Scepter/wh Rotation help

Scepter/wh Rotation help

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Posted by: Ertrak.9506

Ertrak.9506

Q:

Does anyone know or know where to find a written form of the F/A scepter/warhorn PvE rotation?

Apparently, this build can reach 40k dps in a realistic environment, yet i’m struggling to maintain 25k+ (i average 26-27k on the dps golem with realistic buffs and food).

I am running full ascended berserker gear/scholar runes etc, minus infusions, so i believe its all down to bad rotation.

Any help on this would be really appreciated.

Or should I just run d/wh for everything instead since i can much more easily maintain 30k dps with that rotation.

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Posted by: Feanor.2358

Feanor.2358

A:

qT rotation here gets 30k with realistic buffs on the small golem. On the large one you can get more if you’re good at exploiting Wildfire and Phoenix. Both are hardly realistic, because normally you don’t get to dps a boss staying in one place 100% of the time, with few exceptions.

If you’re still concerned about the rotation, it goes basically like this:
1. Start with Air 5 and Overload Air, switch to Fire
2. Fire 2, 3, 5, switch to Air
3. Overload Air, switch to Fire
4. Fire 2, switch to Air
5. Air 5, Overload Air, switch to Fire.
6. Go to step 2.

Use Air 2 off cooldown, it’s instant cast and doesn’t break anything.
Same goes for “Feel the burn!” if you’re using it.
If you’re using conjures, use them to fill the empty Air steps, where you’d be autoattacking while waiting for the Overload.

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Posted by: lucadiro.4519

lucadiro.4519

Fearnor Pretty much wrote the perfect rotation.
He Just only forgot about glyph of storm that you have to use in step 1 and basically every time it is off CD and your are switching to fire (after air overload)
Take in mind that for get the highest Number is very important how you start the rotation. So basically you have to hit with air 5 at the same time with the last hit of air overload.
Also remeber that you can make wildfire hit twice if the target is exactly at the middle of it.
Also Phoenix should be landed behinde your target at the very end of his hitbox. So you can archieve up to 12hit vs large hitboxes and, I think, 5 to Small hitboxes

Parabrezza

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Posted by: Catastro.8410

Catastro.8410

2. Fire 2, 3, 5,
.

Just out of curiosity, does it matter what order this is done?
I ask because I like going Fire 5>2>3. That way Wildfire has already spread a bit behind the enemy for when I Phoenix, so I can stack up some extra might.

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Posted by: Ertrak.9506

Ertrak.9506

so quick update, thanks for all the help. i went to quantify’s site and they have a written out rotation there if anyone is curious.

http://qtfy.eu/build/elementalist

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Posted by: MrWizzard.3628

MrWizzard.3628

What Catastro said.

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Posted by: Feanor.2358

Feanor.2358

2. Fire 2, 3, 5,
.

Just out of curiosity, does it matter what order this is done?
I ask because I like going Fire 5>2>3. That way Wildfire has already spread a bit behind the enemy for when I Phoenix, so I can stack up some extra might.

The exact order isn’t very important, as long as you’re doing all 3 casts in a similar time (I’ve tried 2-3-5 and 2-5-3 and didn’t notice a difference). I imagine it’s all about cancelling aftercasts. Stacking might I find unreliable, as you already have OA field and blasts often produce area swiftness instead. Maybe delaying fire 2 helps in this respect, haven’t tried that. But in a group chances are there will be lots of fields overlapping, so it’s still unreliable.

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Posted by: narcx.3570

narcx.3570

Also Phoenix should be landed behinde your target at the very end of his hitbox. So you can archieve up to 12hit vs large hitboxes and, I think, 5 to Small hitboxes

^^^This. Getting your phoenix to fly through as far as possible while still getting the explosion to barely clip the back end of the target is one of the biggest keys to achieving higher numbers… Same with casting wildfire from the right distance (I think it’s between 180 and 240) against large hitbox enemies so that it double hits them. qT has a video explaining how the 3 sections of wild fire proc and where to stand—but basically you need the enemy to be in the first and third segments of the wildfire field as two consecutive sections can’t hit the same target.

