Scepter Dagger WvW
I prefer taking the 10 out of earth and putting it in water. The xtra heal is substantial and you can either take vital striking for more initial burst or lower your water cooldowns for more sustainability.
If you want protection you can just switch to earth and then follow up with a frost aura.
I run pvt gear with boon duration runes (for a total of 70% boon duration increase, which means easy large stacks of might and 3 seconds of fury on attunement switch, and 7 sec long protection on earth attunement).
I run cavalier scepter (got lucky with a drop from fractaks), pvt dagger, and berserker accessories with a single cavalier earring. I have a PVT ascended backpack.
So, about 1970 base power, 28% crit chance (with maintainance oil it goes up to 39%), 1570 toughness (or about 1800 with stone barrier up), and about 70% critdmg.
I have 16000 HP.
The spec does alright dueling but I wouldn’t call it a roaming spec. Bunkers will not be killable (you have no sustain unlike d/d, since s/d autoattacks are zhitty), but your burst makes you a very good opportunistic killer. And it’s a very good spec for chasing and pressuring in skirmishes.
I think dagger/dagger overal is a much more universal toolkit (mainly because of scepter’s lack of sustain and impossible to land spells outside spvp points), and s/d is a weaponset that shines in skirmishes, especially 3v3-4v4-5v5.
If numbers get larger than that you just do better with staff (and by running 20 air, arcane missile, and air staff #2 you still have a good chunk of burst damage on demand).
And how come the signet heal? It’s an easily interrupted cast time, and at least Ether Renewal has a payoff of substantial condi removal.
(edited by Zenith.7301)
I`d agree, ten out of earth & into water. If that earth “V” is the armour of earth, I used to use that ages ago & GCs can just spike past that to the point of it being useless. Perhaps changed since way back then /shrugs
I prefer signet heal as passive heals & whilst it can be interupted, I`d say Ether is much easier to stop & you can`t mist/heal any more…
I`ve seen some run with sceptar, but not many, tbh I don`t like it.
DT can be a waste as misses more often then not.
Phoenix cast, if you dodge, you get no benefit (bugged since forever…)
Air 1 will still keep firing on downed players, even if you`re trying to attack someone else. Only way to stop this is to stow weapons & start attacking the new target lol
I have PVT gear with Mad Kings runes (confusing enemy with the birds is amusing ;p), but I`m 20.5khp. Not sure how, although we`re high in points in WvWs this week. /shrug
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
I don’t think scepter can work in full pvt or defensive gear. Either your air chain/phoenix crits alongside arcane utilities, or you have no pressure (since your sustained with scepter is bad, you need the burst). It’s important to have enough crit chance and crit dmg.