Revisit Lightning Flash Plz
I would settle for the cursor being red when we can’t reach the location selected. Wasting a utility slot and not even moving from your original location is enough to make me go all rage guy meme.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
I posted this is the bug thread but ill add it here, Lightning Flash seems to be able to port you along with AoE spells mid cast, IE the big earth AoE that adds 9 stacks of bleed. An ele was porting to me today and having it follow him and cast on me. As they are 2 different spells I would think casting Lightning Flash would cancel the cast of the Earth AoE.
Good idea about posting in the bug forum.
As for LF working while channeling other abilities I hope that isn’t a bug and it is working as intended. It works great!
Why would that be a bug? There are plenty of skills with no cast time and none of them interrupt actions. Besides, that’s the only way to hit with churning earth in pvp.
Cause Churning earth is already very powerful and using it with LF makes it almost impossible to dodge.
It’s only powerful if it hits. Without LF, it will very rarely hit, you just spend 2 sec getting hurt, then they leave the circle with that last 1.25sec. It’s still possible to dodge, but somewhat harder. You’d have to dodge so the earth cast would finish while you’re rolling, since that gives you an invincibility frame if you’re rolling away. I personally think it’s fair because you’re burning a 45sec cd utility to make a weapon skill hit.
But regardless, that’s an opinion on whether or not its overpowered, not on being a bug.
I hope they buff it. I always get jealous watching thieves using shortbow teleport to get on a cliff ledge above them without having to run all the way around, saves a lot of time when chasing someone
Im not saying LF is bad, i mean having things like Churning Earth move with it is bad.
I hope they buff it. I always get jealous watching thieves using shortbow teleport to get on a cliff ledge above them without having to run all the way around, saves a lot of time when chasing someone
WHAT
my shortbow never lets me jump ledges
I hope they buff it. I always get jealous watching thieves using shortbow teleport to get on a cliff ledge above them without having to run all the way around, saves a lot of time when chasing someone
WHAT
my shortbow never lets me jump ledges
You can jump from ground to higher place.
I hope they buff it. I always get jealous watching thieves using shortbow teleport to get on a cliff ledge above them without having to run all the way around, saves a lot of time when chasing someone
WHAT
my shortbow never lets me jump ledgesYou can jump from ground to higher place.
That’s Jump Shot. Only engeneers and warriors have something like that i think, thief’s short bow has the same blink mechanics as lightning flash.
Im not saying LF is bad, i mean having things like Churning Earth move with it is bad.
so you’re saying an already low-damage build like d/d should have YET ANOTHER combo which is on a 45 second CD and takes an eternity to cast (during which you can’t dodge) stripped from it?
i’ll get behind a “lightning-flash & churning earth” nerf when churning earth is brought down to a sane cast time (and can be cast while moving) to give it a chance in frozen hell of hitting EVEN IN PVE
Im not saying LF is bad, i mean having things like Churning Earth move with it is bad.
The funny thing is this combo can be avoided almost all the time if you actually use your head. If instead of running away you actually idk… count to 2 then DODGE doesnt matter if the ele blinks into your freaking anus, it wont hit. I never get hit by churning earth from other eles. Learn to play.
Edit: Corrected my mistake.
(edited by NdranC.5107)
Im not saying LF is bad, i mean having things like Churning Earth move with it is bad.
The funny thing is this combo can be avoided almost all the time if you actually use your head. If instead of running away you actually idk… count to 2 then DODGE doesnt matter if the ele blinks into your freaking anus, it wont hit. I never get hit by churning earth from other eles. Learn to play.
Exactly.. I believe you misquoted the person I was quoting as me..
Im not saying LF is bad, i mean having things like Churning Earth move with it is bad.
The funny thing is this combo can be avoided almost all the time if you actually use your head. If instead of running away you actually idk… count to 2 then DODGE doesnt matter if the ele blinks into your freaking anus, it wont hit. I never get hit by churning earth from other eles. Learn to play.
Exactly.. I believe you misquoted the person I was quoting as me..
You’re right, i though i deleted your name but i got it wrong. I owe you an extra apology, miss quoting you here, combined with the miss-interpretation of your argument in the weapon swap ticked me off a little. From my perspective no one in their right mind would say stuff this stupid and use it against elementalist. I shouldnt be posting at this time of night i guess, thats 2 misses in a row from me.
Good idea about posting in the bug forum.
