Reason why dagger ele has so much sustain
Not a bad nerf actually, do it!
Just make it heal for 50% less normally and heal for its current amount on criticals? That might make it a bit more balanced they may have to make it proc only on the first target hit. They could also just give it a 1 sec idc and reduce the healing just a tad bit.
Dagger main hand autoattacks have very short cast time and do massive damage.
Sorry, what?! Dagger autoattacks have a rate of 1 attack per second and are far away from dealing “massive damage”. Healing Signet does 200 healing per action so by using those incredibly fast autoattacks from dagger, you get 2000 hp over 10 seconds out of it or 4000 hp over 20 seconds. And that’s less healing compared to other skills with similar cooldowns.
but the thing is, you are not going to spam auto attack, and you are not going to be constantly attacked. you have alot of attacks especially that drake’s breath that is just crazy right now. So your opponent would back off of you giving you time to use your auto and heal. You also have waterform adding all these together you have a really high sustain
No.
This nerf all D/D ele builds, including zerker ele, which isn’t even a thing.
What they need to nerf is the healing power coefficients and find a way so CELESTIAL amulets don’t benefit the ele so much.
This would nerf any and all ele builds. If you hadn’t noticed, signet of restoration powers basically ALL ele builds. Also no dagger autoattack does “massive damage”, they all suck besides air which does good damage but nothing special.
Just make it heal for 50% less normally and heal for its current amount on criticals? That might make it a bit more balanced they may have to make it proc only on the first target hit.
This^
Or make it like earth or fire signet and give passive 150 vitality and no heal.
Easy to do change i guess.
Or it geta an ICD of 1s.
No. If you are going to nerf D/D, it has to be the daggers themselves. Not signets, cantrips or traits. Touching any of those will just kitten all the other builds.
Well going for ele sustion as nerf is so much more difficult that i agree it has to be the daggers. But i personaly would go after soothing disruption and substitute the regen.
No.
This nerf all D/D ele builds, including zerker ele, which isn’t even a thing.
What they need to nerf is the healing power coefficients and find a way so CELESTIAL amulets don’t benefit the ele so much.
Celestial gets a lot of flak but it isn’t actually what makes the D/D Ele strong. D/D was the meta long before Celestial gear came out and it will continue to be the meta even if Celestial gear is removed.
Even if you mixed gear sets to approximate Celestial gear at lower efficiency, D/D would still be very strong. Even if we were forced to pick a single different gear set, D/D would still be very strong.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
No.
This nerf all D/D ele builds, including zerker ele, which isn’t even a thing.
What they need to nerf is the healing power coefficients and find a way so CELESTIAL amulets don’t benefit the ele so much.
Well start by nerfing burn stacks, an iterative change, and see how it plays out.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
That’s not it, really. I run Ether Renewal on my ele and I’m nigh unkillable too.
They once nerfed Signet of Restoration by 18%, and Ele was unplayable for a year. >_>
The sad fact of it is that, unless Ele has a greater Health Pool, Ele will always be forced to go bunker. The bunker spec on its own isn’t even necessarily that bad, it’s just that Burning is so strong, and the Fire trait line is so massively power creeped (Blinding Ashes, Pyromancer’s Training, and Burning Fire are all far too strong) that Bunker Ele can also do massive damage.
Personally, I’d like to see an Ele with a larger health pool, but less sustain. But since they’re never going to do both of those things, the easier answer is to just nerf the overpowered traits in Fire, as well as the Burning condition, so that at least Bunker Ele doesn’t also do too much damage.
D/D was the meta long before Celestial gear came out.
You realize that the celestial pvp amulet was available since release?
I agree that the nerfs must target the dagger and I think nerfing the access to burn should do the trick.
Until that, I’ll play GW2.
(edited by pmnt.4067)
D/D was the meta long before Celestial gear came out.
You realize that the celestial pvp amulet was available since release?
I did not! Though now that you mention it, I do seem to vaguely remember some clamoring for it to be added to PvE back in the day.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
I’d rather see elementalist reworked into a total burst/nuke class, and simply have most of the passive defenses and healing be replaced with more active defenses and forms of damage mitigation.
If that were the case, I bet we’d fear marauder fresh air D/F Tenpests instead or something like that.
Taking a break from GW2 to play various
Nintendo games..
I think we should just get rid of all attunements and spells and elementalists should just throw exploding chickens at everyone.
D/D was the meta long before Celestial gear came out.
You realize that the celestial pvp amulet was available since release?
I agree that the nerfs must target the dagger and I think nerfing the access to burn should do the trick.
That might be true, however they needed to buff it in order for eles to be able to use it and do well.
I think we should just get rid of all attunements and spells and elementalists should just throw exploding chickens at everyone.
Will these exploding chickens give us a chicken-roost hobosack? Wait a minute…sounds like you are stepping on engineer toes!