Scepter Dagger WvW [Small Group Focused]

Scepter Dagger WvW [Small Group Focused]

in Elementalist

Posted by: Ozx.5683

Ozx.5683

First off just to be clear this build is primarily for small group play. It works best in a group of 3-5 players. You can win some 1v1s but don’t buy the items in this build and then expect to kill everything you see roaming around by your self.( solo play is viable but can be frustrating in certain situations).

With that being said here is the build.

http://gw2skills.net/editor/?fFAQJArYhMMKZ25wuBfEBCAGpmQ0AQCQ8KIDUDrA-TFCFwAoVJIl6OAeAAXVCic/R5hgTAgTlYZ0DEAABgfbzhezl7bSBExyI-w

your main burst combo will be done by starting off in earth attunement with rock barrier/hurl. then switching to air attunement using lightning strike and arcane blast. Make sure you have your auto attack turned off in Earth because you’ll want to be using Arc lightning, not Stone Shards.

This burst is incredibly potent because you have 40% total increased damage! 10% from rune of scholar, 10% from vital striking, 10% from air training, and 10% from target having burning ( pretty much guaranteed with how many attacks are critting them within this burst).

This combo typically bursts for around 6k-7k damage. Now add in the proc from sigil of air and fire and your bursting for around 9k-10k damage from 900 range!

The reason this build is so potent in small groups is because you should be able to position your self where you are not the primary target. and if by chance you are the primary target you have ride the lightning, lightning flash, and fiery great-sword to disengage and reengage to the fight.

If by chance you get put into a 1v1 situation you need to make use of your blinds to the best of your ability. You have 3 at your disposal on fairly short cooldowns. Another good combo that you can use if your opponent does not have stability is updraft + phoenix. This alone can do around 10-12k damage if both air and fire sigils proc and you get a crit on all 3 phoenix hits. If that happens they are most likely going to have burning on them as well which lines them up for a Fire Grab.

Also during group play whenever an enemy is downed you want to use Dragon tooth + phoenix on top of them rather then going up to stomp them. This prevents any of their allies from staying close trying to resurrect them ( or they will die with the downed guy) and you want to avoid stomping people because it generally puts you in a vulnerable position. There have been several times where I’ve seen 3 enemies run up to revive a downed ally and all 3 of them get downed by dragon tooth + phoenix combo. It can hit for around 15k-17k damage if they take 3 phoenix hits + the dragon tooth

Overall this build is very high DPS, high mobility, and low toughness. Positioning and using blinds properly is the key to staying alive while throwing out huge amounts of damage.

edit: i forgot to mention that as of right now i’m not using ascended armor or weapons and this build could potentially be stronger than what i have been experiencing.

(edited by Ozx.5683)

Scepter Dagger WvW [Small Group Focused]

in Elementalist

Posted by: TomoHawkx.8139

TomoHawkx.8139

your main burst combo will be done by starting off in earth attunement with rock barrier/hurl. then switching to air attunement using lightning strike and arcane blast. Make sure you have your auto attack turned off in Earth because you’ll want to be using Arc lightning, not Stone Shards.

I would recommend saving arcane blast for fire attunment. Once you go into fire, cast dragons tooth and when the tooth is in the in the air, start casting fire grab, while thats channelling use arcane blast to proc fresh air and switch to air attunment. If you can pull this off your dragons tooth and fire grab have 10% increased dmg (due to your air trait). You’ll have to cc/imob them for this so updraft them or earthquake + lightning flash onto them for even more damage (target enemies with lack of stability eg. necros, rangers or engi). This combo is really powerful and can hit for 16-22k damage, most of it aoe so it can be a game changer in small fights

Seems like a good build overall, but as soon as you are focussed in a group you wont last very long, I also use an s/d group roaming build that has pretty decent survivability (2.6k armor and 18k health) while being able to pull of a very high damage burst.

[Rain]
Gandara
S/F ele Channel

Scepter Dagger WvW [Small Group Focused]

in Elementalist

Posted by: Ozx.5683

Ozx.5683

your main burst combo will be done by starting off in earth attunement with rock barrier/hurl. then switching to air attunement using lightning strike and arcane blast. Make sure you have your auto attack turned off in Earth because you’ll want to be using Arc lightning, not Stone Shards.

I would recommend saving arcane blast for fire attunment. Once you go into fire, cast dragons tooth and when the tooth is in the in the air, start casting fire grab, while thats channelling use arcane blast to proc fresh air and switch to air attunment. If you can pull this off your dragons tooth and fire grab have 10% increased dmg (due to your air trait). You’ll have to cc/imob them for this so updraft them or earthquake + lightning flash onto them for even more damage (target enemies with lack of stability eg. necros, rangers or engi). This combo is really powerful and can hit for 16-22k damage, most of it aoe so it can be a game changer in small fights

Seems like a good build overall, but as soon as you are focussed in a group you wont last very long, I also use an s/d group roaming build that has pretty decent survivability (2.6k armor and 18k health) while being able to pull of a very high damage burst.

That sounds pretty good, just need to have someone immobilize for you at the end of updraft knockdown to ensure dragontooth + firegrab connects.