Remove "Breaks Stun" From Mist Form Description Until Fixed
in Elementalist
Posted by: Alex Kelley.2748
in Elementalist
Posted by: Alex Kelley.2748
Though, considering it hasn’t been working for months, it’d probably make more sense to simply remove it and act like it was never there.
in Elementalist
Posted by: Rainshine.5493
You sure you aren’t confusing stun with immobilize? I keep hearing that it doesn’t break stun but I can’t reproduce.
in Elementalist
Posted by: Daharahj.1325
It does do what the description says: break stun. It shouldn’t remove immobilize/bleed/poison.
in Elementalist
Posted by: Warmage Timeraider.5861
the stunbreak is the only thing that does work. the cooldown reduce trait does not work on mist form though, neither does any cantrip trait work if you use another cantrip while in mist form.
the stunbreak part is not bugged though ..
in Elementalist
Posted by: Aether McLoud.1975
Also remove the invulnerable from the description. I can’t count how many times I’ve died (and been immobilized) in mistform.
in Elementalist
Posted by: Rainshine.5493
You still take damage from previously applied conditions. You don’t take any new damage. It’s the way all “invulnerability” works.
in Elementalist
Posted by: Antiriad.7160
I get rooted like 20x as often as I get stunned, add root break to mistform please, it only makes sense.
No it doesn’t. Virtually every other stun break in the game doesn’t remove immobilize. Condition removal removes immobilize, so take it and use it.
Hey, guess what. You get condition removal when you swap to water. Pop mist form, switch to water. Stun and immobilize are both gone. Problem solved? CRISIS AVERTED!!!! You can now go back to your hot joins and stop being bad. kthx.
in Elementalist
Posted by: Daharahj.1325
There’s also a way to make cantrips remove conditions by combining 2 traits.
in Elementalist
Posted by: Aether McLoud.1975
1 condition. Not multiple ones. And you usually have 3-4 on you when you need to use mist form (one of them might be immobilized).
Spec 30 into water. You just removed 1 by going into mist form, and another 2 by changing to water. You can remove another one by using your heal if you are taking damage. If it’s that much of a problem, bring cleansing, and you can remove every condition on you at once.
in Elementalist
Posted by: Daharahj.1325
make cantrip"s" remove condition"s"
Was speaking generally, obviously I meant 1 condition per cantrip.
But yeah, it’s very situational.
Spec 30 into water. You just removed 1 by going into mist form, and another 2 by changing to water. You can remove another one by using your heal if you are taking damage. If it’s that much of a problem, bring cleansing, and you can remove every condition on you at once.
You forgot Evasive Arcana in Water Att.
make cantrip"s" remove condition"s"
Was speaking generally, obviously I meant 1 condition per cantrip.
But yeah, it’s very situational.
Spec 30 into water. You just removed 1 by going into mist form, and another 2 by changing to water. You can remove another one by using your heal if you are taking damage. If it’s that much of a problem, bring cleansing, and you can remove every condition on you at once.
You forgot Evasive Arcana in Water Att.
You can’t dodge while immobolized.
in Elementalist
Posted by: Aether McLoud.1975
Spec 30 into water. You just removed 1 by going into mist form, and another 2 by changing to water. You can remove another one by using your heal if you are taking damage. If it’s that much of a problem, bring cleansing, and you can remove every condition on you at once.
Sounds nice on paper put the problem is in mistform your traits don’t work. So when you try to use the healing glyph in mistform the regeneration won’t remove a condition. And if you have time/enough HP to use the glyph before using mistform then you didn’t need to use mistform in the first place.
Cleansing fire removes 3, not all conditions. Not enough against a conditionmancer for example. Also with 2 of our utilities usually taken up by arcane shield and mistform to survive bringing cleansing fire is a hard choice.
in Elementalist
Posted by: Alex Kelley.2748
Apologies for the very late response.
I was under the impression the “break stun” did actually mean it was intended to remove immobilize since Armor of Earth and Lightning Flash both have the same affect in their descriptions and both do remove immobilize. For Lightning Flash, I can understand that it may just be how the skill was designed to work, but where does the immobilize removal come from when using Armor of Earth?
Note: Stability doesn’t grant immunity against immobilize.
Thanks in advance.
Lightning flash doesn’t remove immobilization. Are you using a tank ele build perhaps? There’s a trait that adds regeneration to cantrips, and another trait that removes a condition when you apply regeneration. So you might just be curing immobilization because of those traits working together.
in Elementalist
Posted by: MrQuizzles.6823
Lightning Flash should so remove immobilize, though.
What wizard has ever said the following:
“Hey, I’m going to teleport away. These roots that are holding me in place? Let’s take them with me.”
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.