Retired elementalist theorycrafter
Regretting weapon switch?
Retired elementalist theorycrafter
And now that they “bugfixed” our conjured weapons we don’t even have to decide which utilities or elite skill to use anymore! Aren’t we blessed =’)!
Ah that is okay then, we don`t need range to hit things on walls or daggers to defend against thieves.
Vive le arsended! ;p
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
We don’t know what the bugfix was, we also don’t know exactly how much weapon damage the conjures have, in fact we don’t know anything.
But we know that conjure builds were boring as hell anyway.
Retired elementalist theorycrafter
personaly I find all the ascended ida a step backward in MMO philosophy and step backward when compared to gw1 or other MMO like tera or vindictus.
Now I have and use full 5 armour sets, full 3 weapons sets (focus, 2x dagger, scepter, staff).
So now I have to craft 15 ascended weapons. Later this year I wil have to craft 30 armour pieces. And this is only for my ele. On my warr/thief/mesmer I will have to do the same but probablty only for 2 stats cuz I dont need such stat variety on those profesions … anyway it is still like 100 ascended items to craft. Up until now I did not care for grinding in this game and I did not grind anything. Legenaries are just (usually) poor lookins skins so I dint give a kitten – stats is what matters – and now I can not have the best stats unless I grind for thousands of hours. Overall I am slowly getting bored of this game but the ascended wapon/armour idea will probably gonna make me quit this game sooner than later.
Or you could do what I am going to do.
Soon everybody will be a 300 mf, so materials will drop easily.
But not ore and wood.
Anet wants people to go back to the less visited zones.
They will do this to gather rare ore and wood. It makes sense.
My belief is that after one or two months you can buy each of your weapons for 25-35g each, no big deal.
Also when they release ascended gear we won’t be able to carry 6 sets like we did before, so we won’t be able to circumvent the armor breaking mechanic to do high level fractal runs, but at the same time we will have more AR, again no big deal.
Retired elementalist theorycrafter
>Soon everybody will be a 300 mf, so materials will drop easily.
not so sure about this, is MF incerase formula alraedy known?
After 50% MF it starting to get very slowly after 100MF it may take a year to get to 200 and 300 may be not obtainable at all.
>Anet wants people to go back to the less visited zones.
then make those zones more intresting to visit. If grinding mats should be the only reason for me to get back to lov level zones I will not get back there.
>They will do this to gather rare ore and wood. It makes sense.
no, its just some lame way to meet anet “goal” – lets put people back to level 15 zone.
>My belief is that after one or two months you can buy each
> of your weapons for 25-35g each, no big deal.
I am no grinder, 25G is a lot of coins for me and as I said I will need 100 ascended items that makes 2.5k G – this will take for me like 20 years of gameplay (ofc a lot less if I start to grind but I will not, grinding MMOs ended in ~2010)
>Also when they release ascended gear we won’t be able to carry 6 sets
currently the idea of carying 3x 20 bag slot of armour/wapons with different stats is also stupid. All items should behave like legendaries so stats change in ooc should be possible and there should be build templates so you can one click change traits/geat stats.
Unfortunately GW2 goes clearly in grind required direction not skill required.
>if you care about having good stats then
> why would you play an elementalist x_x ?
to have good stats as an elemantalist
and I also play warr/thief/mes and I want to have best possible stats on them too.
>has led me to explore the less traveled rich pvE content
currently the open world pve content has for me no value at all. I can run anywhere naked on any class and kill all that moves except for soloing champions (naked, cuz dressed it is ofc possible an often very very easy).
Dungs are more demanding but still even without AI exploits way to easy. The only things that are fun are fractals 40+ (again without much AI/terrain exploiting) or some not intended to play like this activities for example soloing dungs, killing Kholeler naked etc.
I know that there are many people who enjoy grinding and actually play this game only to grind. I rember when half of my 200+ mebmer guild ran for months in circles arround lyssa to get lodestones. But lets not make GW2 a game vaiable only for this kind of players. Lets give them “nice” looking skins so they can be happy but I want to have stats and hard content that is not locked by items obtained via grind or playhours or some stupid daily limits (laurels)… Content should be blocked only by plyer skill – nothing else.
It was meant as a joke
Retired elementalist theorycrafter
so many things wrong with that post..
so many things wrong with that game…
I just expect something eles from a game than you.
Imho there are 3 basic types of players:
1. grinders – those love GW2. The only problems they may have is that sometimes tagging a mob is hard because mobs die so fast
They dont need a lot and are satisfied easily. Anet can just make a flat location with a pole in the middle and make ppl to run in the circle around the pole (mobs are not needed, now they are no challange anyway). The more thausand hours you ran around the pole the bigger/more glowing weapon you get – this is the current state of the game.
2. rpg players – those expect good storyline, intresting dynamic events, living stories etc. As a old school RPG player I was member of this player group. I watched all WoodenPotatoes storry movies and read all NPC dialogs in the game and it turned out to be a waste of time (except woodenPotatoes movies). GW2 is for me a disappointment in this matter.
3. the skill/theorycrafting/challenge players base – Wethospu or Haviz may be good example of that kind of players. This “game mode” is the only thing that keeps me playing this game – again I am no grinder and GW2 failed as rpg. I try to play this game in a way like I was playing quake 3 arena or CS for 10 years. Unfortunatelly anet want to remove this game mode from GW2 so there is nothing left for me.
… and I understad why. The group 2 is neutral and can coexist with group 1 and 3 but group 1 and 3 are mutually exclusive and because group 3 is 1% of the player base…
(edited by Lavadiel.6231)