Recently hit 80, time to learn how to play!
For a new Ele, as well as for an experienced one, soldier gear (Power, Toughnes, Vitality) goes a long way. I would definitely recommend you grab this armor set first, as it allows you to become more familiar with your class while also allowing you to recover from your mistakes. The easiest way to get this set is to run AC until you have enough tears to buy it from the merchant in LA.
As for weapons, I find both the staff and duel daggers are useful in different situations. You will want them both. The staff is much easier to use, so that’s another good thing to start with, but you will want to start using daggers soon too. Now, you will probably suck with them at first because they can take a while to get used to, but the longer you use them, the better you’ll be with them. If you decide to run AC for the gear, that’s a pretty good place to practice with them since it’s a very easy dungeon.
One of the most important things about the Ele would be your traits. The stats you get from them are great, but the abilities themselves are drastically more important and should be your foremost thought when deciding where to put your points. Even if you’re building a glass cannon, I feel that water and arcana are the two most important trees because of the abilities. You will definitely want to get the ability that grants you and all nearby allies a buff every time you change attunement. This allows you to grant your party and yourself multiple boons that are incredibly useful. There’s also 20% faster recharge on cantrips, cantrips grant regeneration, granting regeneration to yourself or an ally removes a condition. Those traits in combination give the Ele some fantastic condition removal. There’s also an ability that increases the size of your staff aoes, which is also great, since an Ele is mostly an aoe class.
Speaking of cantrips, those 4 utilities are fantastic. They break you out of stun, mist form makes you invulnerable for a while and let’s you escape from ugly situations, or just walk right through mobs, lightning flash allows for some incredible combinations with abilities that require you to stand still and gives you another fantastic escape option, and cleansing fire is a life saver against necromancers or other high condition mobs. You will probably want to fill up your utilities with cantrips most of the time, but you have some other abilities that are great on rare occasions. (Ice Bow is incredible at destroying structures)
What weapon skills to use would take too long to explain, but I can say already that your pattern is a little off to me. I would always start off with a CC ability when using the staff unless you’re fighting really weak mobs. Water staff 4 (aoe chill), air staff 5 (aoe stun), or earth staff 4 (aoe cripple) are all great not only at buying you time, but also keeping the mobs in place so that you can nail them with your static aoes. Really you just need to take a look at all of your abilities and memorize all of them. If you are sticking on one element, you’re doing it wrong. Your cooldowns are so long that swapping elements and taking advantage of every ability you have is a must.
It’s not possible for me to tell you exactly how you should be playing the game because everyone plays slightly differently and can be better at one thing or another. You just need to find out yourself through practice what you prefer, but I hope my recommendations can help you off your feet. The Ele is a fantastic and fun class to play.
As an asura, I do this all the time.”
Thanks for such a detailed reply.
Running AC sounds like a good idea, I was wondering what I should be doing now I’ve hit 80! I’ve been fighting the weaker monsters a lot lately as I’ve been going for the 100% world completion and I’ve been going to starting areas (I’m at 56% now). I tend to die a lot in Orr as there are a lot of sticky situations.
I think you’re right about memorising all the skills, it will take some time but it needs to be done, I have nearly bought every skill for her now, I am just missing the 2 wolf elite but I’m only 2 or 3 sp away.
I don’t stick in one element, however I only use fire and earth. I find air to be a little weak with the way my traits are set up, I do use it to get about though; and I only use water when I know I’m going to die and need some last ditch attempt at healing up, this happens so rarely though.
I do want to work on my pattern though as it doesn’t trigger any combos at all, I don’t know if combos are all that good but even if they only help a little they’re better to have than not right?
(edited by MerlinGamer.7410)
Every new ele must go through the ritual of becoming a master.
1st—> Get yourself some Pre/crit/pow exotic armour
2nd—> Try out staff. Fiddle with traits.
3rd—> Try out sceptor and focus. Fiddle with traits.
4th—> Try out dagger and dagger. Fiddle with traits.
Following this (Spend a week each on each).
6th —> Get yourself the P/V/T gear which u can get with badges dropped from enemies in wvw or by AC dungeon tokens.
7th —>try each weapon style now.
8th-→ decide which play style suits you
9th—> Mix PVT gear with the other gears to suit you
10—> You are no longer a padawan
Oh combos, for the most part you won’t need to pay attention to them a lot, but when playing in parties I find the air staff 5 to be incredibly useful. The way that this ability works is that it creates a circle of lightning that stuns any enemy that tries to cross through the edge of it. Despite that, I will always throw this up even on enemies that don’t move, not because I’m kitten but because of the field combo effects. An electric field will add either daze (prevents an enemy from attacking) or vulnerability (increases overall damage) to player’s attacks. This is obviously incredibly useful. After that I switch to earth as it adds vulnerability to a couple of your attacks.
Your fire fields will create fire aura for other players, causing burning whenever they’re hit, or just add burning to their attacks, your ice fields will add chill to their attacks, increasing how long chill lasts for and chill is one of the best conditions not only because it makes your enemies nearly immobile, but it also slows their attacks down, and your healing fields will add regeneration, increasing the amount of health that is restored to allies. You should definitely be paying attention to an ally’s health and throw out your healing fields when you can. Too many people ignore this. Staying alive is more important than dealing damage. It doesn’t matter how much damage you do if you’re constantly downed and making your allies stop to res you to boot.
If you have melee in your party, chances are they take a lot of damage, don’t forget that your basic water attack heals allies that are near your target. This can keep melee up for a long time. Air may not be as strong against single targets, but the attacks bounce off from one enemy to another, making this your strongest base attack against groups. Eles have a lot to think about.
As an asura, I do this all the time.”
You can also drop earth 2 and switch to water and use 5 on top of it before it detonates and that will give an area heal. With all your water skills it’s very effective to keep up your melee players. But one note though, watch their health bars and don’t waste your skills when they don’t really need that help.
Every new ele must go through the ritual of becoming a master.
1st—> Get yourself some Pre/crit/pow exotic armour
2nd—> Try out staff. Fiddle with traits.
3rd—> Try out sceptor and focus. Fiddle with traits.
4th—> Try out dagger and dagger. Fiddle with traits.Following this (Spend a week each on each).
6th —> Get yourself the P/V/T gear which u can get with badges dropped from enemies in wvw or by AC dungeon tokens.
7th -->try each weapon style now.
8th—> decide which play style suits you
9th—> Mix PVT gear with the other gears to suit you
10—> You are no longer a padawan
Uh…K?