https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
can you sum up what_ it says?
or a transcription would help also.
(edited by LordByron.8369)
can you sum up whakittens said?
or a transcription would help also.
>what do we have left to talk about
>engineer
>guardian…
>did i miss one?
>guardian
>elementalist?
>elementalist!
>no one cares about that
>laughs
http://www.twitch.tv/guildwars2guru/b/425001837 – 1:00:00
still listening through it
edit: that part at 1:02:28 when grouch says he played a guardian and 1-shot someone to downed and the devs just laugh. then says “is there any way to improve?” and jonathan sharp says “i have a few ideas” and says he wants to have Smite Conditions for guardian with maybe a faster cooldown for more conditions
http://wiki.guildwars.com/wiki/Smite_Condition
(edited by SilverUniverse.7103)
I personally love SOTG, and how it outlines both what the devs want to do with the game and what the community want to see. My one problem with this last episode was that necro, mesmer, ranger (classes represented by guests in the video) all got quite a lot of discussion as to what was good and bad about the class, what changes they’ve liked in the past and what they’d like to see. Then, other classes that weren’t rep’d were hastily outlined (and in our case almost forgotten!).
I can’t blame them for caring about their main – we all do. I care about my main, and I just feel that eles were only discussed in as much as “phoenix is now possibly too fast” and “fresh air is really powerful”. While I don’t disagree with those statements, it ignores our fundamental flaws such as little to no active defense, certain trait lines being horrendous (I’m sure we’ve heard all these before so I won’t rattle the rest off). I’m not too bothered if our powerful set-ups get nerfed (within reason) so long as we get what we need in return. In fact, I’d be happier becuase this sort of stuff would encourage build diversity.
I highly doubt Jon would go away from that thinking “Maybe ele’s ARE op, we should nerf them some more” as he seems clued up on balance and the meta – but there’s always that risk when you don’t have a chance to make your voice heard. When you’re representing a community, you need to put across that communities opinions and not just from the point of view of a necro or mesmer. There are so many great threads on here giving ideas on how to fix ele and while the devs probably read these posts, it’s nice to get some feedback on the suggestions and they don’t seem to post here very often.
SOTG is a great opportunity to talk to a dev about where we’d like to be this time next month or the month after. Grouch, if you’re reading this, I loved the idea of having all 8 professions rep’d at the next SOTG – everyone gets a say then. Please make it happen.
EDIT: Oh, and yeah, get this guy on. I’m sure he’d have some interesting questions to ask, and you said you were looking for a warrior grouch http://www.youtube.com/watch?&v=r3F_ZcvR-pg
(edited by JackBirkby.4356)
They REALLY need to get an ele player on there. AFAIK there never was a single ele player on the SOTGs.
The main thing they should have discussed about eles is the severe mobility nerfs in the last months. It wasn’t even brought up, a shame.
1:05:40 – fresh air gives high pressure and is less predictable combat
1:06:25 – fresh air (full berserker ele) – “do you think it’s too good? is it too strong?” – “yes and no”, “if i got caught in a 1v1 with an ele it’s gonna be… if i get off a random dodge i can get somewhat of a read on him to see the burst come in, good chance i’m gonna win because he is just as squishy as me, but if he gets it off he almost 1-shots me”, not sure if fresh air is OP or balanced, left it at that
1:07:41 – change to phoenix – much more reliable, pretty fast, maybe too fast…
thats all they said about ele
(edited by SilverUniverse.7103)
>thats all they said about ele
yep, they forgot to mention that for now only ele can create gate to hell
http://youtu.be/Mel85-g4e3Q
or invisible walls
http://youtu.be/kI6_95SYux4
…despite the fact that these skills are really exceptional typical pve party lokks like this http://imageshack.us/photo/my-images/853/tnp5.jpg
and imho anet is very OK with this :/
i like how they say “i 1-shot someone as a berserker guardian” and laugh
then wonder if Fresh Air should be nerfed if zerker eles can burst and “almost 1-shot me”
both zerkers
both doing burst
both possibly 1-shotting each other
ele may need a change to fresh air since it might be too strong
…wut
if the devs really think that swapping attunements is so game breaking then they can do a massive overhaul like they did with the Dervish in GW1
(edited by SilverUniverse.7103)
They don’t talk much about the Elementalist because there’s nothing to talk about. Look at the Elementalist forums? Do you see any in-depth discussions about builds and hard choices the players are making?
