should do. Other relevant attunement traits apply when using conjured weapons, most notably Soothing Mists in water.
Ok, you’re saying when I attune to water it gives regen. I get that, but what about the 10% damage increase?
This is from wiki: "As conjure weapons are environmental weapons, they will not benefit from traits that effect weapon skills. "
So isn’t Internal Fire a trait that affects weapon skills or am I wrong?
If that’s the case, if I have Piercing Shards (deal +20% dmg to vuln while attuned to water) and attune to water while equipped with Fiery Greatsword, I’d deal an extra 20% dmg to vuln foes with the gs?
(edited by KazNaka.4718)