[SUGGESTION] Conjures use ammo mechanic

[SUGGESTION] Conjures use ammo mechanic

in Elementalist

Posted by: Forgotten Legend.9281

Forgotten Legend.9281

wouldn’t it be great if we had “ammo” mechanic for conjures? so the “charges” would determin when we could summon additional conjures…

with a 1-5 second cooldown per charge, and a whatever cooldown for the recharge, we would be able to summon extra conjures for more allies to be able to use at once!

– The Baconnaire

[SUGGESTION] Conjures use ammo mechanic

in Elementalist

Posted by: Zintrothen.1056

Zintrothen.1056

Hmm. I like the idea, as it could just be ground targeted and one doesn’t summon into your hand. But to prevent trolling, allies must wait a few seconds to pick it up. So let’s just work out a possible skill facts scenario.

Conjure Frost Bow

Conjure a frost bow onto a target area that allies can pick up. This weapon lasts for 30 seconds on the ground, but dissipates after 10 seconds after an ally picks it up. Allies of the caster must wait 2 seconds before being able to pick up this weapon.

2 charges. Charges can be spent every 1 second. Charges are refreshed every 30 seconds.

So no more 1 minute CD with a 30 second duration BS.

Another suggestion I’d like to make is changing the elite conjure to more than a fiery weapon. I’d love if the weapon you get when you or an ally picks it up is based on your attunement. So if you are air when an ally picks it up, that ally picks up a lightning greatsword. Since this is an elite, it’ll need some CD changes.

Instead of 30 seconds for refresh, it’s at least a minute.

This change to help the ele choose weather an ally picks up a weapon will help prevent unfamiliar players from screwing up a fight by using a weapon they know nothing about.

One final change I’d like to see is making the conjure cast instant or at least a 1/4 second. It already takes time to pick it up and this will give a them a faster pace that matches the fast pace of ele.