Revert ele nerfs for PvE
Instead of just moving this to the elementalist board, how about some feedback Dev’s…
I don’t understand the complaint re RTL in Pve. If we hit something the cooldown is reduced by 1/2 to 20 seconds. I don’t see why I can’t live with that. I use that skill to close to the target, not run…
Re AOE. Ours is ranged, has a significant radius, offers combo fields, and with crits does some good damage. Sure, I would like more damage, who wouldn’t. But it is apples and oranges to compare our aoe to a warror.
There’s a whole thread going on mist form and I don’t use it so…..
Glyphs got some nice buffs. Once again talks about ele nerfs were not realized.
Well for starters why would we use RTL to hit our target? I use it 90% of the time to get away from my target when I’m about to get 3 shotted by a random mob.
Yes our AoE is partially ranged (depends on your weapon setup) but it’s also 3x as weak as warriors 2 and 3 skill.
Glyphs are still useless compared to mistform and arcane skills and the traits that should improve them do a lousy job of it.
I don’t understand the complaint re RTL in Pve. If we hit something the cooldown is reduced by 1/2 to 20 seconds. I don’t see why I can’t live with that. I use that skill to close to the target, not run…
Re AOE. Ours is ranged, has a significant radius, offers combo fields, and with crits does some good damage. Sure, I would like more damage, who wouldn’t. But it is apples and oranges to compare our aoe to a warror.
There’s a whole thread going on mist form and I don’t use it so…..
Glyphs got some nice buffs. Once again talks about ele nerfs were not realized.
Why should we need to “live with that”? Other movement abilities on other professions don’t.
When rangers use their 1100 range swoop with 12s cooldown (Superior to pre nerf RTL for getting around in PVE, 20s cooldown 1550 range), they don’t need to.
If you’re talking about PvE, try out the new Glyph of Storms and Signet of Earth. Storms is pretty much the definition of AoE and is now essentially fire staff 5 slotted to a utility skill. If you find yourself in want of toughness, Sigil of Earth gives something like 200 tougjness, which is a pretty respectable amount. It’s not like you need to slot all cantrips to survive normal PvE – try something new!
If you’re talking about PvE, try out the new Glyph of Storms and Signet of Earth. Storms is pretty much the definition of AoE and is now essentially fire staff 5 slotted to a utility skill. If you find yourself in want of toughness, Sigil of Earth gives something like 200 tougjness, which is a pretty respectable amount. It’s not like you need to slot all cantrips to survive normal PvE – try something new!
Yeah I can see a lot of people slotting the new signet of earth now for PVE. Even non signet builds. I would slap it on in fractals or something at least.
The "new"glyph of storm still deals less damage then arcane wave/blast and has a longer cooldown. Signet of Earth does not compare to mist form or the utillities I mentioned above.
Also since ppl are finally starting to pull mobs together through skills or LoS warriors AoE is far far superior then our measily AoE.
I’m talking about s/d and d/d setups here, not about staff which is IMO the worst weapon setup we have for both PvE and PvP, not only in damage but also in healing and supporting.
I don’t understand the complaint re RTL in Pve. If we hit something the cooldown is reduced by 1/2 to 20 seconds. I don’t see why I can’t live with that. I use that skill to close to the target, not run…
Re AOE. Ours is ranged, has a significant radius, offers combo fields, and with crits does some good damage. Sure, I would like more damage, who wouldn’t. But it is apples and oranges to compare our aoe to a warror.
There’s a whole thread going on mist form and I don’t use it so…..
Glyphs got some nice buffs. Once again talks about ele nerfs were not realized.
Why should we need to “live with that”? Other movement abilities on other professions don’t.
When rangers use their 1100 range swoop with 12s cooldown (Superior to pre nerf RTL for getting around in PVE, 20s cooldown 1550 range), they don’t need to.
Seriously? The loss of a, once every 20 seconds, sprint on a Pve map is important to our class? Where are we going in such a hurry that this alters our game play experience? In SPvp, sure, there is someplace to be in a hurry, but in Pve, where are we going in such a hurry that this is nothing more than a minor inconvenience?
I don’t understand the complaint re RTL in Pve. If we hit something the cooldown is reduced by 1/2 to 20 seconds. I don’t see why I can’t live with that. I use that skill to close to the target, not run…
Re AOE. Ours is ranged, has a significant radius, offers combo fields, and with crits does some good damage. Sure, I would like more damage, who wouldn’t. But it is apples and oranges to compare our aoe to a warror.
There’s a whole thread going on mist form and I don’t use it so…..
Glyphs got some nice buffs. Once again talks about ele nerfs were not realized.
Why should we need to “live with that”? Other movement abilities on other professions don’t.
When rangers use their 1100 range swoop with 12s cooldown (Superior to pre nerf RTL for getting around in PVE, 20s cooldown 1550 range), they don’t need to.
Seriously? The loss of a, once every 20 seconds, sprint on a Pve map is important to our class? Where are we going in such a hurry that this alters our game play experience? In SPvp, sure, there is someplace to be in a hurry, but in Pve, where are we going in such a hurry that this is nothing more than a minor inconvenience?
