Scepter and Warhorn seem to get get a lot of hate for Eles so I’d like to share my build to get thoughts and opinions on my usual build, as well as discuss why scepter/warhorn aren’t very popular (together or independently).
My build is for solo PvE play but also run in Fractals and (very tentatively) WvW, if you’re capturing camps/sentries and not fighting other players. Does not PvP well.
Goal : Maximum might stacks through skill combinations and use, traits, and runes. Might increase in damage output allows for more defensive stats that increase survivability.
Traits :
Fire
Cleansing Fire: Condition clear or Conjurer: Gain fire aura when picking up conjured weapon (if you like conjured weapons)
One with Fire: Fire auras last longer and grant might when applied
Pyromancers Puissance: Each skill used while attuned to fire grants might
Tempest
Unstable Conduit: Apply aura with each overload
Invigorating Torrents: Auras apply regeneration and vigor or Tempestuous Aria: Shouts grant might and apply weakness
Elemental Bastion: Auras heal allies
The third trait line can be traded to fit the situation. Typically I use:
Water
Soothing Ice: Gain regeneration and frost aura when critically hit
Cleansing Wave: Remove a condition from you and allies when attuning to water
Cleansing Water: Remove a condition when granting regeneration or for group settings, Powerful Aura: When granting an aura for yourself, grant it to nearby allies
Utility Skills :
“Wash the Pain Away!” -Best heal skill imo
“Feel the Burn” -Instant cast, can be used when stunned, grants fire aura
“Flash Freeze!” -Can be switched out, I use it for aura buffs
Signet of Air -Passive 25% increase in speed, stun breaker
“Rebound!” -Aura buffs, can be switched out
Equipment :
Armor Stats :
Dire Insignia; +Condition Damage, Vitality, and Toughness. I like the defense boost for soloing HoT areas
Scepter is Meteorlogicus and I change the stats to fit my situation
Warhorn is Celestial stats
Trinkets/Back Item came mostly from drops and vary in stats but most have condition damage as the greatest bonus
Superior Rune of the Aristocracy :
+25 Condition Damage
+10% Might Duration
+50 Condition Damage
+15% Might Duration
+100 Condition Damage
+20% Might Duration; gain 3 stacks of might when using a heal skill
Runes of the Aristocracy come from Caudecus’s Manor. If you don’t want to run the dungeon of reward tracks, Runes of Strength grant the same Might duration increase but attribute to power rather than condition damage.
Superior Sigil of Corruption
+10 condition damage bonus after every kill. Max 25 stacks
Superior Sigil of Bursting
+6% condition damage
Might Stacking
Combinations
Fire fields: Overload Fire, Wildfire (Fire skill 5)
Blast finishers: Dragons Tooth (Fire skill 2), Pheonix (Fire skill 3), Sand Squall (Earth skill 4)
Each combo grants 3 Might stacks. More fields/finishers can be picked up from Conjure Flame Axe
Fire skill 4, Heat Sync grants 3 stacks
All skills used while attuned to fire
All fire auras. Fire auras can be obtained from: Overload Fire, “Feel the Burn!”, “Rebound!”, and Conjurer trait if it is used
All the combined effects offer a near perpetual 25 might stacks (+750 condition damage and +750 power at level 80) for myself and constant application of stacks for my allies (particularly in close quarters).
All opinions are welcome! (sorry the post is so long!)