Scepter and dagger off still unusable

Scepter and dagger off still unusable

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Posted by: Tomiyou.3790

Tomiyou.3790

I know Anet has made a lot of efforts to bring these two weapons back in play but they are nowhere to be seen. Been recently playing S/F fresh air, but why would I use scepter, when dagger has better synergy with tempest, more mobility, better autoattacks, more reliable blast finishers. Only thing dagger has a disadvantage at is range.
Same goes for dagger offhand. Why would I use a dagger offhand, when the focus is amazing, especially when traited. What is 40s CD 1200 range dash make use to me or a 4k crit (4k crits used to be massive, now they are just average), when you have a 4s invulnerability on 34s CD, 3 condi cleanse on 17s, a knock down that goes through blocks 27s CD and 20s CD aoe projectile destruction.

I know most of you will think that this is just another daily rant post, but if the devs aren’t reminded that 2 weapons on a profession with only 6 weapons are useless, they will not do anything about it (1/3 of the weapons suck ).

Talking for mostly PvP, for WvW dagger offhand has some use because of the RtL (but nothing else).

(edited by Tomiyou.3790)

Scepter and dagger off still unusable

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Posted by: Glenstorm.4059

Glenstorm.4059

Totally agreed.

Scepter is still incredibly clunky, and I hate that you have to take Fresh Air for it to be even semi-viable.

Fear the might of SHATTERSTONE.

Scepter and dagger off still unusable

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Posted by: FrownyClown.8402

FrownyClown.8402

Back in the day people played the meta d/d build with scepter and it worked fine. Its not a requirement, but you miss out on easy potential damage. I’d even argue scepter is better than dagger for 1v1.

Scepter is in an okay place how it functions currently. The biggest thing is the lack of consistent damage (though has large, hard to avoid burst) and being unable to cut through the toughness of bunker playstyles


Bad Elementalist

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Posted by: Tomiyou.3790

Tomiyou.3790

Back in the day people played the meta d/d build with scepter and it worked fine. Its not a requirement, but you miss out on easy potential damage. I’d even argue scepter is better than dagger for 1v1.

Scepter is in an okay place how it functions currently. The biggest thing is the lack of consistent damage (though has large, hard to avoid burst) and being unable to cut through the toughness of bunker playstyles

Yup, I can relate to this as well.

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Posted by: Leo G.4501

Leo G.4501

I think dagger offhand could use some improvements but I must say, most of dagger offhand skills are fun to use. The only exception being water offhand. I think they could change #4 into something like Ice Block that will block 3 attacks within 5sec where upon blocking the 3rd, will shatter granting you and all allies with frost auras or if you use the chain skill Shatter Ice, it will chill and daze nearby foes. That sounds like a fun kitten skill, much better than boring old frost aura.

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Posted by: lucadiro.4519

lucadiro.4519

The problem of the scepter is that without fresh air it doesn’t work. That because it has a nice burst (far to be the best in game) but like 0 sustained damage. In poor words, after you use Phoenix you do nothing.
With fresh air it is amazing. Because you add at the burst a little bit sustained damage. But you can’t take air trait line in this meta because you have to drop earth (so byby protection) or water (byby condi cleans).
Arcane OR tempest lines are still mandatory.

About Dagger offhand the problem is that you have not any good defensive skill in it, so with the power creep around you can’t facetanking everything and healback like in the old dd cele metà.

What to do for make scepter and Dagger offhand viable?
Nerf everything, I mean really everything of the other classes, traits and skills, and also tempest trait line and skills.

Parabrezza

(edited by lucadiro.4519)

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I have been having a decent time running d/d, the extra CC’s it can provide help with denying stomps and rezzes