Risk vs Reward for weaver?

Risk vs Reward for weaver?

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Posted by: The Great Al.2546

The Great Al.2546

Weaver has:
1. Lowest base health
2. Lowest base armor
3. No support
4. Melee range

This, to me, is a perfect storm of the highest risk playstyle in the game. This should easily amount to the highest DPS IMO, not just for the top 5% of PvPers who don’t have to trait for barrier and can memorize every possible combination and rotation of attunement swaps.

As it stands, it seems to hit like a wet noodle. I know there is a huge learning curve, but at the very, very least I thought we’d finally be getting a spec where AAing isn’t a complete waste of time. Every other spec I tried seemed to out damage this one, and I hadn’t even traited weaver for any extra vitality or healing power, which it will need to survive.

I didn’t try it this weekend but I’m certain a glassy staff build can out DPS this without button mashing.

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Posted by: MyPuppy.8970

MyPuppy.8970

Same feeling so far

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

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Posted by: Zintrothen.1056

Zintrothen.1056

The whole spec is impossible risk with no reward.

Why the hell does barrier decay while being hit? Barrier not only needs a buff in the amount given per skill, but it needs to not decay unless you’re not taking any damage. If needed, just add a cap to it (and don’t make it this moronically low number like 2k). 5k barrier can be blasted through, but if it’s not, then it goes to waste.

Weaver is easily one of the worst specs I’ve ever tried. It does crap damage, it has crap defence, and it has crap mobility outside of a FA build.

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Posted by: Azure.8670

Azure.8670

The whole spec is impossible risk with no reward.

Why the hell does barrier decay while being hit? Barrier not only needs a buff in the amount given per skill, but it needs to not decay unless you’re not taking any damage. If needed, just add a cap to it (and don’t make it this moronically low number like 2k). 5k barrier can be blasted through, but if it’s not, then it goes to waste.

Weaver is easily one of the worst specs I’ve ever tried. It does crap damage, it has crap defence, and it has crap mobility outside of a FA build.

are you joking???

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Posted by: yumee.1405

yumee.1405

Same feeling, so much risks, no reward and no utility in wvw

Zin: are you serious? it would be stupid and a really bad mechanics!! it would makes peoples with barrier unkillable that’s so stupid XD

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Posted by: Supz.9836

Supz.9836

Yeah definitely feels very lack luster.

I really like where they took the spec in terms of weaver, mixing elements etc. the spec was designed well in my opinion but has been tuned to be way too weak.

They should reduce the attunement cool down would definitely make the spec more fun and viable, then toughness should be increased given its a melee spec.

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Posted by: shinta.8906

shinta.8906

they honestly should stop to test stuff out on stationary targets which will only result in pve numbers.

add to lowest hp (guard base! gm gives what 3k hp?), lowest armor the following:

- very bad condi clear – unravel hexes needs to be w/o cd for all conditions
- very bad dodge and evade uptime
- very bad block uptime
- very bad invurln uptime
- no stealth
- very bad options to stick to your target or get away from it (the range of movement skills is plane to short and offers nothing to avoid dmg or cc while doing it)
- very very bad boon application be it defensive or offensive ( now there are even perma quick firebrands and perma quick + 25 might deadeys around who all get it on the fly, not to mention holo, scrapper, mesmer, druid, ranger.. they all get access to 25 might on the fly, yet we stuck in clunky rotations you dont get to use in pvp/wvw)
- subpar boon application which is easily converted

- now even reactive gameplay got killed of by making it preemptivly. defensivly u are anyway subpar to anything else out there but to even get access to that u need to think ahead?! give me a break.

the gm traits are either a + on dmg, a condi cleanse for soft cc on a 15 sec cd?, or a minimal barrier for that u offer a dodge to gain (barrier 380 vs dodge -100%???).

this screams pve

i get that pve players are happy about some numbers on stationary targets and this again will hold this class back in terms of being competitive in pvp/wvw. for the laters it offers nothing as it is and i dont see it work even with just tweaking offensive numbers.

the class as a whole lacks utility usefull and uptodate for pvp something u cant gain by just tweaking numbers.

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Posted by: MrAidenVoid.7416

MrAidenVoid.7416

in my opinion you guys need to look at the real issue, IT DOESNT PROVIDE ENOUGH DMG so ofcourse everything else with weaver has to carry that it doesnt do dmg making the whole build weak, there is no way weaver would suck if it actually did dmg.