The Elementalist forums are one of the most dead class forums in GW2. The class is good with 1 or 2 specs. There’s nothing to talk bout.
They don’t talk much about the Elementalist because there’s nothing to talk about. Look at the Elementalist forums? Do you see any in-depth discussions about builds and hard choices the players are making?
The Elementalist forums are one of the most dead class forums in GW2. The class is good with 1 or 2 specs. There’s nothing to talk bout.
That’s a problem. If there is nothing to talk about because there is one spec for group PVE (lightning hammer) one spec for burst (Fresh Air S/D) and one build for tanking (D/D basic build) and the one staff build then that is an issue that needs to be discussed.
There are underlying issues like the mobility nerfs and the low damage the class does in comparison outside the mists and the multitude of other issues have been discussed to death that need to be brought up and can be spoken about for dev input on this kind of show. This is exactly where these things can be talked about if there was a knowledgeable elementalist on that show.
To be fair, they almost forgot to talk about the Engi as well, and that’s Grouch’s main.
They REALLY need to get an ele player on there. AFAIK there never was a single ele player on the SOTGs.
Zoose was on one.
They REALLY need to get an ele player on there. AFAIK there never was a single ele player on the SOTGs.
Zoose was on one.
He never showed up to it. There was a black backround with a smiley face if I remember correctly.
The May edition of SOTG had 2 eles on it. Phantaram and Zoose.
And IIRC they didn’t even question the severe RTL nerfs. So put someone else on there who actually asks difficult questions to the devs. We don’t need people simply agreeing with everything JonSharp says on the show.
It’s too much of a hug box, they’re afraid they’ll scare the devs off if they put too much pressure on them for answers. We need Dontain on one month, that’ll sort them out. This is supposed to be about discussing the game, and criticizing bad decisions comes with that territory yet nobody seems to do it.
And IIRC they didn’t even question the severe RTL nerfs. So put someone else on there who actually asks difficult questions to the devs. We don’t need people simply agreeing with everything JonSharp says on the show.
They themselves (along with most people) knew the ele needed to be toned down. At first it seemed harsh but now it seems the change was for the better. There was a reason people would stack 5 ele teams.
And there was a thief on the April SOTG who actually questioned the devs decision in nerfing RTL because of how it may effect DPS builds and the overall health of the ele.
And IIRC they didn’t even question the severe RTL nerfs. So put someone else on there who actually asks difficult questions to the devs. We don’t need people simply agreeing with everything JonSharp says on the show.
They themselves (along with most people) knew the ele needed to be toned down. At first it seemed harsh but now it seems the change was for the better. There was a reason people would stack 5 ele teams.
And there was a thief on the April SOTG who actually questioned the devs decision in nerfing RTL because of how it may effect DPS builds and the overall health of the ele.
The problem with stacking 5 eles was the aoe heals and condi clearing, NOT RTL. They nerfed the wrong thing.
The problem with stacking 5 eles was the aoe heals and condi clearing, NOT RTL. They nerfed the wrong thing.
The old RTL allowed super mobile bunkers to exist. You could argue that a BM bunker ranger has even higher mobilty than the pre nerf ele but they brought nowhere near the same amount of team utility/support.
The problem with stacking 5 eles was the aoe heals and condi clearing, NOT RTL. They nerfed the wrong thing.
The old RTL allowed super mobile bunkers to exist. You could argue that a BM bunker ranger has even higher mobilty than the pre nerf ele but they brought nowhere near the same amount of team utility/support.
Damage builds were nerfed WAY more by the RTL nerf than bunker builds. Every single nerf since launch that was “targeted” at bunker builds hurt damage builds way more than bunkers.
The problem with stacking 5 eles was the aoe heals and condi clearing, NOT RTL. They nerfed the wrong thing.
The old RTL allowed super mobile bunkers to exist. You could argue that a BM bunker ranger has even higher mobilty than the pre nerf ele but they brought nowhere near the same amount of team utility/support.
The answer is not to make the clkitten mobile as the class as a whole (DPS/Tank/Support/Hybrid) suffers. The answer is to lessen how the stacking of such classes works.
The problem with stacking 5 eles was the aoe heals and condi clearing, NOT RTL. They nerfed the wrong thing.
RTL was nerfed because it was allowing Eles to effortlessly travel from point to point too quickly in sPvP.
