Sentinal Gear for Ele
I’d go with the old soldier power/toughness/vitality for a DPS-y build. Sentinel just screams “BUNKER” to me.
Gunnar’s Hold
Ele sustain comes from heals. More hp just means you’ll have more to heal. You’ll get more mileage with soldiers because of the higher power.
For ele, sentinel can be almost directly compared to Cleric. One offers around 10k more hp, the other offers 1k hp per heal; an ele traited in 30 water/30 arcana can probably get around a 4:1 tradeoff on healing over 10 seconds, so any fight longer than 25 seconds, the cleric set is providing more effective health with the other stats being identical. The tradeoff is simply being weaker to burst damage with cleric, but bunkers tend to already run enough defensive utilities to escape from burst anyways.
Sentinel might be more viable for an ele attempting a bunker spec with earth instead of water, but… the reason most bunkers use water is because the heals add up fast enough to make the earth traits look pretty weak in comparison.
Nothing about sentinel gear says “high damage”. PVT gear isn’t high damage and it has more damage than sentinel, heh.
But if you want to be super bunktastic, Sentinel/Cleric will do that better than PVT…as far as just being hard to kill anyway.
Probably best use of it is that you can wear an item or two less of sentinel vs the old PVT gear, to get your desired vit…and then get cleric gear in an extra slot or two more than before. Only if you care nothing about doing damage at all, of course.