Scepter Thug
Phoenix should destroy projectiles.
Fire 1: Flame Strike – Channeled damage attack that hits a target and up to 2 other people within 240 of them (3 total). Basically a longer range version of Engineers flame thrower 1 that hits less people. Same 5 attacks per second which actually would allow the low proc% trait abilities a chance to actually proc.
Fire 2: Dragon Tooth – Split it into two like Engineer riffle 5 … have an instant immediate damage pulse for about 1/3 the total damage and then a second pulse a moment later with the remainder of the damage.
Fire 3: Phoenix – Have it transform the elementalist INTO a phoenix that flys up to a range of 900 in a line/direction selected by the elementalist prior to the cast. Provides a detonate ability like Engineers Flamethrower 2 or Guardians Staff 2 where you can end the movement early providing a burst finisher and 240 radius AE damage. The elementalist appears either where the phoenix was detonated or at the max range in the direction selected. Detonate acts as a blast finisher.
Water 1: Ice Shard – Condense (no pun intended) it down to a single shard of ice every 0.75s (increasing the damage) and allow it a 20% chance to act as a projectile finisher.
Water 2: ShatterStone – Split the damage ,like with Dragon Tooth above, into two pulses where 1/3 of the damage is immediate and then rest occurs at the conclusion of the attack. Split the vulnerability between the damage pulses equally.
Water 3: Ice Trident – Acts like Frozen Ground (Ele Water Staff 4) but only lasts 3 seconds instead of 5, but has a shorter cooldown. This would provide Scepter access to Ice Aura through a burst finisher combo which will allow auramancer builds to work with scepter.
Air 1: Arc Lightning – Unchanged
Air 2: Lightning Strike – Unchanged
Air 3: Blinding Flash – Increase the number of target up to 5 within 240 radius and increase the cooldown to 15 seconds.
Earth 1: Stone Shards – Unchanged
Earth 2: Rock Barrier – Unchanged
Earth 3: Stones Throw – Cripple up to 5 targets around you and leap backwards. Counts as a Leap finisher. With the change to Blinding Flash above, Dust Devil would be redundant. Elementalist were lacking Leap finishers anyway.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
Fire 3: Phoenix – Have it transform the elementalist INTO a phoenix that flys up to a range of 900 in a line/direction selected by the elementalist prior to the cast. Provides a detonate ability like Engineers Flamethrower 2 or Guardians Staff 2 where you can end the movement early providing a burst finisher and 240 radius AE damage. The elementalist appears either where the phoenix was detonated or at the max range in the direction selected. Detonate acts as a blast finisher.
I see the merit in your other ideas, but not sure about this one. While getting another mobility skill would be sweet, I’d still like some option to remain where I am when using the phoenix. And transforming into a phoenix sounds a bit distracting. Maybe keep as-is, but if the 3 is pressed while the phoenix is flying have the explosion there? And if 3 is double-tapped (is that too much?) have the explosion and teleport to there.
Ultimately, I’d settle for phoenix not stopping if I happen to press another skill while it’s still casting. The other fire skills keep casting without interruption.
I’m still smarting from Dragon’s Tooth getting changed from targeted to AOE. I like the new way but I also liked the old way. There was an opportunity there to have both: if 2 is pressed once, fire on target. If it’s held down, AOE. I used to use it as a fire-and-forget skill on targets like champs. Now you have to aim while running/dodging, which adds a bit of frustration to its already long casting/cooldown.
Fire 3: Phoenix – Have it transform the elementalist INTO a phoenix that flys up to a range of 900 in a line/direction selected by the elementalist prior to the cast. Provides a detonate ability like Engineers Flamethrower 2 or Guardians Staff 2 where you can end the movement early providing a burst finisher and 240 radius AE damage. The elementalist appears either where the phoenix was detonated or at the max range in the direction selected. Detonate acts as a blast finisher.
I see the merit in your other ideas, but not sure about this one. While getting another mobility skill would be sweet, I’d still like some option to remain where I am when using the phoenix. And transforming into a phoenix sounds a bit distracting. Maybe keep as-is, but if the 3 is pressed while the phoenix is flying have the explosion there? And if 3 is double-tapped (is that too much?) have the explosion and teleport to there.
Ultimately, I’d settle for phoenix not stopping if I happen to press another skill while it’s still casting. The other fire skills keep casting without interruption.
I’m still smarting from Dragon’s Tooth getting changed from targeted to AOE. I like the new way but I also liked the old way. There was an opportunity there to have both: if 2 is pressed once, fire on target. If it’s held down, AOE. I used to use it as a fire-and-forget skill on targets like champs. Now you have to aim while running/dodging, which adds a bit of frustration to its already long casting/cooldown.
As with the aforementioned abilities … you just press the button twice quickly and you detonate in place instead of traveling anywhere. Thief has mobility and stealth in order to deal with being the lowest hitpoint / medium armor class of the game. The Elementalist has mobility / healing to deal with being the lowest hitpoints / lowest armor, but all the mobility is locked into a single weapon set and build. In order for other options to be viable they need to spread them around.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
isn’t iceshards the highest dps autoattack scepter has?
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief