Rotation Management on Weaver
Now there’s only the problem, that sometimes ALL elements are small. I know it’s a bug, but I’ve had it even with Tempest and it most likely also exists on core ele.
Now there’s only the problem, that sometimes ALL elements are small. I know it’s a bug, but I’ve had it even with Tempest and it most likely also exists on core ele.
I figured anet would’ve fixed that bug by now.
imho if you are used to playing elementalist you can easly distinguish in which attunements you are by loooking at the background color of 1 and 5 weapon skill
also, instead of looking at attunements icons, above weapon skills there is line – left side (above skills 1-3) is colored based on MH attunements, while right side (above skills 3-5) has color based on OH attunements. When attuning to the new element the MH will move to OH
Also, currently doublehanding any attunement except air is waste of cd, due to it not activating most of the traits proccing on attunment switch
(edited by Velth.3780)
Its not hard to tell what you currently have, that’s very intuitive, the confusion I had was which attunement was my primary and which was secondary, since that’s independant of offhand/mainhand, and for a while I thought it was something you just had to remember. That’s doable, but it takes a LOT of practice. More practice than you can expect people to do in one weekend for the sake of testing, so I viewed it as a major issue. Then I figured it out and I felt VERY silly.
As far as doublehanding goes, it depends on what you’re doing. If you’ve got a staff for example, your main anti-ranged ability requires doublehanding earth, and your best heal is on doublehanding water.