As for LF working while channeling other abilities I hope that isn’t a bug and it is working as intended. It works great!
Its not a bug
Lightning flash is a cantrip.
Its exactly what cantrips do…
Cantrip is a skill type exclusive to elementalists that enhances the character’s survivability. They all activate instantly, even in the middle of another skill activation without interrupting it, and break from stun.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Shadowsteps doesn’t cross jumps. The ledge jumping you refer to flyfunner is only when there is a way up to the ledge within certain distance. And you’ll still have to aim the shot on the edge or it’ll fail.
GL – “The Afternoon’s Watch” [OATH]
Shadowsteps doesn’t cross jumps. The ledge jumping you refer to flyfunner is only when there is a way up to the ledge within certain distance. And you’ll still have to aim the shot on the edge or it’ll fail.
I have seen in sPvP from below the keep in the map with Svanir (name escapes me at this time), a thief teleport up to the Capture point from down by the statue on the ground where the 2 teams roads meet… I have also seen them bypass the gates to get to the lords by shadowstepping onto the walls of the bases. Or shadowstepping onto rock ledges that have a 0 chance to get to on normal means. Or even shadowstep at keep cap point up onto the little ledge (the part where u come from behind the keep). Where Lightning Flash will show a green marker it just flashes us below the ledge and not up onto it. I believe this is what the OP is referring to.
Lightning flash can be casted to get on higher places. (WvW Boarderlands from the bridge to the platform in the south: the little island starting from the westtower.
These are places, where the Thiefs or Gurdians teleport should also been working.
But the main problem ist that if it doesnt work ( 95% of the time) the cooldown will be set. It should be fixed, that if LF doesnt move your position, the cooldown should not be on use.
(edited by snizzle.6143)
it can be improved a lot, for example teleporting you in the same direction of the cursor even if it is out of range. During fast paced combats it’s really frustrating to get stuck in the brawling crowd just because you slightly moved the mouse out of range.
Also: teleport during channeling is part of the gameplay, probably you have noticed Elementalist is a mage…. we do magic, right? mkay that’s normal then.
I posted this is the bug thread but ill add it here, Lightning Flash seems to be able to port you along with AoE spells mid cast, IE the big earth AoE that adds 9 stacks of bleed. An ele was porting to me today and having it follow him and cast on me. As they are 2 different spells I would think casting Lightning Flash would cancel the cast of the Earth AoE.
You’re right. Just like thieves can’t cast Steal/Mug mid-cast with Cloak and Dagger….
Oh wait….
Cause Churning earth is already very powerful and using it with LF makes it almost impossible to dodge.
just hit the “dodge” button when the spell goes off. Viola, they wasted TWO skills for no damage…
Legion of Anvil Rock [XXIV] – Anvil Rock
Cause Churning earth is already very powerful and using it with LF makes it almost impossible to dodge.
It’s not impossible to dodge, if you can see the Elementalist channeling it it’s one of the easiest skills to dodge, even when used in conjunction with LF.
If you don’t see the Elementalist channeling it then it’s either your fault for not paying attention, the Elementalist being good at sneaking on you or wvw culling.
Spend some time in the mists practicing with it and I am sure you’ll find out a way to avoid it, if you don’t too bad for you as I am not going to tell what’s the trick to dodge it.
I just want to add that I have nothing personal against you, but it is realy super easy to dodge CE once you know how, I hope you will find out
Back on LF I would love if targetting circle became red when pointed torward a location you wont be able to port.
and if you cant teleport than dont teleport ;P
Cause there are people like me playing wiht fast ground targeting. So there wont be a red or green circle
Back on LF I would love if targetting circle became red when pointed torward a location you wont be able to port.
I wish they would do that
I posted this is the bug thread but ill add it here, Lightning Flash seems to be able to port you along with AoE spells mid cast, IE the big earth AoE that adds 9 stacks of bleed. An ele was porting to me today and having it follow him and cast on me. As they are 2 different spells I would think casting Lightning Flash would cancel the cast of the Earth AoE.
As others have said, Ele cantrips are meant to be able to be used mid-channel. It’s functioning even according to the description that the devs put in. As a general rule, if you see an ele begin to channel this, wait 2 seconds and dodge. Oh, and he’s almost completely helpless during this insane cast time, so wail on him for free and then dodge.
It is literally one of the most telegraphed attacks in the game.