The problem with stacking 5 eles was the aoe heals and condi clearing, NOT RTL. They nerfed the wrong thing.
RTL was nerfed because it was allowing Eles to effortlessly travel from point to point too quickly in sPvP.
Other classes still do this. Ranger, Warrior, Thief. The problem was that the elementalist could keep the far point contested indefinitely due to being a full on tank and have mobility. Add on the fact that multiple eles could AOE heal/cleanse forever means that that ele could go near his teammates, heal up and cleanse then go back to contest the point again.
THe answer is not to nerf the mobility which was the same as other classes, but nerf the healing/cleanses. That was the problem. The nerf to mobility means that the bunker ele cant run away anymore to his team to get cleansed and healed without giving up that fight for a long time. THis also means that a burst ele can’t either. Other classes (same ones mentioned above) can do this specced for tank or burst depending on weapons.
The problem with stacking 5 eles was the aoe heals and condi clearing, NOT RTL. They nerfed the wrong thing.
RTL was nerfed because it was allowing Eles to effortlessly travel from point to point too quickly in sPvP.
So it’s OK when warriors, thieves, rangers and engineers do it, but when eles can do it it needs severe nerfs? That’s a double standard if there ever was one.
The problem with stacking 5 eles was the aoe heals and condi clearing, NOT RTL. They nerfed the wrong thing.
RTL was nerfed because it was allowing Eles to effortlessly travel from point to point too quickly in sPvP.
So it’s OK when warriors, thieves, rangers and engineers do it, but when eles can do it it needs severe nerfs? That’s a double standard if there ever was one.
Warriors are non competitive in sPvP, there are very few teams that even have one. The teams that have rangers, the rangers are running condi weapons so the ranger isnt capable of leaping across the map. his general job is to hold a back point and stay there. engineers can do it? using what? combining both slick shoes AND rocket boots? no engineer is going to take those.
The problem with stacking 5 eles was the aoe heals and condi clearing, NOT RTL. They nerfed the wrong thing.
RTL was nerfed because it was allowing Eles to effortlessly travel from point to point too quickly in sPvP.
So it’s OK when warriors, thieves, rangers and engineers do it, but when eles can do it it needs severe nerfs? That’s a double standard if there ever was one.
That’s what happens when you sit on OP status for a few months straight; the nerf becomes “justified”.
iirc, Phantaram said he didn’t bring up eles because he thought we were in a good position with respect to tournament roles.
@ Aether
After the these past patches DPS eles are stronger than ever and are even more effective. Honestly if RTL was kept the same currently there would be NO REASON what so ever to run a burst thief over a dps ele if all you want is a team gibber (plus you get heals and combo fields). With all the nerfs to thieve’s burst damage it can be argued that S/D DPS eles do more burst damage than thieves currently (plus the generally better sustain with a valks ammy). Also If you are going to play offensively you have to play intelligently. You need to pick your fights well and stay in the backline. RTL is on a 20 sec cooldown if you hit the target (offensive push from A-net). The Fresh Air trait allows you to pretty much go back into air on a whim if things go wrong. Lightning flash has been turned into a pseudo stunbreak with a damage boost.
@ Raif
They did lessen ele stacking. Pre-nerfs ele could literally do it all. There was really nothing you could say against a 5 ele team composition wise. Nothing was compromised. Eles by themselves were/are potent but when stacked it would become obnoxious. (perma regen, protection, might stacking, high mobility, control etc.) Imagine if bunker guards could “leap” 1200 every 20 secs without a target, were able to put up consistent aoe with control effects, etc…
Edit: Remember we are supposed to be jack. We have the capability not near omnipotence.
(edited by Benji.9203)
They REALLY need to get an ele player on there. AFAIK there never was a single ele player on the SOTGs.
Wasn’t both Zoose and Phantaram on the one last month…?
Offense meant, but rangers, warriors, mesmers (via portal), thieves via any button & even necro are slightly faster then ele & none of them have to go tank build to survive the average damage thrown about.
btw, did anyone watch the Mist league (think it was that tounament)? Well worth a watch on twitch, great casting team.
Anyhoe….
Zoose was in there running S/D & yes, he did have some fairly decent damage, but he also spent a hell of a lot of time either in vapour form or dead.
It doesn`t matter that ele` finally has another version of semi-gc build, if they`ve used their dodge, they`re critter fodder regardless of how good they are.
