Ride The Lighning Range Bug?

Ride The Lighning Range Bug?

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Posted by: Arpheus.6918

Arpheus.6918

I did some testing with a friend and we found out that Ride the Lightning actually moves you 1500 range instead of the 1200 range it should do.
We double checked it. Ranger swoop has 1100 range while RTL has 1200 range and it was about 400 further than swoop while moving at the same speed.
So there were two possibilities: Either swoop range is wrong or RTL. I then looged on my engi with 1200 range grenades and one RTL was still about 300 more range than the grenades could reach.

Since there is so much OP-calls about the mobility of elementalists thats probably the reason why. 1500 range is just too far. No other profession has anything even comparable and the skill should be 1200 like it’s in the description, not 1500.

The main problem is that you cannot reach an ele with a 1200 range weapon after RTL even if you run while he is charging. If it was 1200 range you could still reach him and there might be a possibility to stop him or do the final hit that was needed to bring him down.

You might want to take a look at it since this might change alot balance wise. Maybe it’s also a bug when not having a target that it goes further than if it hits a target. We didn’t test with targeting.

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Posted by: Dog.1472

Dog.1472

Not every class has 1200 range anyway. Besides, I would just mist form the rest of the way to get out of there even if the range was less.

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

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Posted by: Arpheus.6918

Arpheus.6918

@Dog. Yes that shows how great escape options the ele has. But the 1500 range make him pretty much impossible to reach which is one reason of lots of QQ.
I think this should be fixed to the 1200 range from the description. It is probably still the escape skill with the highest range in the entire game even with 1200 range.

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Posted by: madatom.5218

madatom.5218

auramancer has near permanent swiftness and fury, take that combined with the 1200 range of RTL and you will find the elementalist is out of range before you can finish it

if you put an d/d auramancer in a moderate sized arena you will find that auramancer isnt kittenedly overpowered, its when given room to maneuver like on most spvp maps and WvWvW does the auramancer suddenly become an MlgGiantDadChaosZweihander

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Posted by: Caffynated.5713

Caffynated.5713

The range on RTL was actually increased in the patch a few days ago (it had no patch notes and may have been unintentional).

1200 range, according to lava font, is just short of the first slanted post.

Attachments:

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

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Posted by: Arpheus.6918

Arpheus.6918

Why would they stealth buff RTL which is already veeeery powerful with 1200 range? I hope it was not done intentionally and that they fix it soon.

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Posted by: Razor.6392

Razor.6392

Ele NEEDS RtL to survive.

RtL on top of bunker-like survivability is broken, but let’s think for a little.

Nerf RtL along with the bunker fotm build = kill ele’s as a whole.
Nerf bunker fotm build only = other builds can remain viable at least.

Glass ele needs rtl. We have 10-11k base hp for crying out loud.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

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Posted by: Fuzzion.2504

Fuzzion.2504

Ele NEEDS RtL to survive.

Glass ele needs rtl. We have 10-11k base hp for crying out loud.

First, you dont have to go pure bunker or pure glass.Go Hybrid like me

I have ~20k hp with 37%crit and 47%crit damage after food,sigil boost and oil.

Regarding RTL, it was already nerfed. RTL to escape and RTL to catch are very important. I highly doubt they will touch RTL to be honest.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: Razor.6392

Razor.6392

Ele NEEDS RtL to survive.

Glass ele needs rtl. We have 10-11k base hp for crying out loud.

First, you dont have to go pure bunker or pure glass.Go Hybrid like me

I have ~20k hp with 37%crit and 47%crit damage after food,sigil boost and oil.

Regarding RTL, it was already nerfed. RTL to escape and RTL to catch are very important. I highly doubt they will touch RTL to be honest.

that doesn’t apply to spvp tho.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

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Posted by: Fuzzion.2504

Fuzzion.2504

Ele NEEDS RtL to survive.

Glass ele needs rtl. We have 10-11k base hp for crying out loud.

First, you dont have to go pure bunker or pure glass.Go Hybrid like me

I have ~20k hp with 37%crit and 47%crit damage after food,sigil boost and oil.

Regarding RTL, it was already nerfed. RTL to escape and RTL to catch are very important. I highly doubt they will touch RTL to be honest.

that doesn’t apply to spvp tho.

Ah, yes. I assumed wvwvw since no one i know plays pvp much these days.

Fuzzionx [SF]
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Posted by: haviz.1340

haviz.1340

I have ~20k hp with 37%crit and 47%crit damage after food,sigil boost and oil.

Regarding RTL, it was already nerfed. RTL to escape and RTL to catch are very important. I highly doubt they will touch RTL to be honest.