Because it’s a quality of life nerf just for the sake of nerfing.
We could say what you said for anything involving movement. Tomorrow the game could be patched where all players and mobs now move 50% slower. Since we’re not in a hurry, it’s just a minor inconvenience so it should be no problem.
When I picked up ele, I was coming from necro. I was bored with necro and wanted to get around quicker. I see that ele has lots of attunement abilities, swiftness, and gets around quickly with RTL. “Looks like fun, I will play that”, so I did. I also had fun as intended. I surely wasn’t selecting it because of some sort of pvp advantage. I had barely even done any pvp other than a couple hours of roaming around in a zerg in WvW.
Then, after maxxing the character, getting legendaries, getting ascended, getting the champ magus title, exploration star, all that stuff that takes a long time to get when you add it all up….THEN the devs tell me “No, you thought you picked the right profession for you but you were wrong, you were right for 6 months but you should have picked something else….because you’re now wrong because we said so”.
F that.
(edited by Minion of Vey.4398)
If it makes you feel better about the mist form nerf, go over to engineer forum and check out how much they are complaining about elixer s which got the same nerf.
That being said I do agree that Mist Form nerf should be pvp only. Being able to heal while invulnerable was extremely useful in dungeons, especially because we are so squishy. I guess now we will have to mist form and get line of sight from bosses in order to heal safely when we get chunked low.
The "new"glyph of storm still deals less damage then arcane wave/blast and has a longer cooldown. Signet of Earth does not compare to mist form or the utillities I mentioned above.
Also since ppl are finally starting to pull mobs together through skills or LoS warriors AoE is far far superior then our measily AoE.
I’m talking about s/d and d/d setups here, not about staff which is IMO the worst weapon setup we have for both PvE and PvP, not only in damage but also in healing and supporting.
Two things. 1. I’m speaking from a D/D perspective. 2. Glyph of Storms does not do less damage than arcane wave, lol. Also, fire storm acts as a pulsing AoE (like Lava Font on staff) and ice storm acts as icebow 4. Included picture of fire-attune glyph of storms hitting 3-4 golems – couldn’t get all of the hits inside of the dialogue box.
The changes that have been made are good for PvP, but makes the elementalist alot squishier in PvE. And when you switch your equipement to PVT the damage will be ~5% of what a warrior can deal by just pressing 2 and 3.
I’m talking about the changes made to ride the lightning and mist form. These changes don’t make sense for PvE content since the ele’s alrdy have it though in most dungeon’s to keep up with other classes DPS and survivabillity. Ranger pets got buffed by 40-50% but our elementals still die in 2 shots by most bosses. Also the consumable fire elemental (ember) is still far superior then any of our own (elite) elementals.
The buffs we received by buffing the signets aren’t even noticeable + 75% of our traits are still pretty much useless. Conjures are still weak and are very situational.
Reading the description of the elementalist brings a tear to my eye aswell. It says they can deliver powerfull attacks and can do devastating aoe attacks. A warrior still outshines the elementalist in AoE and in attacks in PvE.
Also I would like to take this chance to adress some of the pesky bugs that ele’s have since the launch of the game:
-Dragon’s tooth: Damage gets nullified when you get interrupted after the cast has finished.
- Phoenix: Dodge gets nullified when the vigor animation triggers and thus cancelling your dodge and it will not grant you the benefits from evasive arcana.I hate submitted multiple bug reports since launch about these bugs, but patch after patch they still excist.
How about some PvE love for the elementalist ANet?
I know that we have an elementalist board but it seems that dev’s have abbandon it.
I support this!
Well I can’t argue with the Dragon’s Tooth issue, as that has sent me into a mini rage at times when it would have been a win for me but I got interrupted or kd/kb’d and it lands, boom animation….no damage…wtf?
It’s not like that huge flaming rock we just summoned in mid air dissappears or becomes intangible and we can cast other skills while it’s hanging there…so why the no dmg deal? My guess is this is a bug that the devs AND testers missed. I assume it’s due to the interrupt effect on a skill that hasn’t caused it’s damage/burn yet. This makes dragon’s tooth (an already crappy move) even more useless.
This is a serious problem. The phoenix one I am unaware of though. Perhaps it’s cuz I don’t use EA?
Regardless, something has to be done about dragon’s tooth. Either lower the hang time (which might mess up blast combo setups) or just fix the skill like you should developers…and go yell at whichever tester missed this issue as it’s pretty obvious.
Do not walk before me, for I may not follow.
Don’t walk next to me either, just go the heck away…
Traveling the open PvE world with RtL was one of the most fun parts of this class. It wasn’t even as fast as some other professions, but it was more entertaining. There was absolutely no reason for it to be nerfed in PvE. All you did was make the game less fun and more tedious.
Traveling the open PvE world with RtL was one of the most fun parts of this class. It wasn’t even as fast as some other professions, but it was more entertaining. There was absolutely no reason for it to be nerfed in PvE. All you did was make the game less fun and more tedious.
Yeah same here man. Now my lvl 24 is collecting dust as I get done with this comment…
Found an another nerf with RTL:
You cannot jump and use RTL at the same time =(
^ This was the best part about RTL, the things we were able to cross…