Serious: why Attunement cooldowns?

Serious: why Attunement cooldowns?

in Elementalist

Posted by: Glenstorm.4059

Glenstorm.4059

I’m not trolling, I’m legitimately wondering. Elementalist skills have long cooldowns because we have access to 4 Attunements, but why do the Attunements themselves need cooldowns? Doesn’t being locked out of Attunements ruin the whole point of being able to adapt to any situation by swapping to a different Attunement?

I understand that by eliminating Attunement cooldowns, the on-swap traits would be OP; but they could just have internal cooldowns themselves, like on-swap sigils.

Just seems unnecessary and counter to the point of the class (adaptability.)

Fear the might of SHATTERSTONE.

Serious: why Attunement cooldowns?

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Posted by: oZii.2864

oZii.2864

Well you wouldn’t really have anything up once you cycled once or twice. In a sense they could just remove it and icd the swap traits like you said. If it was like that I don’t see it being op. I just think the global icd should be removed and I would be happy.

Not sure what you replace with investment into the arcana line. Celestial was suggested before but +30 to all stats is meh. After I thought about that suggestion. +60 with 2 critical dmg would be really strong easily reaching 120 critical damage if you wanted with gear. 3k lightning whips would be fun though.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Serious: why Attunement cooldowns?

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Posted by: FrownyClown.8402

FrownyClown.8402

theoretically you could spam fire to stack might or spam air for the 15 proc


Bad Elementalist

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

theoretically you could spam fire to stack might or spam air for the 15 proc

You didn’t read the OP. He/she addressed that.

Serious: why Attunement cooldowns?

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Posted by: Ryld.1340

Ryld.1340

Well you wouldn’t really have anything up once you cycled once or twice. In a sense they could just remove it and icd the swap traits like you said. If it was like that I don’t see it being op. I just think the global icd should be removed and I would be happy.

Not sure what you replace with investment into the arcana line. Celestial was suggested before but +30 to all stats is meh. After I thought about that suggestion. +60 with 2 critical dmg would be really strong easily reaching 120 critical damage if you wanted with gear. 3k lightning whips would be fun though.

Aura duration. .5% duration per point. Elemental Attunement now baseline. Replaced with trait giving 1 second Fire,Shock,Frost,Magnetic shield on a shared 10s cooldown on attunement swap.

Done.

Serious: why Attunement cooldowns?

in Elementalist

Posted by: Glenstorm.4059

Glenstorm.4059

Well you wouldn’t really have anything up once you cycled once or twice. In a sense they could just remove it and icd the swap traits like you said. If it was like that I don’t see it being op. I just think the global icd should be removed and I would be happy.

Not sure what you replace with investment into the arcana line. Celestial was suggested before but +30 to all stats is meh. After I thought about that suggestion. +60 with 2 critical dmg would be really strong easily reaching 120 critical damage if you wanted with gear. 3k lightning whips would be fun though.

I feel like Attunement cooldown was added simply to give Arcana something to do besides Boon Duration. Celestial IMO isn’t too great because depending on the scaling it’d be too weak or OP. An idea I had was to tie the on-swap traits’ (Stone Flesh/Sunspot/Discharge/Ripple/Rock Solid/Superspeed/Elemental Attunement etc) internal cooldowns to Arcana. The individual internal cooldowns and their scaling with Arcana would require careful balancing though. The biggest problem with this though is that you’d have to have a very awkward Trait spread to get all of them.

Fear the might of SHATTERSTONE.

(edited by Glenstorm.4059)

Serious: why Attunement cooldowns?

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Well you wouldn’t really have anything up once you cycled once or twice. In a sense they could just remove it and icd the swap traits like you said. If it was like that I don’t see it being op. I just think the global icd should be removed and I would be happy.

Not sure what you replace with investment into the arcana line. Celestial was suggested before but +30 to all stats is meh. After I thought about that suggestion. +60 with 2 critical dmg would be really strong easily reaching 120 critical damage if you wanted with gear. 3k lightning whips would be fun though.

Aura duration. .5% duration per point. Elemental Attunement now baseline. Replaced with trait giving 1 second Fire,Shock,Frost,Magnetic shield on a shared 10s cooldown on attunement swap.

Done.

That would be beyond nice, though personally I would make the auras baseline and keep Attunement as a trait if you want it to affect weapon sets roughly equally (scepter has no aura, and staff only has one).

Serious: why Attunement cooldowns?

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Posted by: Sunshine.5014

Sunshine.5014

Instead of increasing Aura duration, let each point into Arcana reduces the animation time of casting spells. Max Arcana will reduce the back swing and forward swing of casting spell (like staff auto attacks) by 30%.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Serious: why Attunement cooldowns?

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Posted by: oZii.2864

oZii.2864

It has to be tied to the class mechanic that is consistent across the game. Auras are like stealth for thieves or mesmers it’s apart of the class but not THE class mechanic.

Unfortunately I don’t see it changing. They just recently brought warriors inline with points towards its class mechanics recharge rate.

Mesmer, thief, warrior it’s all reduction in class mechanic recharge.

Now necro’s get life pool for investment and a trait for cool down.

So the best we can hope for I think is the base to be reduced further.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Serious: why Attunement cooldowns?

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Posted by: Azunai.5974

Azunai.5974

Attunement swap cooldown don’t bother me.

The CD’s on the spells do.

Resident deaf elementalist – Tarnished Coast
Everyone needs a little optimism!

Serious: why Attunement cooldowns?

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Posted by: cottage.3274

cottage.3274

do you really want to see more then 10 traits get added with an icd?
i dont feel like attunement cooldown is something that hold me back it adds more to the gameplay and make you think before you swap and lets ppl counter you when they see you swap.
i think having arcana line reduceing the cd is something that needs to be removed since it pigeonholed most builds.
the cd needs to be baseline and the attunement recharge rate need to be changed to elemental attunement and instead of the trait they can add a new one like give you +1 boon on swap(=2 overall boons on swap) or +20% boon duration (so you can have 50% overall if you take the trait and go 30 in arcana and not take runes for it) to go along with the boons theme.
also the icd after you swap as no place i really dont see why we need it.