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Posted by: Feanor.2358

Feanor.2358

Can you link the video you mentioned?

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Posted by: TkMan.9638

TkMan.9638

It definitely comes down to the rotation, I am also only getting 27-28k dps on the golem. There is a specific way to open so that you get a great burst dps, In all practicality it doesn’t seem as effective in real practice, but it gives the dps meter a spike rather than dmg over time. So really it’s all about the sustain which he has at 40k. 40k sustain while i’m pushing 30 k sustain on a good day:

Idk why you guys gave feanor’s rotation a +1 or suggested that, i’d be pushing 20k if i tried doing something like that, missed glyph of storms, didn’t any of the conjures: he doesn’t even mention any of the AIR attunement skills. .

From what Arashi Zero told me : u want to start off with OL air’s last tick hitting at the same time as Lighting orb LO then hit ur burst: he was able to get 40k doing that with no food.
Also u want to get your bursts out as soon as you are finished OLing.
He also mentions that i need to switch attunement while casting my Lighting Storm glyph, since it has a huge after cast.
You want to cycle Icebow and firegreatsword
Air attuenemnt summon IB > Fire > air summon FGS > Fire > air pick up IB> Fire > Pick up fgs
use them before your overload.
Fill in with air AA while u can, ald don’t cancel spells (except aa) channel them all to completion.
Also Most important CAST YOUR SPELLS FAST like cast them like a speed demon
faster you cast the better you should never have idle time. Should be one spell after the other. don’t cast a spell and wait.

In fire you have to position the stupid skills correctly to get max dps which is rerkitten but wtvr, the trick is to not only place them correctly but place them FAST ONE AFTER THE OTHER in quick succession to remove aftercasts, and to do it on a moving target while raiding : GL with that kitten. i’m bout to stick with staff i’ll take myrandom ms ticks

https://www.youtube.com/watch?v=kBJngsW1jzc&t=13s

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Posted by: TkMan.9638

TkMan.9638

If you do find out how they get 40k sustain and 50k bursts please let me know, according to the qt website they say infusions only give 2%, but 10k is not 2% dps….

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Posted by: Feanor.2358

Feanor.2358

Idk why you guys gave feanor’s rotation a +1 or suggested that, i’d be pushing 20k if i tried doing something like that, missed glyph of storms, didn’t any of the conjures: he doesn’t even mention any of the AIR attunement skills. .

I didn’t mention these, as they are… shall I say “standard”? Air 2 is instant, so you want to cast it off cooldown whenever possible. Conjures are used in the same way they were used in the Fresh Air staff build, I assume people are familiar with that.

All I did is break down the rotation in logical “blocks” for easier memorization. Yeah, I skipped the details. It wasn’t my intention to write down the full rotation, it’s already on qT site.

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Posted by: TkMan.9638

TkMan.9638

The scepter wh rotation is cancer. It kills all fun i have. I do basically the same rotation on d/wh and get 30k dps (which i would love for it to be higher) the only difference is the placement of phoenix and the filler with auto attacks. I’ve been practicing this crap and burning my buttons to get 27-29k dps from scepter wh. . . and this is on a golem, god forbid i do this on a raid boss.

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Posted by: lucadiro.4519

lucadiro.4519

The scepter wh rotation is cancer. It kills all fun i have. I do basically the same rotation on d/wh and get 30k dps (which i would love for it to be higher) the only difference is the placement of phoenix and the filler with auto attacks. I’ve been practicing this crap and burning my buttons to get 27-29k dps from scepter wh. . . and this is on a golem, god forbid i do this on a raid boss.

You should try to play engie lol

Parabrezza

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Posted by: Malchior.5732

Malchior.5732

The scepter wh rotation is cancer. It kills all fun i have. I do basically the same rotation on d/wh and get 30k dps (which i would love for it to be higher) the only difference is the placement of phoenix and the filler with auto attacks. I’ve been practicing this crap and burning my buttons to get 27-29k dps from scepter wh. . . and this is on a golem, god forbid i do this on a raid boss.

You should try to play engie lol

He might be saying that due to Phoenix needing to be stupidly precise otherwise you easily lose 10k+ damage.