As for no reason not to run a burst thief, seriously? Thief damage is higher then any other class & combined with perma-stealth, even an average thief can waste several other players time trying to guess where they are.
Another one of Mist League` streams, showed one thief at mine (gold mine/AB??? ;p) just shadow stepping, stealthing etc constantly to kittened extents.
I concur, they do need an ele or three on this stream, but as we`ve all seen in the past streams, even when Grouch et al do ask serious questions, Sharp & other anet devs just fob them off with ummms & erms at best.
@Benji
The pre-nerf D/D 0/10/0/30/30 bunker Ele with a clerics amulet and boon duration runes COULD NOT DO IT ALL.
The perception was that the Ele could do it all. The reality was that build did and STILL DOES hit for squat. The build succeeded at outlasting the opponent whilst hitting like a downy pillow. Even then, they still nerfed the WRONG parts of that god-forsaken build.
The so called problems with that build?
Bountiful Power (2% damage per boon)
Cleansing Water (cleanse on regen)
Ether + Mist Form
RTL was not the problem. Why? Because if an Ele left the point to heal, he was essentially doing the same thing as a stealthed thief: leaving the point uncontested
People complained that they couldn’t kill the bunker Ele. And they were right. The kitten build was focused around playing defensive and waiting for teammates. Even other Eles hated the build because you didn’t actually do damage.
If they had really wanted to squash that build, then they should have hit Bountiful Power sooner. That’s where the so called “great damage” was coming from.
The bunker build still exists. And it still heals and all that jazz. It also still hits for nothing.
RTL was a problem, it certainly was. A bunker build who could leap out of battle every 15s/ 20s was near immortal.
People cry about RTL’s nerf, but the skill is fine as it is. I know some have a hard time accepting this, but RTL is still a good skill in every format of the game. It does not need buffing (reverting) at all. The skills that the devs should focus on buffing, are the weak/ underpowered ones, like several in the focus line, or shatterstone, or several utilities, etc.
(edited by DiogoSilva.7089)
The healing and cleanses have been nerfed.
Anyone who says that RTL cool down increase wasn’t needed is kittened.
Think about this for a second. Ele’s had a 15/20 second unconditional escape. This could also be used to contest far point on a regular basis.
No one used Clerics builds for damage. When D/D Ele was akittens prime in NA, between signet healing for 260 with Valk, Sigil of Superior Battle, Air 3 being bugged and etc, Ele’s were almost unkillable while putting out insane DPS. This was a problem. Now it’s not.
Now, Ele’s are rewarded for strong play. The irony is I got better as Ele’s got worse. Lol.
RTL nerf was needed. Signet nerf was needed. Cleansing Water trait? Ehh….maybe. Most form nerf as much as it sucks and probably wasn’t needed, it’s ok I guess. We live on.
Ele’s are balanced now. Give us maybe a couple more builds and we’re fine (make arcana not as needed or fire better)
Was some RTL nerf needed? Sure, probably. But so many and so severe nerfs? Nope.
RTL has gone from 1500 range being able to use skills and switch attunements, 15 seconds cd to 1200 range 40 seconds cd, no skills or attunement swap possible. The CD increase alone is insane. IMHO it should have 30 seconds cd, 15 if it hits, and also count hits if they are blocked. And alway 15 seconds out of combat.
RTL was a problem, it certainly was. A bunker build who could leap out of battle every 15s/ 20s was near immortal.
People cry about RTL’s nerf, but the skill is fine as it is. I know some have a hard time accepting this, but RTL is still a good skill in every format of the game. It does not need buffing (reverting) at all. The skills that the devs should focus on buffing, are the weak/ underpowered ones, like several in the focus line, or shatterstone, or several utilities, etc.
Right because in PvE the RTL nerf was SOOOOO needed… ZERG THAT ORI NODE I MUST GET TO IT BEFORE THAT WARRIOR!!!!!
-_-
And it wasn’t needed in WvW either. A highly mobile bunker is indeed problematic. However the way to do it was not to nerf RTL. The class as a whole suffered due to it, not just the bunker. The bunker can sit there and take the punishment, the DPS cannot. The way to do it would have been to reduce the heals, not the mobility. The combination of both a bunker and mobile was the issue. Mobility is needed for the class as a whole, not just for the bunker to work.
