Roaming build for WvW/ harder pve content

Roaming build for WvW/ harder pve content

in Elementalist

Posted by: tboneking.2531

tboneking.2531

Just made this build the other day which focuses on guaranteeing that Fire Grab and Churning earth crit every time they are used and bring up the dps, while incorporating some survivability elements of pvp builds to make for easier roaming. Any thoughts on how I could streamline what Im trying to do here are appreciated:

http://gw2skills.net/editor/?fFAQJAoYnMISJDWzA+MAdEIACQItb0GhHCUe4xmA-TxBHwAgV/BoyPAnAADPAA17PERPwTlgAA-e

The basic idea is that fire and water 2 now quickly regenerate my endurance for dodge rolling skills, and also stack 12 stacks of vuln when coupled with Arcane Power. It also conveniently works out so that Drakes Breath and Fire Grab are a total of kittens, so all of them apply 3 stacks of vuln and crit with Arcane Power (makes for a big crit with fire grab). Then I swap to earth, get the sigil of intelligence proc, and crit with Churning Earth (even bigger crit than Drakes Breath). I tried doing an even faster combo by using Burning speed to apply the burning, but the persistent fire field tended to eat up my crit stacks from either Arcane Power or Sigil of Intelligence.

Thoughts?

Roaming build for WvW/ harder pve content

in Elementalist

Posted by: the krytan assassin.9235

the krytan assassin.9235

however i do like the initiative for a new point of view on the current metabuild, this build does not provide a solid base. Basically you’re not running any conditionremoval (xcept for cleansing wave) leaving you completely vulnerable against conditionroamers.

secondly the superior sigil of intelligence is not very effective because it forces you to start in fire (since you want to do sigil of intelligence churning earth combo). Also for longer lasting fights sigil of intelligence is unreliable since it can proc on any attunement (water attunement sigil of intelligence is baaaaaad xd)

third thing i’d like to mention is the fact that this build is fully based on 2 skills: fire grab and churning earth. fire grab has a very small range & radius also the skillcast is very typical, so in most scenario’s the enemy will be able to dodge away. your second skill: churning earth is like a piece of cake to dodge for evry1 who has a basic understanding of the dd ele, they can either dodge this attack or just walk out of the circle (since you’re not using lightningflash you can’t port to the enemy)

last but not least your air and arcane adept trait are inefficient, better thing would be: change air to 1, change arcana to 2. you will lose abit of dps because you’re losing the shorter cooldowns on arcane skills, but this damage loss will be compensated by the extra fury uptime of air 1. arcana 2 provides permanent vigor instead of the low uptime of channel skills only. Also notice when changing air to 1 you will have permanent swiftness up, so rune of the traveler becomes inefficient. superior rune of strength or superior rune of the pack would be a good alternative.

DDD|elementalist| Piken commander|RaW|

Roaming build for WvW/ harder pve content

in Elementalist

Posted by: Waisenpai.6028

Waisenpai.6028

My cat is a bunny. I mean yeah why don’t you just roll meta spvp for build and zerker armor with hoelbrak and have a Str rune set too. Have a mixture of cav and zerker accessories. I have 4 sets of accessories to mix and 6 armor sets with odd modifications. Battle with Knight is ok and a or with Blood lust in spvp use Doom for offhand dagger. In wvw roaming Meta lacking when you have to fight 1v3 or 1v7. I enjoy d/d front line bursting a zerg line or using staff to counter a zerg line. I can maneuver through a zerg with 0 0 2 66 easier than with 0 20 66. You lose 10% damage but greater sustain.

Attachments:

Min Min core d/d ele Borlis Pass Bunny Thumper