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Posted by: Feanor.2358

Feanor.2358

they honestly should stop to test stuff out on stationary targets which will only result in pve numbers.

PvE is the biggest game mode, so it is only normal we test to get a measure of the performance in it.

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Posted by: shinta.8906

shinta.8906

@feanor
warhorn is allrdy a pve weapon and dmg tempest was too. i stated this allrdy in beta xpac 1 that it will end like this in combination with boonshare. btw its the same clunkyness and lack of defensive capabilities as now that held back warhorn and core. core got held together because of dura runes and dmg reduction food. thats it.

@aiden
i ran sc/d freshair it does dmg the weakness is the same weakness that held back ele and temp before in pvp/wvw terms. there was a reason outside of healbot nothing was considered meta allthough it might have worked somehow on some special occasions and scenarios.

its basicly a pve class as it is that got held together for a while with its dmg that was able to cover the fundamental flaws the class has in offensive and in defensive areas. now count the nerfs to the dmg areas in the nearest past.

in offensive areas half the skills aint working vs invisible foes (for some sets its 90%), have huge casttimes and/or need to be directed with small cones. thats medieval when u start to compare it to skills of the top pvp classes. imagine a thief requiring a target in range to shadowport on sword – hack they even cry cause they cant use their steal w/o target now but have more mobility on their rifle than weaver.

i said this very thing before., thats fundamental and has nothing to do with numbers. the dmg numbers for that could be infinite high when the chances to land it are zero its worthless in pvp. warhorn shoved that allrdy.

as i watched the guildchat stream i allrdy knew looking at the low numbers sword pulled out on marau on a golem (best possible matchup) while being 130 range this is next lvl pve stuff. sword has very low possibilities to follow a visible target kiting it and even zero for an invisible one. how do u think this matches them saying “you weave in and out of fight”? sorry i dont see it working with just numbers adressed. again.

(edited by shinta.8906)

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Posted by: Feanor.2358

Feanor.2358

Get your opinions together. Some ppl tell me “tempest is supposed to be support”, other tell me it was a damage dealer. It was a damage dealer in PvE, that much is true. But looking at Weaver, it will probably be better at damage dealing in PvE. So naturally, I’m interested in its damage-dealing capabilities.

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Posted by: shinta.8906

shinta.8906

thats what i told u. its the second pve xpac for ele that long for a solo build in pvp/wvw. so no point stating that pve is the biggest gamemode – as in its allright that sword is as it is – when i made clear that the point im talking from came from pvp/wvw.

the best way to form an opinion is anyway to go out there and try out esp in a safe gameenvironment. dont rely on what ppl say and feel confused about it.

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Posted by: The Great Al.2546

The Great Al.2546

Weaver staff may be used in PvE but no one will use sword.

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Posted by: Feanor.2358

Feanor.2358

thats what i told u. its the second pve xpac for ele that long for a solo build in pvp/wvw. so no point stating that pve is the biggest gamemode – as in its allright that sword is as it is – when i made clear that the point im talking from came from pvp/wvw.

I was just making the point everyone focuses on what’s important for them. I don’t care about soloing in pvp and wvw, I care about dps in pve. Hence my focus is different. That being said, I’m totally fine if sword ends up being the “duel” weapon for ele.

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Posted by: len.7809

len.7809

the weaver is the cool kid, nice animation and stuff, but it does not hit. Repeat, it does not hit. 130 range for sword skill 1 and mostly all the dual attacks from sword has the same range, 130. A core celestial DD ele can easily rekt celestial SD weaver, why? the weaver cant hit dd core ele.

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Posted by: lighter.2708

lighter.2708

the weaver is the cool kid, nice animation and stuff, but it does not hit. Repeat, it does not hit. 130 range for sword skill 1 and mostly all the dual attacks from sword has the same range, 130. A core celestial DD ele can easily rekt celestial SD weaver, why? the weaver cant hit dd core ele.

now you understand the pain of a melee warrior and warrior doesnt have blind or shadowstep either…literally when your enemy start to run and both of you have swiftness there’s no way a warrior will catch up with the only gap closer on weapon and the other one being axe with no gap closer lol…at least you have a lot more movement skills to choose from