It is literally one of the most telegraphed attacks in the game.
For real right? It’s even easier to see than Kill shot on a warrior. Do you see at that ground effect sucking up towards the Ele during the 3.25 second cast time? Yeah, that’s Churning Earth. Get ready to dodge…
Legion of Anvil Rock [XXIV] – Anvil Rock
Combo of 2 elementalist :
Bump of firsty elementalist and 4 fire .
second elementalist glass canon
teleporte + 5earth .
18K mesmer 16k voleur 14k guardien + 8 stack on condition on 8 secondes ( 5000 if not dispell ) . critique sur 5 earth on 3 player + 2 burst arcane .
brume on guardien , and finsih mesmer and thief with aoe and condition , not loose time for stomp .
10 secondes
2 elementaliste vs 3 player down en maxi 10 secondes . .
Combo of 2 elementalist :
Bump of firsty elementalist and 4 fire .
second elementalist glass canon
teleporte + 5earth .18K mesmer 16k voleur 14k guardien + 8 stack on condition on 8 secondes ( 5000 if not dispell ) . critique sur 5 earth on 3 player + 2 burst arcane .
brume on guardien , and finsih mesmer and thief with aoe and condition , not loose time for stomp .10 secondes
2 elementaliste vs 3 player down en maxi 10 secondes . .
U wot m8?
Come on Dev’s, chime in on this please.
They don’t chime in on important issues they will chime in on this? No way
“Thank you for your important feedback. I am happy to inform you that our programmer team is looking into this issue.”
…
Elementalist
Lightning Flash now has a 3 minute cast time and disappears from your utility bar after first usage; the spell now correctly appears again once after each new expansion.
Dagger main hand and dagger off-hand weapon skills are now removed.
Bank space for Elementalists now properly reduced to half a slot.
Bumping in hopes of a reply.
15 characters {self-delete.}
Legion of Anvil Rock [XXIV] – Anvil Rock
Combo of 2 elementalist :
Bump of firsty elementalist and 4 fire .
second elementalist glass canon
teleporte + 5earth .18K mesmer 16k voleur 14k guardien + 8 stack on condition on 8 secondes ( 5000 if not dispell ) . critique sur 5 earth on 3 player + 2 burst arcane .
brume on guardien , and finsih mesmer and thief with aoe and condition , not loose time for stomp .10 secondes
2 elementaliste vs 3 player down en maxi 10 secondes . .
another post from him:
This topic is a troll !
With elementaliste you can make too +100K
5 fire .
with scenar situation .
Ele forum is obviusly under trolls attack…check always post history …..and don t feed them.
@suicide….many ele don t even use lightning flash……that should answer your question….
Just roll as you would do against any slow skill or interrupt the caster….its the reason i use armr of earth instead of lightning flash.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
I like LF. I use it a lot with churning earth but also as a utility to escape. I also use AoE though too. I normally have Mist Form, AoE & LF on my bar in WvW.
I CANT QUIT YOU, POST!
Cause Churning earth is already very powerful and using it with LF makes it almost impossible to dodge.
Unless you actually dodge it rather than try to run away from it.
Lightning Flash is A.O.K. in my opinion… except it shouldn’t go on full CD if it doesn’t teleport us anywhere. Ideally it would turn red if we can’t get to that location, but I’d settle with it going on a few second CD (akin to when you get interrupted while using a casted ability before it goes off) if you didn’t move.
I see this thread is moving to wrong direction now.
Anyway, I will answer to the one says that LF+earth5 should not be allowed.
If you want that to be prohibited, you have to ask to revisit the concept of cantrip.
As cantrip can be cast anytime you want even in the middle of channel spell or anything.
It complies to law of this game mechanics; nothing is wrong.
To counter, just learn to dodge.
(edited by BlackPaw.5948)
Cantrips are insta cast stun breakers and as such don’t stop channeled skills. This works the same with other class abilities too. Mesmer blink for example can be cast while casting other spells. You can blurred frenzy and blink to people, or you can be casting mass invis and blink at the same time. I don’t see why there should be an exception for Flash/Churning Earth – you are using alot to make one spell actually hit which can easily be avoided with a dodge roll.
With regards to teleporting onto hills/walls and so on – in general you can’t with any teleport ability (thief bow 5, blink, flash) but there are a number of places where you can do it and do it regardless of which class you are using (as long as it’s a teleport skill). In general, it’s places where there is some kind of building/model on top of the terrain (with a 90 degree at its top).
