Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
http://www.twitch.tv/guildwars2
Elementalist was a hot topic in the Questions thread to prepare for the stream see what the devs have to say. I am sure it will come up.
Clutch dodge.
not a single word on ele ^^
yep that’s was a total waste of time.
not a single word about balance in general
Tyler Chapman joined the chat channel. He mentioned that Balance will be a CDI discussion next year.
They are going to wait about a month anyway for this balance patch to work its way through.
Those of you who have seen my posts can see that I am not an Anet Fanboy, but I will hold out hope that when we get to the CDI we can convince Anet to take a close look as the Elementalist mechanics.
This is about really all was spoken
Tyler_chapman:
ele will likely better gettin some love come the next balance update
he mentioned in chat.
He said he is currently running 0/30/20/15/5 D/D ele tzephyrs boon, zephyrs focus, tempest defense, elemental shielding, rock solid, vital striking with soldier amulet zerk jewel
With 6/6 Rune of Fire.
CDI? what this mean
Reserved for future use, would have inserted hope but that along with faith is almost gone. Please refer to the last CDI to prepare for the future CDI, which will be summarised in a later CDI. We’ve got the collaborative, we’ve got the initiative, how about they get cracking on development?
He said he is currently running 0/30/20/15/5 D/D ele tzephyrs boon, zephyrs focus, tempest defense, elemental shielding, rock solid, vital striking with soldier amulet zerk jewel
With 6/6 Rune of Fire.
uh, wtf? Really? …. I can’t see that build being optimal for ANYTHING! … Is no one else deeply disturbed by that build? About as disturbed as I was when reading this:
https://forum-en.gw2archive.eu/forum/game/dungeons/Funniest-player-fails-thread/page/35#post3379967
(edited by Anierna.6918)
He said he is currently running 0/30/20/15/5 D/D ele tzephyrs boon, zephyrs focus, tempest defense, elemental shielding, rock solid, vital striking with soldier amulet zerk jewel
With 6/6 Rune of Fire.
uh, wtf? Really? …. I can’t see that build being optimal for ANYTHING! … Is no one else deeply disturbed by that build? About as disturbed as I was when reading this:
https://forum-en.gw2archive.eu/forum/game/dungeons/Funniest-player-fails-thread/page/35#post3379967
Glad you finally realized that GW2 is not only about speed running, even for developers. The zerk-way wasn’t intended for all players, and their skill level is not necessarily determined by gear and/or build choices. It’s a valid choice, for sure, but so is everyone else’s. In short, this game was designed around “play how you want”, whether you hate the fact or not, and whether you love to maximise DPS or otherwise.
I am disturbed by your post, actually-you not being aware that there are many other types of players that aren’t like you and can also be great players enjoying the game differently.
Star Ace, I’m not saying I support the condescension or the assumptions from that poster, but I also say that build can’t have much good to offer PvP wise. I’d like to duel him and test out whose is more effective, as I also feel the people in charge are playing random builds (see above..) and are messing with the overall ele dynamic.
I don’t think it is good for anything in the PvP/WvW realm.
Outside of the weird choice for runes, that build is probably one of the best variations for a non-sharing aura build in pvp. 5 arcana for more fury, 15 water for the healing, 20 earth for rock solid so you can use ether renewal reliably, and all the relevant aura traits. My major complaint with aurasharing is that rock solid is sacrificed, which is simply not doable in the current condition/ cc meta.
Not saying it is strong enough for the pvp meta (no ele’s build seems to be), but the trait spreading is smart. It allows your elementalist to be walking with 16-17k health, good toughness, massive power, and decent critical chance/ damage.
I’ve just checked on what Rune of Fire’s effects are, and it makes sense. It’s just not very good, considering how underwhelming fire aura is, and even more so at a 90 second cooldown. Yet, gaining might, protection, fury and swiftness the moment someone hits you is… not a bad idea at all, and I assume arcane wave is there somewhere to take advantage of the might stacking
I might even try this one later today.
(edited by DiogoSilva.7089)
Outside of the weird choice for runes, that build is probably one of the best variations for a non-sharing aura build in pvp. 5 arcana for more fury, 15 water for the healing, 20 earth for rock solid so you can use ether renewal reliably, and all the relevant aura traits. My major complaint with aurasharing is that rock solid is sacrificed, which is simply not doable in the current condition/ cc meta.
Not saying it is strong enough for the pvp meta (no ele’s build seems to be), but the trait spreading is smart. It allows your elementalist to be walking with 16-17k health, good toughness, massive power, and decent critical chance/ damage.
I’ve just checked on what Rune of Fire’s effects are, and it makes sense. It’s just not very good, considering how underwhelming fire aura is, and even more so at a 90 second cooldown. Yet, gaining might, protection, fury and swiftness the moment someone hits you is… not a bad idea at all, and I assume arcane wave is there somewhere to take advantage of the might stacking
I might even try this one later today.
