Remove water heals and add evasion

Remove water heals and add evasion

in Elementalist

Posted by: Arheundel.6451

Arheundel.6451

I don’t know how many people like underwater combat but personally I love the trident of the ele, so many evasive skills , cripple, CC that I don’t need to touch the main heal unless heavily outnumbered.

I only wish Anet would completely remove healing from the other weapon sets and replace them with evasive skills and more CC similar to what eles have on the trident.

For example I love skills like : Ice wall, Undercurrent,Air pocket, Murky water and Rock Anchor.

Furthermore they could replace the healing of Evasive Arcana with a chill effect (3s).

What do you guys think?

Remove water heals and add evasion

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

No thank you. My evades don’t always help the party but my heals do.

Remove water heals and add evasion

in Elementalist

Posted by: Arheundel.6451

Arheundel.6451

No thank you. My evades don’t always help the party but my heals do.

People got problems with ele heals, so yeah maybe they should be removed and replaced with soemthing else

Remove water heals and add evasion

in Elementalist

Posted by: Ozymandias.5704

Ozymandias.5704

No thank you. My evades don’t always help the party but my heals do.

People got problems with ele heals, so yeah maybe they should be removed and replaced with soemthing else

What kind of problem do “they” have with ele heals? My ele does not heal as well as my guardian does, for instance.

It steam engines when it comes steam engine time.
- Charles Fort

Remove water heals and add evasion

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

No thank you. My evades don’t always help the party but my heals do.

People got problems with ele heals, so yeah maybe they should be removed and replaced with soemthing else

Or they could tone down healing a little without taking it away entirely.

The sky is not falling, Chicken Little.

Remove water heals and add evasion

in Elementalist

Posted by: Arheundel.6451

Arheundel.6451

No thank you. My evades don’t always help the party but my heals do.

People got problems with ele heals, so yeah maybe they should be removed and replaced with soemthing else

Or they could tone down healing a little without taking it away entirely.

The sky is not falling, Chicken Little.

I need a way to compensate for my low HP, rather than have a small HP heal placed there just for appearance I prefer ways to evade/mitigate dmg, knowing Anet they will simply nerf the heals by 50% or more and at that point there is no reason to have them at all

(edited by Arheundel.6451)

Remove water heals and add evasion

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

elementalist has light armor and the lowest base hp in the game why nerf their healing too? What we’d be left with is a paper that gets burnt by its own flame. Great mobility but the moment we move in we get blasted to bits.

Remove water heals and add evasion

in Elementalist

Posted by: hharry.1967

hharry.1967

Healing already is crap if you dont have tons of healing gear… And having tons of healing gear means having no HP or no armor.

Remove water heals and add evasion

in Elementalist

Posted by: Gaudrath.6725

Gaudrath.6725

Honestly, I love chasing people down in water since we have so many hard CC spells it’s not even funny. I think there’d be a lot more crying on the forums if they copied that on land.

Even though it’s be awesome. And yes, I agree that active evasion/CC is better than just good healing, since it is useful for both offense and defense, while healing is only useful for defense.

Maybe then we would be able to actually shut down and kill them pesky thieves before they stealth and run away. :p

Uthgar Stormbringer, elementalist
Sigurd Greymane, guardian
~ Piken

Remove water heals and add evasion

in Elementalist

Posted by: hharry.1967

hharry.1967

Well, after the nerf they did to burning speed (before burning speed would also give you an evasion component) i doubt they would add this to land.

Remove water heals and add evasion

in Elementalist

Posted by: Shimond.2478

Shimond.2478

I’d rather just see what Anet has in mind than give them suggestions on how to make us suck.

Remove water heals and add evasion

in Elementalist

Posted by: Zartheon.5874

Zartheon.5874

Evasion is one of the features that define thieves and rangers.
Read this post: https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/first#post999247

Remove water heals and add evasion

in Elementalist

Posted by: emikochan.8504

emikochan.8504

evasion doesn’t do anything if you already have a condition on you though.

Welcome to my world – http://emikochan13.wordpress.com

Remove water heals and add evasion

in Elementalist

Posted by: Arheundel.6451

Arheundel.6451

Evasion is one of the features that define thieves and rangers.
Read this post: https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/first#post999247

And control is one of the main features of this profession, therefore we need more control/evasion skills and less healing( if any at all), to translate to other weapon sets what trident has got..it’s not wrong

Remove water heals and add evasion

in Elementalist

Posted by: Braxxus.2904

Braxxus.2904

Frankly most of us just disagree with you arheundel.
And heals are only “OP” on ele when stacking as a bunker and playing player vs circle shoebox map gameplay (tourneys).

Blackwater Vanguard
Yaks Bend