Replacing signet of earth
The problem is signet of earth – I easily get 50% of kills because I root someone in range of the zerg, or root them with dragon’s tooth and phoenix incoming.
What can I replace it with? I don’t want to go staff – I use that in keep defenses, but I’ve never really been comfortable with staff in the open field.
I fail to see why SoE is a problem for you. You describe yourself demolishing people through using it then you go on to say that’s a problem…
I guess since you say being effective is a problem for you that you should drop SoE and go with SoA instead. That way you will be less effective.
The problem is signet of earth – I easily get 50% of kills because I root someone in range of the zerg, or root them with dragon’s tooth and phoenix incoming.
What can I replace it with? I don’t want to go staff – I use that in keep defenses, but I’ve never really been comfortable with staff in the open field.
I fail to see why SoE is a problem for you. You describe yourself demolishing people through using it then you go on to say that’s a problem…
I guess since you say being effective is a problem for you that you should drop SoE and go with SoA instead. That way you will be less effective.
He said he wants to try a new setup….
Even though I don’t run a signet build, I still use SOE because I just love it. That extra toughness just for that bit more mitigation against thief spikes, and that 1200 range insta 3 sec immobile is just too good.
I would say, if you really like it, then keep it. There is no law saying you can’t use 1 signet without using a ‘signet build’.
There’s another trick to getting that immobilize though.
Elemental Surge + Arcane Power. Makes your next 5 earth spells/attacks deal 1 second of immobilize each.
Assuming your secondary weapon is dagger
Try using Lightning Flash (porting next to your enemy) → followed up by Updraft or Earthquake
Thanks for the tips. Yes, the issue is that I want to change my build.
Btw, I use lightning flash + updraft a lot. It’s great when chasing someone. But not so good when you teleport closer to the enemy zerg to catch a stray. I like catching those people and letting our ranged users pick him apart (everyone’s a vulture<g>).
Interesting tip about elemental surge there.
-Jeff
I used earth a lot , now I use water . The slow is enough and extra condition cure is great since the only class I fear are necros. But I play bunker build to wear people down not sure if you play the same way.
I easily get 50% of kills because I root someone in range of the zerg, or root them with dragon’s tooth and phoenix incoming.
Slightly off-topic, but I am curious: do you reliably get kill credit for that?
I easily get 50% of kills because I root someone in range of the zerg, or root them with dragon’s tooth and phoenix incoming.
Slightly off-topic, but I am curious: do you reliably get kill credit for that?
Signet of Earth causes a little bit of damage by itself right?
I easily get 50% of kills because I root someone in range of the zerg, or root them with dragon’s tooth and phoenix incoming.
Slightly off-topic, but I am curious: do you reliably get kill credit for that?
Signet of Earth causes a little bit of damage by itself right?
Yeah but kill credit, especially in WvW, can be quite wonky, and I wouldn’t expect to ever get kill credit for doing just the little damage of Signet of Earth before the zerg just mows down the victim.
Glyph of elemental power maybe? Chilled in water, crippled in earth… Grasping vines for a sylvari… But nothing is as good as SoE….