I think the increase in base heals and lowering the scaling of healing power would have been MORE than enough to make things work for the DPS and lowering the amount of heals the dodge roll and the attunement swap along would have brought down the bunker which was the issue. Right now the DPS burst builds suffer from the lack of mobility and therefore are forced to spec into Arcana and Water trait lines. If there was mobility we wouldn’t be forced to up base survivability.
The original issue that the devs had (and what they meant to target) was the bunker build but instead they nuked the class. They targeted the wrong thing because it was easier to do than try to balance the healing and aoe cleanses. They hit ALL the builds instead of the one that was giving the problem. No other class is punished as much as the elementalist is when they miss an attack. RTL/Fire Grab/Churning Earth are all high risk high reward abilities. Long cooldowns for “large” damage or a movement ability. I do not think that RTL should be included in that group as it hurts the DPS class who now have to commit for 40 seconds if they miss RTL which is one of the most telegraphed and visible and audible gap closers in the game. ANy decent player will dodge it to force that elementalist to commit for 40 seconds. In WvW that could very well be a death sentence. In WvW such a long time without a gap increaser or closer is killer for a melee class as both lightning flash and RTL are on the same length of a cooldown.
This RTL nerf ONLY works in sPvP due to it being such a small map. I think the cooldown should be 15/30 to make it not so harsh, but still give counter play to force the elementalist into battle. But 40 seconds is WAY too harsh and no other class has to deal with it. And before you say that we are suited for such a punishment, a DPS elementalist is NOT suited for a 40 second battle. The bunker however is.
This is un-needed in WvW where the thief is still, and always was, the superior roamer.
(edited by Raif.9507)
Anyone who says that RTL cool down increase wasn’t needed is kittened.
Think about this for a second. Ele’s had a 15/20 second unconditional escape. This could also be used to contest far point on a regular basis.
No one used Clerics builds for damage. When D/D Ele was akittens prime in NA, between signet healing for 260 with Valk, Sigil of Superior Battle, Air 3 being bugged and etc, Ele’s were almost unkillable while putting out insane DPS. This was a problem. Now it’s not.
Now, Ele’s are rewarded for strong play. The irony is I got better as Ele’s got worse. Lol.
RTL nerf was needed. Signet nerf was needed. Cleansing Water trait? Ehh….maybe. Most form nerf as much as it sucks and probably wasn’t needed, it’s ok I guess. We live on.
Ele’s are balanced now. Give us maybe a couple more builds and we’re fine (make arcana not as needed or fire better)
Just to clarify, I think all of your statements are entirely geared toward pvp, while a great deal of the QQ’ing over RTL comes from PvE and WvW’ers. I can understand how a 1550 leap on 20s cooldown could be OP in a “stand in this circle” game mode. However, in WvW, the RTL nerf SERIOUSLY hurt eles capability as a decent roamer. I still maintain the best solution was a 900 range RTL on 15s cooldown (with maybe a damage reduction). This allows WvW’ers to actually remain mobile and even use RTL offensively, while reducing RTL as a “get out of jail free” card in pvp. 900 Range doesn’t reset a fight, otherwise we would hear “Lightning flash is OP”
Anyone who says that RTL cool down increase wasn’t needed is kittened.
Think about this for a second. Ele’s had a 15/20 second unconditional escape. This could also be used to contest far point on a regular basis.
No one used Clerics builds for damage. When D/D Ele was akittens prime in NA, between signet healing for 260 with Valk, Sigil of Superior Battle, Air 3 being bugged and etc, Ele’s were almost unkillable while putting out insane DPS. This was a problem. Now it’s not.
Now, Ele’s are rewarded for strong play. The irony is I got better as Ele’s got worse. Lol.
RTL nerf was needed. Signet nerf was needed. Cleansing Water trait? Ehh….maybe. Most form nerf as much as it sucks and probably wasn’t needed, it’s ok I guess. We live on.
Ele’s are balanced now. Give us maybe a couple more builds and we’re fine (make arcana not as needed or fire better)
Just to clarify, I think all of your statements are entirely geared toward pvp, while a great deal of the QQ’ing over RTL comes from PvE and WvW’ers. I can understand how a 1550 leap on 20s cooldown could be OP in a “stand in this circle” game mode. However, in WvW, the RTL nerf SERIOUSLY hurt eles capability as a decent roamer. I still maintain the best solution was a 900 range RTL on 15s cooldown (with maybe a damage reduction). This allows WvW’ers to actually remain mobile and even use RTL offensively, while reducing RTL as a “get out of jail free” card in pvp. 900 Range doesn’t reset a fight, otherwise we would hear “Lightning flash is OP”
1200 range doesn’t reset it either. LF+ RTL would if the opponent was a block of wood and didn’t move forward to get to you or swapped to a range weapon to keep hitting you while running forward.