And that’s why wvw is not balanced and mostly for pvers. Foods, oils, other consumables (venom), ascended gear, pve skills, pve confusion and so on.

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Posted by: Radamanth.9048

Radamanth.9048

this is a fact thats in the game since start.

realized that a few days after game start, when i was levelling up my warrior together with my friends ele. rush got 1200 range aswell, and an ele using rtl ends up further away than a warrior using rush.

explanation we had back than is that rtl as skill works faster than rush, so u move faster, similar as when u got swiftness buff on you you rush further also.

(edited by Radamanth.9048)

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Posted by: teg.1340

teg.1340

I’ve tested yesterday:

Warriors Rush needs 2.3 seconds to finish whereas Eles RTL needs just 2.0 seconds. And yep, its true that RTLs traveling distance is much larger + has a shorter cooldown.

So at the end RTL in each way is far superior to Rush.

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Posted by: Fuzzion.2504

Fuzzion.2504

I’ve tested yesterday:

Warriors Rush needs 2.3 seconds to finish whereas Eles RTL needs just 2.0 seconds. And yep, its true that RTLs traveling distance is much larger + has a shorter cooldown.

So at the end RTL in each way is far superior to Rush.

You do realise using War Rush to justify a change in Ele RtL is not very useful.

Ask any ele, “would they swap light for heavy armour and in return give up RtL for Rush”?

Their answer would be yes.

Fuzzionx [SF]
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Posted by: Arpheus.6918

Arpheus.6918

Their answer would be no. With rush they would have alot less survivability. Armor is worth like nothing. Escapes are worth alot more and RTL is the best escape in the game after stealth.
It also has nothing to do with speed. Ranger Swoop has exactly the same speed as RTL but still RTL goes for 1500 range while Swoop goes for 1100 range.
1500 is ridiculous really and an escape win button.

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Posted by: haviz.1340

haviz.1340

I’ve tested yesterday:

Warriors Rush needs 2.3 seconds to finish whereas Eles RTL needs just 2.0 seconds. And yep, its true that RTLs traveling distance is much larger + has a shorter cooldown.

So at the end RTL in each way is far superior to Rush.

RtL doesn’t deal that much damage and with doesn’t allow you to get rid of immoblize with one trait. We can compare them all day long.

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Posted by: teg.1340

teg.1340

I’ve tested yesterday:

Warriors Rush needs 2.3 seconds to finish whereas Eles RTL needs just 2.0 seconds. And yep, its true that RTLs traveling distance is much larger + has a shorter cooldown.

So at the end RTL in each way is far superior to Rush.

You do realise using War Rush to justify a change in Ele RtL is not very useful.

Ask any ele, “would they swap light for heavy armour and in return give up RtL for Rush”?

Their answer would be yes.

Where did I said anything about nerfing RTL? I just posted some facts about those two skills. I’ve both chars (war, ele) on 80 in full exo, playing WvW since headstart.

But to answer your question: No! Never ever would I give up RTL for heavy armor on my ele.

Warriors heavy armor is a joke. Warriors lack all those powerful boons and conditions like protection, regen (lol @ banners), aegis, blind, and chill.

Heavy Armor is like +290 toughness compared to Light Armor. Protection on the other side is like +950 defense compared to no protection. Forget about armor classes in this game!

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Posted by: Caffynated.5713

Caffynated.5713

Their answer would be no. With rush they would have alot less survivability. Armor is worth like nothing. Escapes are worth alot more and RTL is the best escape in the game after stealth.
It also has nothing to do with speed. Ranger Swoop has exactly the same speed as RTL but still RTL goes for 1500 range while Swoop goes for 1100 range.
1500 is ridiculous really and an escape win button.

291 armor is almost 14% damage mitigation. That’t a lot better than “like nothing.”

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

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Posted by: NdranC.5107

NdranC.5107

Great, someone else finally found out and made a thread telling the world. I guess we can all expect a rtl fix soon…

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Posted by: Fuzzion.2504

Fuzzion.2504

Their answer would be no. With rush they would have alot less survivability. Armor is worth like nothing. Escapes are worth alot more and RTL is the best escape in the game after stealth.
It also has nothing to do with speed. Ranger Swoop has exactly the same speed as RTL but still RTL goes for 1500 range while Swoop goes for 1100 range.
1500 is ridiculous really and an escape win button.

291 armor is almost 14% damage mitigation. That’t a lot better than “like nothing.”

Aye

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Posted by: Radamanth.9048

Radamanth.9048

regardless of any discussions between different class abilities here

its totally strange if a skill got a 1200 range by description´, yet its true range is higher because it travels faster than similar movemnt skills ….

change the description to 1500 yards and be done with it.