Q:
SO what was the issue with Lava Font?
A:
I just hate that such a ubiquitously used skill was nerfed just because of raids. I wager most people don’t care about raids; certainly, more players care about the flow of the class. With the LF and Training trait nerfs, the class feels more clunky, and you have to auto-attack more often, on a class with mediocre auto-attacks to begin with. I’d rather they have reworked raid mechanics to keep the hardcore players happy. It’s really left a bad taste in my mouth.
(edited by Glenstorm.4059)
The issue with lava font was that it had an extremely small cast time, and extremely low cooldown, had 1200 range, was a fire field, and was one of the highest damage skills on the highest damage class.
It did however carry the substantial downside that its damage would be severely reduced against moving targets.
Still, based on its performance in raids – the reason it was nerfed now and not years ago – it absolutely deserved a nerf. I don’t think focusing on the cooldown was the correct choice – the 1200 range along with high damage still make it way too good at several raid mechanics compared to other classes (I would have preferred that they cut the range in half and give a slight damage nerf to lava font and nerf the kitten out of meteor shower on large hitboxes). But it isn’t like the lava font change or the elementalist nerf as a whole was unexpected or undeserved.
Between flame burst, burning retreat, meteorshower, overload fire, glyph of storms, icebow, and overload air, there isn’t a need to autoattack very often. It’s really not that clunky when you get used to it.
The Edge of Oblivion [EDGE]
I just hate that such a ubiquitously used skill was nerfed just because of raids.
Everyone that plays every game mode hates when skills get nerfed for reasons unrelated to whatever they play. I would love to see significant skill splits for spvp, wvw, raids, and general pve. For raids specifically I would be thrilled if anet nerfed the kitten out of epidemic, glyph of empowerment, grace of the land, spotter, warrior banners, empower allies, inspiring distortion, assassin’s presence, facet of nature, lava font, meteor shower, basilisk venom, and every skill that resurrects more than one player, but none of these is particularly amazing in any other game mode so I’m not holding my breath.
I wager most people don’t care about raids; certainly, more players care about the flow of the class. With the LF and Training trait nerfs, the class feels more clunky, and you have to auto-attack more often, on a class with mediocre auto-attacks to begin with. I’d rather they have reworked raid mechanics to keep the hardcore players happy. It’s really left a bad taste in my mouth.
The problem with reworking raid mechanics is that you can’t remove the need for DPS and ele had the best DPS in virtually every situation. Yeah it sucks to have lava font nerfed because of raids but considering the extent to which the other game modes have continually bent over backwards to accommodate spvp “balance” it’s tough to not be apathetic lol.
(edited by Dinosaurs.8674)
this is the unwanted side affect of raids where there is a dps race element, its distorting the gameplay that GW2 represents – reactive gameplay with lots of skills and variations. ‘Rotations’ is a huge warning – we know what this path leads to, and sure enough we are starting to see the side affects. Rotation means follow a sequence of skills and do everthing to maintain that sequence to ‘optimise’ a statistic. This isn’t 2004 anymore, gameplay has moved on from rote muscle memory.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize