(edited by Raphael.6503)
S/D Build for a newbie
0,0,20,20,30 is what I run now. Most cleric gear and use cantrips . The idea is be tanky very tanky. Damage come from might stacking thus you want to use Boon duration runes. Sigil of battle and whatever passive you like.
I tried 30 0 0 10 30 as well for a bit it works too just not at the high end tpvp.
Your trait setup looks good, though I would change your Master Air trait to Aeromancer’s Alacrity. More usage of RtL and Updraft is super useful in PvP, and your current trait will really only help you on your auto attack since the significant recharge bonus from Alacrity will help you do more pulses with your other skills. I prefer Cantrip Mastery over Soothing Disruption when I don’t have 30 in Water Magic, but again, it’s just preference. I just worry that you will have redundant vigor stacking when you could be recharging your cantrips faster.
Ele probably has more versatility with rune choice than any profession because they are so versatile. I can change from Rune of Divinity to Rune of Dwayna and feel very little difference on my gameplay. If you aren’t maintaining fury a lot, you should probably rune up for it so that you can take advantage of Renewing Stamina and the crit damage bonus you will get from putting 20 into Air Magic. I would recommend either Valkyrie or Berserker amulets for you; the former if you are using runes to stack fury and the latter if you are using runes for more defense/balance. A lot of people run Cleric amulets, but you will probably get more damage from a Valkyrie with very similar surviability, esp since you have two fast weapon heals on Water Attunement when running S/D. For Fury stacking I would use either Rune of the Pack or Rune of the Citadel.
(edited by Leuca.5732)
Well personally I currently run a 0 5 30 15 20 build. Signet of Restoration, Arcane Wave, Signet of Fire, Cleansing Fire and Glyph of Elementals. Solid toughness and extra condition damage from the earth line, good healing skills, and the arcane line for boon durations and support skills. The extra five points in air are just for a little extra crit chance and damage. Traits are Signet Mastery, Earths Embrace, Written in Stone, Cleansing Wave, Arcane Retribution, and Elemental Attunement.
Side note – Im not really sure if the traits Vigorous Scepter, Windborn Dagger and Arcane Energy are working properly as I am seeing no active benefit from them so Ive been using something else. Anyone else experience this?
Survival is the name of the game and as you cycle quickly through attunements youll keep health and boons up – especially might. Use fire or strength runes for extra might duration.
Could easily drop the five from air and place back into water and go with a more cantrip based build as well (use Cantrip Mastery for this).