In my experience, I generally out-dps scepter/wh eles in raids by 4k+ when I use d/wh or even Staff.
I don’t know if they’re bad, screwed up, or if the Phoenixes really need to be THAT precise to compete with the other weapons, to the point where it’s basically worthless.

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Posted by: Feanor.2358

Feanor.2358

Yeah, the sad state of current balance. Pick the easy build.

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Posted by: lucadiro.4519

lucadiro.4519

The scepter wh rotation is cancer. It kills all fun i have. I do basically the same rotation on d/wh and get 30k dps (which i would love for it to be higher) the only difference is the placement of phoenix and the filler with auto attacks. I’ve been practicing this crap and burning my buttons to get 27-29k dps from scepter wh. . . and this is on a golem, god forbid i do this on a raid boss.

You should try to play engie lol

He might be saying that due to Phoenix needing to be stupidly precise otherwise you easily lose 10k+ damage.

In my experience, I generally out-dps scepter/wh eles in raids by 4k+ when I use d/wh or even Staff.
I don’t know if they’re bad, screwed up, or if the Phoenixes really need to be THAT precise to compete with the other weapons, to the point where it’s basically worthless.

Loosing 10k DPS (if DPS was what you meant since you wrote damage) seems to me more a rotation problem than a bad Phoenix placement.
The fact is that people had forgot how to use scepter, because since when phalanx strengh trait from Warrior came out people Just stopped to play scepter.
Scepter rotation Need very fast fingers and very good muscles Memory.
Phoenix is the last of the problems… I mean I know that sometime It doesnt hit 12times because of mechanics of the encounter you place It bad, or It still has some rng… But LOOSING 10K DPS can not coming from a bad Phoenix placement.
You all have to take in Mind that S/Wh IS A NEW ROTATION that you have to learn better, and practise it to get used.
It’s not like you are used to play D/Wh or staff that you are istantly good a scepter.

Both me and a my friend have the opposite experience for example… Could bè because we both are very used to play scepter in pvp (It help a lot) but is very rare to get out dpssed from other classes/build in bosses encounter that we are very confident (VG/gorseval/sabetha/slothasor)
The only time I was 10k behind another ele was in keep construct when I tried S/Wh without impact sigil

Parabrezza

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Posted by: lucadiro.4519

lucadiro.4519

Yeah, the sad state of current balance. Pick the easy build.

The balance is super good actually if you are not a revenant or a necro.
You all should bè glad we have 3 very viable build, One for each main Hand weapon we have, instead of complain because some other classes have easier rotation.

Also, if you say that more complex the rotation is more rewarded should It Be, then the damage output on big hitboxes of ele should ne nerfed to be under condi engie dps? (Since It has an harder rotation)

Parabrezza

(edited by lucadiro.4519)

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Posted by: Malchior.5732

Malchior.5732

The scepter wh rotation is cancer. It kills all fun i have. I do basically the same rotation on d/wh and get 30k dps (which i would love for it to be higher) the only difference is the placement of phoenix and the filler with auto attacks. I’ve been practicing this crap and burning my buttons to get 27-29k dps from scepter wh. . . and this is on a golem, god forbid i do this on a raid boss.

You should try to play engie lol

He might be saying that due to Phoenix needing to be stupidly precise otherwise you easily lose 10k+ damage.

In my experience, I generally out-dps scepter/wh eles in raids by 4k+ when I use d/wh or even Staff.
I don’t know if they’re bad, screwed up, or if the Phoenixes really need to be THAT precise to compete with the other weapons, to the point where it’s basically worthless.

Loosing 10k DPS (if DPS was what you meant since you wrote damage) seems to me more a rotation problem than a bad Phoenix placement.
The fact is that people had forgot how to use scepter, because since when phalanx strengh trait from Warrior came out people Just stopped to play scepter.
Scepter rotation Need very fast fingers and very good muscles Memory.
Phoenix is the last of the problems… I mean I know that sometime It doesnt hit 12times because of mechanics of the encounter you place It bad, or It still has some rng… But LOOSING 10K DPS can not coming from a bad Phoenix placement.
You all have to take in Mind that S/Wh IS A NEW ROTATION that you have to learn better, and practise it to get used.
It’s not like you are used to play D/Wh or staff that you are istantly good a scepter.

