S/f in tpvp doing solid damage
I started playing around with Fresh air the last couple of days and have come to love it, but I came up with a 0/30/20/10/10 running Signet of Air/Earth and Lightning Flash for better positioning. The 20 in earth allows for reduced signet cd, and better cd reduction on crucial earth spells such as 4 and 5. It also boosted my toughness level to a respectable amount, with Rock Barrier adding to the benefit when needed against thief assaults. Dodging still needs to be near perfect, even with the added vigor from crit. The build achieved very respectable damage from constant fresh air procs, and setting up fire burst on high risk targets using Signet of Earth for the setup. Thieves will always be your bane, but with a couple seconds of freecasting, they will drop just as easy as you would.
You’ll crush them in the blink of an eye.
http://gw2skills.net/editor/?vEAQJArYhMMKZ25wwBfEBApAKTGh0h4hFOIRVAA-ToAg0CnI4SxljLDXSuscNGZWA
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
It wasn’t that the burst was ‘THAT’ impressive, it was just I was taken by surprise at the amount of damage it was dishing out, and the amount of damage it was taking. The engi and ele were destroying me on S/P theif and a Hambow war every time at home node. Granted my team is all level 30-40 and the entire team we were playing against was 50+ , they had their synergy down pat for sure
25 might is going to make anything hit like a truck. Though boon removal can throw builds off that rely on might.