S/D cooldown reduction

S/D cooldown reduction

in Elementalist

Posted by: spiffyy.4650

spiffyy.4650

I’m mostly satisfied with S/D bursts and condition cleanses, and I’m a huge fan of Fresh Air, but our cooldowns overall are discouraging. The 15 second attunement recharge, only reduced to 10 seconds after full investment in arcane, and the 40-45 second CD on most 4 and 5 skills seriously limit our survivability. In a short fight, you have a good shot at coming out on top, but once you are on cooldown you have very little chance of survival relying on auto-attacks.

Since I alt an engineer, I find ele’s cooldowns especially frustrating. With kits and dual pistols, i have access to 3-4 weapons (just like attunements) with a hardly noticeable 2 second recharge on each weapon with no more than 25 second cooldowns on all skills, making versatility and offensive pressure constantly available. There’s nearly always something I can do besides auto-attack or run away.

I wish this were the case with ele. I know we have more burst, utility and healing than a kit engineer, but they have more health, armor, and conditions, so I don’t think it unreasonable to expect comparable cooldowns. We don’t need 2 second attunement recharge or fight resetting RTL, but i do hope we see some cooldown reduction soon.

ele with a side of engi

S/D cooldown reduction

in Elementalist

Posted by: Ptolomy.6984

Ptolomy.6984

I agree some cooldowns are insane (looking at you rtl) if those skills did tonnes of damage then it would be ok but most skills are underwhelming and need a buff or cd reduction
Not just for s/d but also for focus