Both me and a my friend have the opposite experience for example… Could bè because we both are very used to play scepter in pvp (It help a lot) but is very rare to get out dpssed from other classes/build in bosses encounter that we are very confident (VG/gorseval/sabetha/slothasor)
The only time I was 10k behind another ele was in keep construct when I tried S/Wh without impact sigil

No, I meant 10k+ damage.
I was hitting the golem for ~5k per Phoenix hit on full ascended armor with all buffs on and using an exotic berserker Scepter with no sigils.
With 11 hits, that equates to around 55k damage per Phoenix (more, since I would very often get one hit that would do 13k+).
If you mess up your phoenix placement even a little you will get 9 hits, which is about 45k damage.
That’s a pretty big difference.

This is why the rotation is hard (also landing Wildfires so they hit twice on top of that) I think.
Speed is generally a problem for people, but Sc/Wh brings positioning and placement into the mix and it seems like it’s pretty finicky.

I don’t have any concrete evidence and I don’t really play Sc/Wh when I raid (I don’t even have a proper scepter ready…), but again, in my experience, I out-DPS Scepter Tempests by a considerable margin, most notably on bosses where mechanics don’t really get in the way of DPS if everything goes well (KC, Gors No Updraft).

I will practice my Scepter/Warhorn rotations soon and take it into raids and compare results later on (much later, since I have exams and projects to finish up), but I have a hunch that Sc/Wh’s rotation is too specific to reliably pull off in a real raid compared to D/Wh or Staff. Maybe someone with more experience can shed some light. It’s entirely possible that the Scepter Tempests I’ve seen messed up or were bad or some other reason.

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Posted by: lucadiro.4519

lucadiro.4519

As you Can see here (https://youtu.be/APwbKaryfd0) for example in small hitboxes Phoenix do the 7,8% of your DPS, meaning in the end of the fight, on a DPS of 30k phoenix had contributed about 2,30k DPS.
So even if you Land It bad everytime, is not Phoenix the problem of an huge DPS Lost.
The problem Can be, instead, that for try to Land perfectly Phoenix, wildifre and lighting orb, people slow down their rotation, and make your rotation slower is worse than don’t cast Phoenix at all.
BUT MORE EASILY people mess up with the rotation and can’t recovery it.

So instead try to Land everything perfectly, Just try to Speed up the rotation and get used at It, THEN you Will also find easier cast in a bettee way your skills

Parabrezza

(edited by lucadiro.4519)

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Posted by: Malchior.5732

Malchior.5732

On a large golem it’s about 10.5% of 38k DPS or about 3990 DPS from Phoenix (and Wildfire is 11%).
I can see it causing you to drop to D/Wh levels of damage if your Phoenixes are pretty bad on top of Wildfires not being perfect (that’s just naturally gonna happen on a lot of the bosses).

I think D/Wh is just safer overall. It’s ~1.4k less DPS, but doesn’t require as much precision or speed. It’s also slightly better or about equal on small targets anyway.

Regardless, it’s nice that all the main hand weapons are close to each other in DPS.
I wish Staff was a bit stronger than it is now, but I still use it on some bosses anyway.

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Posted by: lucadiro.4519

lucadiro.4519

Lol on large hitboxes is way more Easy both to Land Phoenix and wildfire.

Parabrezza

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Posted by: Feanor.2358

Feanor.2358

Yeah, the sad state of current balance. Pick the easy build.

The balance is super good actually if you are not a revenant or a necro.
You all should bè glad we have 3 very viable build, One for each main Hand weapon we have, instead of complain because some other classes have easier rotation.

Also, if you say that more complex the rotation is more rewarded should It Be, then the damage output on big hitboxes of ele should ne nerfed to be under condi engie dps? (Since It has an harder rotation)

I know, right? I should be glad I can pick between doing something easy or struggling to do something hard for the same results. It’s great balance. Totally gives you incentive to get good, right?

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Posted by: lucadiro.4519

lucadiro.4519

Yeah, the sad state of current balance. Pick the easy build.

