Range on AoE boon's is a joke

Range on AoE boon's is a joke

in Elementalist

Posted by: Wildfire.3849

Wildfire.3849

I play a support Ele in dungeons and I do ok but having to dodge/move AoE ring/Change elements/Drop heals(99.9% of the time people jump out of them because they look like undead mage’s spell’s in Arah) and then I have pick what party member’s get boon’s because the range is really like 10 meter’s is just poor game design. I love the class but it’s really to much work to even have fun.

Range on AoE boon's is a joke

in Elementalist

Posted by: DreadShinobi.4751

DreadShinobi.4751

I usually just focus on buffing the crap out of the melee, cause whenever I try to buff the ranged dps it ends up with me chasing them all over and only buffing one person instead of a couple melee even after explicitly stating exactly what I can give them if they are standing near me at the start of the dungeon run. Part of it though is that due to the way the majority of dungeon mechanics work, you can’t just have everyone stand together all clumped up.

An increased radius for alot of aoe buffing type abilities would be appreciated.

Kiiban -lvl 80 Elementalist
Sacaen -lvl 80 Warrior

Range on AoE boon's is a joke

in Elementalist

Posted by: Seraskus.6810

Seraskus.6810

You can take trait “Blasting Staff” from Arcane line.
It makes each AoE like 50% bigger.