1200 range doesn’t reset it either. LF+ RTL would if the opponent was a block of wood and didn’t move forward to get to you or swapped to a range weapon to keep hitting you while rinning forward.
I do agree. I was referring to “reset” in the pvp world, where 1200 range is a large portion of the map. In WvW, that is just a pretty good movement ability. My reasoning for 900 range on 15s cooldown is:
-900 range is a good gap-closer for a melee-locked class without being so far as to even sneeze as thief mobility (which Anet must protect!!)
-15s gives air on d/d an ability that can actually do single-target damage relatively frequently on the “single-target damage” attunement. Sure the auto-attack is strong, but that is the best melee aoe-cleave ability in the game (again, on the “single-target damage” attunement)
-15s also fits much more “fluidly” into the flow of the class
1200 range doesn’t reset it either. LF+ RTL would if the opponent was a block of wood and didn’t move forward to get to you or swapped to a range weapon to keep hitting you while rinning forward.
I do agree. I was referring to “reset” in the pvp world, where 1200 range is a large portion of the map. In WvW, that is just a pretty good movement ability. My reasoning for 900 range on 15s cooldown is:
-900 range is a good gap-closer for a melee-locked class without being so far as to even sneeze as thief mobility (which Anet must protect!!)
-15s gives air on d/d an ability that can actually do single-target damage relatively frequently on the “single-target damage” attunement. Sure the auto-attack is strong, but that is the best melee aoe-cleave ability in the game (again, on the “single-target damage” attunement)
-15s also fits much more “fluidly” into the flow of the class
Ah yes, in the sPvP world I would agree. For WvW/PvE I would keep it at 20s 1200 range. The thief if it really wants to roam can put 10 points into their bottom tree to get steal to be 1500 range and that is PLENTY to keep up with basically anything.
Ok yes, my comments were towards PVP.
Use Fiery GS in WvW. Lol. shrug (i have no idea)
I dont see how its needed in PVE isnt staff more common there anyway? :/
My mistake used to PVP forum XD
Ok yes, my comments were towards PVP.
Use Fiery GS in WvW. Lol. shrug (i have no idea)
I dont see how its needed in PVE isnt staff more common there anyway? :/
My mistake used to PVP forum XD
FGS is on a 3 minute cooldown. Not good enough there for a melee class.
And you saying staff is more common in PVE shows how much you do it :p
All the weapons are used in PVE (that is if the player is competent), a lot is changed depending on the encounter. For dungeons though a lot of people use a conjure build centered around the Lightning Hammer. It would be a quality of life buff for exploring and moving around maps.
i like how they say “i 1-shot someone as a berserker guardian” and laugh
then wonder if Fresh Air should be nerfed if zerker eles can burst and “almost 1-shot me”both zerkers
both doing burst
both possibly 1-shotting each other
ele may need a change to fresh air since it might be too strong
…wutif the devs really think that swapping attunements is so game breaking then they can do a massive overhaul like they did with the Dervish in GW1
1 shot, right. Cause lightning strike hits for 10k …
Also to the 1 shot … Guardian, has aegis, gets 1 shot, we must have some incredible skill to 1 shot through his aegis.
Maybe he saw a Mesmer and though that pretty pink was actually an ele.
But the question is..how the hell did the ele end up having mroe burst than thieves and mesmers?
For instance, the air burst is based on lightning strike and the minor trait on swappping attunement, the only two insta skills on s/d, maybe you can crit for 6-7k in total with both of them as a full zerker ele and that’s it, the rest is highly predictable and visible, if an ele want to assure phoenix to land , he will try to get as much close as possible… and ele got no stealth , so as top player you should be able to see a foolish ninja ele running toward you, I can see it and I’m not..top player
Yeah met few times these ninja eles in tPvP, mark them down and fart on them when they show up..‘cause a fart it’s all you need to kill them.
But in the end, I suggest all of you to get ready for the upcoming nerfs :
1) Fresh Air , ICD increased to 7s ( still shorter than 30 arcana = 9s )
2) Phoenix , travel speed decreased by 22% ( still faster than the original )
Mark my words
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