The balance is super good actually if you are not a revenant or a necro.
You all should bè glad we have 3 very viable build, One for each main Hand weapon we have, instead of complain because some other classes have easier rotation.

Also, if you say that more complex the rotation is more rewarded should It Be, then the damage output on big hitboxes of ele should ne nerfed to be under condi engie dps? (Since It has an harder rotation)

I know, right? I should be glad I can pick between doing something easy or struggling to do something hard for the same results. It’s great balance. Totally gives you incentive to get good, right?

It is Great Yes. And Yes you should be glad.
You can play your class with 3 different builds. All class out of revenant and necro are viable.
The balance in pve is actually One of the best we ever had.
Your are blind if can’t see it. Or you are Just a crybaby that want the 4 ele metà back in raids.

Parabrezza

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Posted by: Feanor.2358

Feanor.2358

Because who wouldn’t want 4 eles doing 10k dps each in their raid, right?

There must be an incentive to use a harder/more complex build. Otherwise people will always go for the easy one, because it gives consistent results. Meaning, no, you don’t have 3 builds to choose from, you have one. Of course, you can always be a special snowflake like me and insist on playing scepter, but it doesn’t change the big picture.

But go ahead, praise a balance which defies basic game design logic.

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Posted by: Malchior.5732

Malchior.5732

Lol on large hitboxes is way more Easy both to Land Phoenix and wildfire.

The problem was never with landing Phoenix and Wildfire. It’s that you lose a lot of damage by not placing them pixel perfect to maximize hits.
Phoenix can drop from 13 hits all the way to 9 or worse while Wildfire needs to hit twice to do top DPS. Both are not necessarily realistic to pull off consistently in raids.

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Posted by: lucadiro.4519

lucadiro.4519

Because who wouldn’t want 4 eles doing 10k dps each in their raid, right?

There must be an incentive to use a harder/more complex build. Otherwise people will always go for the easy one, because it gives consistent results. Meaning, no, you don’t have 3 builds to choose from, you have one. Of course, you can always be a special snowflake like me and insist on playing scepter, but it doesn’t change the big picture.

But go ahead, praise a balance which defies basic game design logic.

First of all if you do 10k DPS in your ele you should think about what are you doing, because even if you never tried ele rotation you Just can’t do such poor DPS.

And I still Can see tons of elementalist playing in raid, (and doing well) but finally also other classes are viable and wellcome.

And Yes I also play scepter warhorn, but i don’t cry because OMG I HAD A SUCH DIFFICULT ROTaTION I SHOULD DO 50k!1!1

Parabrezza

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Posted by: lucadiro.4519

lucadiro.4519

Lol on large hitboxes is way more Easy both to Land Phoenix and wildfire.

The problem was never with landing Phoenix and Wildfire. It’s that you lose a lot of damage by not placing them pixel perfect to maximize hits.
Phoenix can drop from 13 hits all the way to 9 or worse while Wildfire needs to hit twice to do top DPS. Both are not necessarily realistic to pull off consistently in raids.

Again… You don’t Need 12hit phoenix to get 30+k DPS.
And on large hitboxes both Phoenix and wildifre positioning is way easier.
What make people lose DPS is slow down their rotation, mostly because they try perfect positioning on skills.

Parabrezza

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Posted by: Feanor.2358

Feanor.2358

Because who wouldn’t want 4 eles doing 10k dps each in their raid, right?

There must be an incentive to use a harder/more complex build. Otherwise people will always go for the easy one, because it gives consistent results. Meaning, no, you don’t have 3 builds to choose from, you have one. Of course, you can always be a special snowflake like me and insist on playing scepter, but it doesn’t change the big picture.

But go ahead, praise a balance which defies basic game design logic.

First of all if you do 10k DPS in your ele you should think about what are you doing, because even if you never tried ele rotation you Just can’t do such poor DPS.

And I still Can see tons of elementalist playing in raid, (and doing well) but finally also other classes are viable and wellcome.