10 more trait points, what I’d give for 10 more trait points! After reading that build last night I jumped into an editor to bash it out, must say there are some interesting synergies, although I question “zephyr’s focus” I’ve never really tried to see how much regen we’d get from channelling drake’s breath, cone of cold, ether renewal and churning earth.
Zephyr’s focus is pretty much a non-boon renewing stamina that only procs at channeling attacks. Making it not as good, but you can’t have RS here unless you sacrifice points in water.
The trait spreading is smart. It allows your elementalist to be walking with 16-17k health, good toughness, massive power, and decent critical chance/ damage.
Agreed. It’s a pretty clever build, that balances offense and defense pretty smart.
I’ve just checked on what Rune of Fire’s effects are, and it makes sense. It’s just not very good, considering how underwhelming fire aura is, and even more so at a 90 second cooldown. Yet, gaining might, protection, fury and swiftness the moment someone hits you is… not a bad idea at all, and I assume arcane wave is there somewhere to take advantage of the might stacking.
The idea behind it is that it’s not just the fire aura proc…it stacks with any other applications of boons, making for pretty good uptime. Just like how a staff ele can pretty much get perma fury from Magnetic Aura if they also run Arcane Fury.
I think that this build shows that at least one ArenaNet dev is actually a pretty skilled elementalist player…the build looks lame at first glance, but is actually very well constructed.
although I question “zephyr’s focus” I’ve never really tried to see how much regen we’d get from channelling drake’s breath, cone of cold, ether renewal and churning earth.
Maybe it’s not so much the amount of regeneration, but the timing (or the fact that it’s in the Air traitline instead of water or arcana).
Diogo and Thibash,
I guess on second consideration, you’re definitely right. That’s my mistake, but I consider rock solid a waste of a trait almost, as you’re going 10 deeper into earth for (what I personally consider) a useless heal.
So other than it makes use of my least favorite ele heal, it also utilizes one of the lesser grandmaster traits. In my opinion if you’re going thirty deep into air, you’re going more bursty/offensive, and that can be great. I just don’t see it all functioning well.
I’m going to put the build to a test this afternoon to see how wrong/right I am. I agree with you guys in that it is at least creative.
Ether Renewal + Rock Solid is one of our best pvp combos in the current condition meta, and doesn’t requires as much traitline investment as, say, 30 water and 30 arcana, to fight off conditions. That gives us the oppotrunity to spec more offensively. It’s also a traitline with an aura trait (the only source of protection in this build), which will trigger off 5 different sources, and #5 and #15 minors are decent as well.
20 earth investment is generally a strong pvp option if you’re going to use rock solid (and ether renewal).
It may be strong, but I consider it a very poor choice for my style of play. I am always attacking. Additionally, if someone is smart enough they’ll just attack you full force when you heal and you may as well not have used the skill.
Ether renewal is and will remain my least favorite heal for just how passive it makes you.
Ether renewal has saved my kitten more than a couple of times. It may be passive, but it is alarming on how easily some classes can chain immobilize (or cripple). (I also really like the 15 second CD)
Each skill has its advantages and drawbacks though, so there is no best heal. There is only an optimal heal in different situations. (In PvE I have made good use of signet of restoration on a set in Stone build)
I definitely realize that. That’s why I always try to say the skill is my least favorite as it takes me away from active play.
It also if I’m using it with rock solid decreases my amount of might stacking.
This is about really all was spoken
Tyler_chapman:
ele will likely better gettin some love come the next balance update
he mentioned in chat.
He said he is currently running 0/30/20/15/5 D/D ele tzephyrs boon, zephyrs focus, tempest defense, elemental shielding, rock solid, vital striking with soldier amulet zerk jewel
With 6/6 Rune of Fire.
I played this for a few hours today and it is without exception, the worst build I’ve played without wasting points in fire.
It does low-mediocre damage, has poor condi removal, struggles against most burst builds and generally doesn’t excel at anything.
So bad.
well it was this a few weeks ago so..
0/30/10/30/0 zephyrs boon, air training, tempest defense, elemental shielding, soothing wave, soothing disruption, cleansing water
although I question “zephyr’s focus” I’ve never really tried to see how much regen we’d get from channelling drake’s breath, cone of cold, ether renewal and churning earth.
Maybe it’s not so much the amount of regeneration, but the timing (or the fact that it’s in the Air traitline instead of water or arcana).
I tested it out yesterday afternoon, really quite surprised! Any channelled skill proc’s zephyr’s focus, you don’t need to full channel and the effect stays active for a decent duration after you’ve cancelled or completed the channel time. Combined with Sigil of Energy and you’ve got amazing endurance up time.
Strange but it always feels like we’re ten trait points short of good solid builds.
Zephyr’s Boon is bugged (in a good way).
It lasts 10 seconds with Cone of Cold, even if you cancel the skill.
That’s pretty much two procs worth of Renewing Stamina that can’t be stripped down.
So if you use it, remember, always use cone of cold whenever you can. :P Zephyr’s Boon is going to give you two dodges out of it alone.
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