Lightning flash is the one single thing that makes casting e5 worth it. If it wasn´t for that one spell a blind man in a wheelchair coul dodge the thing.
Not that it´s too much harder to dodge even the lightning flashed version. Just look at the ele, see him start casting, take out half of the eles hp bar in the few seconds before dodging right before the blast. No damage dealt to you, ele is near death, enjoy.
As for the topic itself, yes, it´s annoying as hell, and seems pretty random sometimes where it let´s you flash. Most likely restrictions are there to counter flashing on walls in pvp and such exploity tricks. Would i prefer it not restricted? Obviously, but i think it´s good enough as is. At most i´d reallylike if they upped the range just slightly.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Shadowsteps doesn’t cross jumps. The ledge jumping you refer to flyfunner is only when there is a way up to the ledge within certain distance. And you’ll still have to aim the shot on the edge or it’ll fail.
I have seen in sPvP from below the keep in the map with Svanir (name escapes me at this time), a thief teleport up to the Capture point from down by the statue on the ground where the 2 teams roads meet… I have also seen them bypass the gates to get to the lords by shadowstepping onto the walls of the bases. Or shadowstepping onto rock ledges that have a 0 chance to get to on normal means. Or even shadowstep at keep cap point up onto the little ledge (the part where u come from behind the keep). Where Lightning Flash will show a green marker it just flashes us below the ledge and not up onto it. I believe this is what the OP is referring to.
This isn’t a bug in LF but a bug in shadow step. Except the first one, like I said, if there is a road nearby, it works as intended.
I’ve seen youtube of people using it quite creative.
Also, more onto physics than actually ingame. Another difference between shadowstep and LF is that thiefs are supposed to be teleporting while LF is just a very fast movement speed. The shadowstep is limited to (or should be) only places that are reachable if there is a path nearby, but it doesn’t change the fact it’s a teleport with actually 0 seconds difference between casting and reaching the place. LF on the other hand has to run all the way around, up the stairs, to get to the same spot.
GL – “The Afternoon’s Watch” [OATH]
Shadowsteps doesn’t cross jumps. The ledge jumping you refer to flyfunner is only when there is a way up to the ledge within certain distance. And you’ll still have to aim the shot on the edge or it’ll fail.
I have seen in sPvP from below the keep in the map with Svanir (name escapes me at this time), a thief teleport up to the Capture point from down by the statue on the ground where the 2 teams roads meet… I have also seen them bypass the gates to get to the lords by shadowstepping onto the walls of the bases. Or shadowstepping onto rock ledges that have a 0 chance to get to on normal means. Or even shadowstep at keep cap point up onto the little ledge (the part where u come from behind the keep). Where Lightning Flash will show a green marker it just flashes us below the ledge and not up onto it. I believe this is what the OP is referring to.
This isn’t a bug in LF but a bug in shadow step. Except the first one, like I said, if there is a road nearby, it works as intended.
I’ve seen youtube of people using it quite creative.Also, more onto physics than actually ingame. Another difference between shadowstep and LF is that thiefs are supposed to be teleporting while LF is just a very fast movement speed. The shadowstep is limited to (or should be) only places that are reachable if there is a path nearby, but it doesn’t change the fact it’s a teleport with actually 0 seconds difference between casting and reaching the place. LF on the other hand has to run all the way around, up the stairs, to get to the same spot.
Nah, LF is supposed to be a teleport aswell, judging from how you can channel while casting it.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Two things I would like to add to this discussion.
1. Not everyone is D/D. If you make Lightning Flash interupt skills it’ll effect other builds, not just the D/D Churning Earth combo. Think of larger balance issues before calling for nerfs please.
2. I don’t use the ground targetting circles, I use the instant ground targetting thing. Changing the circle from green to red won’t help people like me, please make sure the cursor colour changes too.
Guild Leader
[EU] Desolation
Make churning earth a reasonable cast time until then leave LF alone
the only people CE hits without LF is those that have gone to make a coffee
You can also use earthquake+churning+arcane wave/blast if you’re running elemental surge (which I use for the chill stacking).
LF+CE is not even a unique mechanic…
All 0 cast time spells can be cast during the channel of any other skill. It’s only so obvious with CE because CE is really ineffective without LF.