And Yes I also play scepter warhorn, but i don’t cry because OMG I HAD A SUCH DIFFICULT ROTaTION I SHOULD DO 50k!1!1

First of all, I’m not the only ele out there. The average ele, back on the 4 ele meta, was simply terrible. We just had no means to tell that. Now, however, we do. So the meta was going to die anyway and the terrible eles would shift to easier and more reliable dps options. Like they did.

The point is, if the complex rotations had a larger advantage in potential output, we’d see players trying to master these. Now we’re seeing players flocking to condi rangers, thieves and mostly d/w eles. ‘Cause, you know, it’s easy. And there’s no real point in doing much more for the same deeps.

You might think it’s not a problem, but it actually is. Fractal LFG is full of looking for condis. Sure, that’s just because of dumb people, but “why” hardly matters for me, does it? I gave up on doing fractals last night after 15 mins in LFG and not being able to assemble a proper group. So yeah, great balance and great diversity.

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Posted by: lucadiro.4519

lucadiro.4519

Because who wouldn’t want 4 eles doing 10k dps each in their raid, right?

There must be an incentive to use a harder/more complex build. Otherwise people will always go for the easy one, because it gives consistent results. Meaning, no, you don’t have 3 builds to choose from, you have one. Of course, you can always be a special snowflake like me and insist on playing scepter, but it doesn’t change the big picture.

But go ahead, praise a balance which defies basic game design logic.

First of all if you do 10k DPS in your ele you should think about what are you doing, because even if you never tried ele rotation you Just can’t do such poor DPS.

And I still Can see tons of elementalist playing in raid, (and doing well) but finally also other classes are viable and wellcome.

And Yes I also play scepter warhorn, but i don’t cry because OMG I HAD A SUCH DIFFICULT ROTaTION I SHOULD DO 50k!1!1

First of all, I’m not the only ele out there. The average ele, back on the 4 ele meta, was simply terrible. We just had no means to tell that. Now, however, we do. So the meta was going to die anyway and the terrible eles would shift to easier and more reliable dps options. Like they did.

The point is, if the complex rotations had a larger advantage in potential output, we’d see players trying to master these. Now we’re seeing players flocking to condi rangers, thieves and mostly d/w eles. ‘Cause, you know, it’s easy. And there’s no real point in doing much more for the same deeps.

You might think it’s not a problem, but it actually is. Fractal LFG is full of looking for condis. Sure, that’s just because of dumb people, but “why” hardly matters for me, does it? I gave up on doing fractals last night after 15 mins in LFG and not being able to assemble a proper group. So yeah, great balance and great diversity.

That’s your opinion, and doesn’t mean it’s true.
A lot of ele would have rerolled anyway with DPS meter realeased yes, BUT mostly of them would have tried to improve, like me, you and a lot of other people have done.
FTW players would exist anyway.

If you push up maximum potential also basic potential raise up…. Meaning, for example, that if you buff S/Wh max potential to 35k (on smallhitboxes) to be over condi ranger, even average player that Can do 80% of the potential Can reach 28k…
So what? S/Wh Will become another Easy build to play, because you know you don’t Need 100% potential to gets boss kills, so anyway there wouldn’t be an incentive ti master it.

Again I see in lfg a lot of player asking for “DPS class” and that’s a very good thing because finally lot of classes are viable at DPS role. But still I see lot of eles everywhere and a lot of them do well pushing out good DPS. Yes there are a lot of terribile ones, but there are also a lot of condi ranger or thieves do terribile.
Then everyone know that fractals lfg are a clown fiesta and there are still tons of people running 4necro1druid so please don’t use it to prove anything

Parabrezza

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Posted by: Feanor.2358

Feanor.2358

The fact remains that only recently I started having trouble finding a group to do daily fractals. 4N1D has existed since before, but before it was fast and easy to assemble a proper group. Now it isn’t. At the very least, it proves a problem now exist which didn’t before.

I also doubt very much that the people who did 10k on staff pre-patch would ever hit 28k on Sc/W.

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Posted by: lucadiro.4519

lucadiro.4519

The fact remains that only recently I started having trouble finding a group to do daily fractals. 4N1D has existed since before, but before it was fast and easy to assemble a proper group. Now it isn’t. At the very least, it proves a problem now exist which didn’t before.

