Rotation Management on Weaver

Rotation Management on Weaver

in Elementalist

Posted by: Gatvin.6510

Gatvin.6510

I was going to make a post on some things I’d like for managing the rotation on weaver, but upon careful examination, all the info was there, I just didn’t notice it initially. If you already knew this feel free to laugh at my failure to notice things. XD

Now heres what I noticed:
You have two attunements highlighted. ONE is larger than the other, this is your most recent attunement.

When you attune your next element, the big one will shrink, becoming your secondary attunement.

This is important because it prevents one “gotcha” and allows for two mental shortcuts:

The “gotcha” is that if you don’t know the primary secondary at a glance (or have it memorized) and you try to “doublehand” one element of the two you have, you will occasionally swap hands instead of actually getting the “doublehand” attunement and vice versa if you attempt to swap elements across hands. Needless to say this can be devastating when you’re trying to find the right ability on the fly in pvp.

In order to swap, elements hit the SMALLER icon.

In order to “doublehand” an element hit the LARGER icon.

This has greatly improved my ability to manage elements during a fight. (also if you’re wondering, elemental swap IS useful. Consider that you have probably used all five abilities by the time you trigger an attunement. elemental swap will give you access to four abilities with fresh cds while shifting one hand at a time will only give you three).

Rotation Management on Weaver

in Elementalist

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

Now there’s only the problem, that sometimes ALL elements are small. I know it’s a bug, but I’ve had it even with Tempest and it most likely also exists on core ele.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Rotation Management on Weaver

in Elementalist

Posted by: steve.2945

steve.2945

Now there’s only the problem, that sometimes ALL elements are small. I know it’s a bug, but I’ve had it even with Tempest and it most likely also exists on core ele.

I figured anet would’ve fixed that bug by now.

Proud TTS member

Rotation Management on Weaver

in Elementalist

Posted by: Velth.3780

Velth.3780

imho if you are used to playing elementalist you can easly distinguish in which attunements you are by loooking at the background color of 1 and 5 weapon skill

also, instead of looking at attunements icons, above weapon skills there is line – left side (above skills 1-3) is colored based on MH attunements, while right side (above skills 3-5) has color based on OH attunements. When attuning to the new element the MH will move to OH

Also, currently doublehanding any attunement except air is waste of cd, due to it not activating most of the traits proccing on attunment switch

(edited by Velth.3780)

Rotation Management on Weaver

in Elementalist

Posted by: Gatvin.6510

Gatvin.6510

Its not hard to tell what you currently have, that’s very intuitive, the confusion I had was which attunement was my primary and which was secondary, since that’s independant of offhand/mainhand, and for a while I thought it was something you just had to remember. That’s doable, but it takes a LOT of practice. More practice than you can expect people to do in one weekend for the sake of testing, so I viewed it as a major issue. Then I figured it out and I felt VERY silly.

As far as doublehanding goes, it depends on what you’re doing. If you’ve got a staff for example, your main anti-ranged ability requires doublehanding earth, and your best heal is on doublehanding water.