Rune of the Traveler
With 30 in Arcana it’d give 75% boon duration. 5% too low to get 9sec duration out of base 5sec duration boons (such as attunement swap, vigor on crit, fury and swiftness from auras).
It would buff the cantrips a little (10sec regen/vigor per use – 1sec more than with 60% boon duration) and might from blasts and sigil of battle (which is standard) – 3stacks for 35sec (32sec with 60% boon duration).
So overall it wouldn’t make you any more tanky than base 0-10-0-30-30- with 3 monk, 3 water, but would increase damage by a little bit.
I’m actually tempted to swap out my Runes of Divinity for Traveler.
I am contemplating taking 6x superior runes of the traveler. No more need for swiftness, opens up another util slot as they have a built-in signet of air. They also have great stats on them and give some boon duration. Only way it could be better is if the condi duration was -10% condi duration to self. THESE ARE REALLY GOOD!
Also, these are going to blow up in price b/c they replace 1x divinity.
(edited by BlackBeard.2873)
5% too low to get 9sec duration out of base 5sec duration boons (such as attunement swap, vigor on crit, fury and swiftness from auras).
Boon duration is not rounded/floored, so you should be getting 8.75 seconds out of a base of 5 sec (or 8.5s at a minimum).
I’ve been contemplating using them myself. they seem really good. bought 6 of them but haven’t decided what to do with them yet. currently have 2x sup water and 2x sup monk, and 2x sup melandru. I don’t know if it would be better to take out the melandru and just stick 2 in, or stick all of them in for the 25% run speed. I’ve also been considering full divinity. Those of you who do use full divinity, is the lack of boon duration runes noticeable or not really a problem?
(edited by Nikkinella.8254)
I’ve been contemplating using them myself. they seem really good. bought 6 of them but haven’t decided what to do with them yet. currently have 2x sup water and 2x sup monk, and 2x sup melandru. I don’t know if it would be better to take out the melandru and just stick 2 in, or stick all of them in for the 25% run speed. I’ve also been considering full divinity. Those of you who do use full divinity, is the lack of boon duration runes noticeable or not really a problem?
I have a full divinity too, and tbh was not really impressed be that at all.
+10 to all stats instead of the +25 healing power water gives?
Sounds like a good deal to me. ^^ I’ll probably replace them soon.
I’ve also been considering full divinity. Those of you who do use full divinity, is the lack of boon duration runes noticeable or not really a problem?
You could also do 3x traveler + 3x divinity for +50 all stats, +10% crit, +15% boon duration. This is also cheaper than buying as many divinity pieces, and you only give up 15% boon duration.
I’m actually tempted to swap out my Runes of Divinity for Traveler.
Don’t.
Just buy new gear with wvw badges
I am contemplating taking 6x superior runes of the traveler. No more need for swiftness, opens up another util slot as they have a built-in signet of air. They also have great stats on them and give some boon duration. Only way it could be better is if the condi duration was -10% condi duration to self. THESE ARE REALLY GOOD!
Also, these are going to blow up in price b/c they replace 1x divinity.
I think its kittened that this rune set is better than practically every passive movement speed trait we have. I wish we just got a passive 25% buff from a minor trait in air, we already get outran by nearly every class.
On the question of if they are better than alternatives… compared to my ruby orbs i’d lose ~144 net stat points from power/precision but only gain ~120 spread thinly over somewhat useless categories of heal/condi/tough/vit. Now I’m not saying those are useless categories in general but adding a measly 30 stats each to them is useless.. and paying upwards of 5g x 6 versus practically free orbs(I am a jewelcrafter) its no contest.
I guess they could be palatable in a 2/2/2 configuration just for boon duration but that playstyle doesnt really interest me anymore.
On the question of if they are better than alternatives… compared to my ruby orbs i’d lose ~144 net stat points from power/precision but only gain ~120 spread thinly over somewhat useless categories of heal/condi/tough/vit. Now I’m not saying those are useless categories in general but adding a measly 30 stats each to them is useless.. and paying upwards of 5g x 6 versus practically free orbs(I am a jewelcrafter) its no contest.
I guess they could be palatable in a 2/2/2 configuration just for boon duration but that playstyle doesnt really interest me anymore.
Don’t get too enamored with just the numbers, while completely discounting the other effects. You don’t have extra damage effects on the 2-4-6 slots of the traveler, but you do get boon duration (awesome on an ele), condi duration (great for control aspects for your cripples/chills), and run speed, which frees up an additional trait slot or utility while maintaining great mobility, which is worth much more than just the numbers. In fact, taking a trait like “bolt to the heart” over something that gives swiftness will increase your dps more than the lost stats will. Alternatively, taking an additional arcane skill (for burst) or glyph of elemental power (for control) will increase your offensive output in the same way (over taking signet of air).
Also, the divinity stats are great b/c they give a good mix of offense/defense, but also give that +2% crit damage on your orbs.
I am contemplating taking 6x superior runes of the traveler. No more need for swiftness, opens up another util slot as they have a built-in signet of air. They also have great stats on them and give some boon duration. Only way it could be better is if the condi duration was -10% condi duration to self. THESE ARE REALLY GOOD!
Also, these are going to blow up in price b/c they replace 1x divinity.
I think its kittened that this rune set is better than practically every passive movement speed trait we have. I wish we just got a passive 25% buff from a minor trait in air, we already get outran by nearly every class.
Or Anet could fix the windborn dagger trait so that it grants 25% movement speed when wielding two daggers..
i use traveler runes to free up signet of air. i can run full cantrip again
:)
I am thinking that just going with full boon duration (2 monk, 2 water, 2 traveler) can get you near perma-swiftness just by swapping in and out of air, and occasionally using updraft. With +75% boon duration, every swap to air gets you 8.75s of switness, while updraft gets you 17.5 s of swiftness. Upkeeping it permanently is relatively easy for the amount needed.
^it does. You should also see how amazing it is on ranger as well with the right build. can get 3 minutes of swiftness and regen. I didn’t even know it could stack up that high.
I’ve been using this on basically ALL of my classes in WvW. That 25% movement bonus is so valuable. I don’t need Zephyr’s Boon anymore to maintain speed as a D/X Ele, so I can go 0/0/20/20/30 for more defense.