I also doubt very much that the people who did 10k on staff pre-patch would ever hit 28k on Sc/W.

Again that’s not a fact is your experience and opinion.
I don’t have problem to find a Group/people for fractals.

And the First time I used a DPS meter I was so depressed about my DPS.
That was before the Nerf. Then I took some of my time to learn better ele’s rotation and train them and I improved a lot.
And I’m not a very good player… I Just only put some effort to train myself.

That’s what I’m trying to say at everybody. If you care about doing a good DPS you can’t Jump on S/Wh and think to do top DPS.

A 10k DPS ele player has never learned nor tried the rotation at the golem.
But still there are people that doesn’t have so many time to play, so for them it’s a good thing that there are some easier DPS classes to play.
But even a condi ranger that never trained his rotation, is not able to get more than 10k dps.

Parabrezza

(edited by lucadiro.4519)

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Posted by: Feanor.2358

Feanor.2358

A 10k DPS ele player has never learned nor tried the rotation at the golem.

And most of them never will.

But even a condi ranger that never trained his rotation, is not able to get more than 10k dps.

Condi ranger probably not. Power engi or a thief might get considerably more. And it’s the same issue.

Also, something being my experience makes it a fact, doesn’t it? You might argue about it being/not being statistically significant, but you can’t argue about its validity, unless you call me a liar.

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Posted by: Mahou.3924

Mahou.3924

“Also, something being my experience makes it a fact, doesn’t it? You might argue about it being/not being statistically significant, but you can’t argue about its validity, unless you call me a liar.”

No. It’s called anecdotal evidence, i.e it makes it valid in your case but not in an universal way. The same holds true in opposite cases as well. If you want to be cheap and explicitly victimize yourself with “unless you call me a liar” addition, please go ahead.

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Posted by: Feanor.2358

Feanor.2358

The remark about statistical significance is there exactly because it’s anecdotal evidence. It doesn’t change the facts, though. Something has changed, I’ve seen it. It’s a fact. It might be just a random fluctuation – although the reasons for it are pretty obvious and it obviously isn’t – but even being a random fluctuation results it still is a fact.

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Posted by: Malchior.5732

Malchior.5732

The fact remains that only recently I started having trouble finding a group to do daily fractals. 4N1D has existed since before, but before it was fast and easy to assemble a proper group. Now it isn’t. At the very least, it proves a problem now exist which didn’t before.

I also doubt very much that the people who did 10k on staff pre-patch would ever hit 28k on Sc/W.

Then don’t do 4N1D?
That comp is just for braindead Fractal clears because it’s so stupidly hard to screw up, but it’s hardly the most efficient comp.

I can fill up a t4 group super quick because I don’t really even need a specific comp. T4s aren’t hard enough to require that. I just need 4 other people to help out a bit and in most cases they’re sufficiently skilled to do it (assuming I pug; if I ask guildies we can knock out all t4s stupidly fast).

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Posted by: Feanor.2358

Feanor.2358

I never used the silly 4N comp. I look for standard power meta comp and it has become increasingly difficult to assemble one. I know I technically don’t need this comp, but I prefer to run it, as it generally makes the runs much smoother. Kind of filters out bad pugs, though not always.

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Posted by: TkMan.9638

TkMan.9638

After reading through a lot of the posts it seems clear that speed is the issue, and after multiple practice sessions i went from 26k to 30k which is okay, i just don’t see this happening in an actual raid. I did mursaat who just stood there and was doing 15-20k dps, the commander kept yelling at me to kill the statues, after I failed to be able to do my rotation while consistently dispelling. Then i did something and got spiked and rage quit.
I think the main question should be HOW can we increase our button smashing capabilities, to me it seems like i’m hitting the buttons as fast as they pop.

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Posted by: Feanor.2358

Feanor.2358

If you’re tasked with something, prioritize it over your personal target dps. The boss will go down and there’s no need for you to top the dps chart while also doing something else. If the commander wants you to kill the statues you go and kill them, simple as that. If you fail because of low dps, then you suggest someone else takes care of that so you can be more efficient at dpsing.

Button speed is primarily a matter of practice. Keep doing it until your fingers learn the sequences and timings on their own.