[REQ] Dragon's Tooth

[REQ] Dragon's Tooth

in Elementalist

Posted by: Grevender.9235

Grevender.9235

After all the atrocities inflicted to our poor Elementalist, dear devs please consider to at least make Dragon’s Tooth ground-targetable. Other than being awfully slow, it doesn’t even land where intended/needed and this makes it beyond useless most of times.

thanks

[REQ] Dragon's Tooth

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Posted by: Vayra.3290

Vayra.3290

Has it at least been fixed so that it does damage if you dodge before it lands? Haven’t played scepter in months to test it.

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[REQ] Dragon's Tooth

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Posted by: Ptolomy.6984

Ptolomy.6984

Dunno i do know that it doesn’t deal dmg when you get disabled before it lands and that kinda.. sucksxd
I think dragontooth works just fine scepter only needs some CC to aid it

[REQ] Dragon's Tooth

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Posted by: Jabberwock.9014

Jabberwock.9014

Actually it really confuses me that it’s not already… every other one of our non-pb aoe attacks uses ground targeting. Did they really think it would be too op with ground targeting? As if the quarter-century landing time didn’t balance it out enough?

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[REQ] Dragon's Tooth

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Posted by: Ptolomy.6984

Ptolomy.6984

Well its OP on afk players:P

[REQ] Dragon's Tooth

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Posted by: Chaosky.5276

Chaosky.5276

Might we get a 3 second immobilize on one of our scepter skills? That’d be great.

Also, please make Phoenix travel waaaaaaaaaaaaaay faster.

Would you mind making Shatterstone less useless while you’re at it?

Oh, we could really use some decent non-condition based damage in the earth attunement, as well.

An overall buff to the direct damage of the autoattacks would be awesome, too.

[REQ] Dragon's Tooth

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Posted by: naphack.9346

naphack.9346

Heard, it’s good to clear siege behind walls.

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[REQ] Dragon's Tooth

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Posted by: Grevender.9235

Grevender.9235

let’s focus on Dragon’s Tooth
it’s too slow and easy to dodge, but this would be acceptable IF they boosted x3 its damage.

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Posted by: Ision.3207

Ision.3207

At some point, the devs are going to address the issues with Elementalist’s Scepter skills. And when that occurs, I believe the very first thing that wll be looked at will be Fire skill 2, Dragon’s Tooth.

But please God (and Devs), don’t make Dragons Tooth ground-targeted, simply reduce the animation time a little bit.

Please Devs, do not add another GT skill to this weapon set.

Besides, reducing the hovering animation time would correct what everyone hates about this skill in it being too easy to run/dodge away from. In effect, reducing the hovering animation time would not be adding yet another ground-targeted skill while still allowing the possibilty of people being able to avoid the attack if they react quickly enough.

While this skill needs to be adjusted, I ask, just please, nothing drastic.

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(edited by Ision.3207)

[REQ] Dragon's Tooth

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Posted by: Minion of Vey.4398

Minion of Vey.4398

Might we get a 3 second immobilize on one of our scepter skills? That’d be great.

Also, please make Phoenix travel waaaaaaaaaaaaaay faster.

Would you mind making Shatterstone less useless while you’re at it?

Oh, we could really use some decent non-condition based damage in the earth attunement, as well.

An overall buff to the direct damage of the autoattacks would be awesome, too.

Regarding immobilize, there’d be an easy place to put it too.

Scepter air has #2 and #3 as two instant attacks, one damages and one blinds. Should be combined into 1 to make room for a new skill.

[REQ] Dragon's Tooth

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Posted by: Grevender.9235

Grevender.9235

But please God (and Devs), don’t make Dragons Tooth ground-targeted, simply reduce the animation time a little bit.

unless you are doing PvE, why in the world would you wish to be unable to hit your enemy if not precisely in front of you? o.O

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Posted by: Chaosky.5276

Chaosky.5276

Please Devs, do not add another GT skill to this weapon set.

What’s wrong with ground-targeting? I mean, it works for engi grenades and necro staves, and it’d be a nice tool I could use to combat stealthed thieves.

[REQ] Dragon's Tooth

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Posted by: kaltastic.3146

kaltastic.3146

Please Devs, do not add another GT skill to this weapon set.

What’s wrong with ground-targeting? I mean, it works for engi grenades and necro staves, and it’d be a nice tool I could use to combat stealthed thieves.

As it works now you can use DT in WvW to hit siege and players behind gates and up on walls. Ground targeting would take this away. On the flip side however this is likely something that is going to get taken away anyways since Mesmer and Ranger abilities to do similar things have already been nerfed at some point.

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