Serious: why Attunement cooldowns?
Well you wouldn’t really have anything up once you cycled once or twice. In a sense they could just remove it and icd the swap traits like you said. If it was like that I don’t see it being op. I just think the global icd should be removed and I would be happy.
Not sure what you replace with investment into the arcana line. Celestial was suggested before but +30 to all stats is meh. After I thought about that suggestion. +60 with 2 critical dmg would be really strong easily reaching 120 critical damage if you wanted with gear. 3k lightning whips would be fun though.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
theoretically you could spam fire to stack might or spam air for the 15 proc
Bad Elementalist
theoretically you could spam fire to stack might or spam air for the 15 proc
You didn’t read the OP. He/she addressed that.
Well you wouldn’t really have anything up once you cycled once or twice. In a sense they could just remove it and icd the swap traits like you said. If it was like that I don’t see it being op. I just think the global icd should be removed and I would be happy.
Not sure what you replace with investment into the arcana line. Celestial was suggested before but +30 to all stats is meh. After I thought about that suggestion. +60 with 2 critical dmg would be really strong easily reaching 120 critical damage if you wanted with gear. 3k lightning whips would be fun though.
Aura duration. .5% duration per point. Elemental Attunement now baseline. Replaced with trait giving 1 second Fire,Shock,Frost,Magnetic shield on a shared 10s cooldown on attunement swap.
Done.
Well you wouldn’t really have anything up once you cycled once or twice. In a sense they could just remove it and icd the swap traits like you said. If it was like that I don’t see it being op. I just think the global icd should be removed and I would be happy.
Not sure what you replace with investment into the arcana line. Celestial was suggested before but +30 to all stats is meh. After I thought about that suggestion. +60 with 2 critical dmg would be really strong easily reaching 120 critical damage if you wanted with gear. 3k lightning whips would be fun though.
I feel like Attunement cooldown was added simply to give Arcana something to do besides Boon Duration. Celestial IMO isn’t too great because depending on the scaling it’d be too weak or OP. An idea I had was to tie the on-swap traits’ (Stone Flesh/Sunspot/Discharge/Ripple/Rock Solid/Superspeed/Elemental Attunement etc) internal cooldowns to Arcana. The individual internal cooldowns and their scaling with Arcana would require careful balancing though. The biggest problem with this though is that you’d have to have a very awkward Trait spread to get all of them.
(edited by Glenstorm.4059)
Well you wouldn’t really have anything up once you cycled once or twice. In a sense they could just remove it and icd the swap traits like you said. If it was like that I don’t see it being op. I just think the global icd should be removed and I would be happy.
Not sure what you replace with investment into the arcana line. Celestial was suggested before but +30 to all stats is meh. After I thought about that suggestion. +60 with 2 critical dmg would be really strong easily reaching 120 critical damage if you wanted with gear. 3k lightning whips would be fun though.
Aura duration. .5% duration per point. Elemental Attunement now baseline. Replaced with trait giving 1 second Fire,Shock,Frost,Magnetic shield on a shared 10s cooldown on attunement swap.
Done.
That would be beyond nice, though personally I would make the auras baseline and keep Attunement as a trait if you want it to affect weapon sets roughly equally (scepter has no aura, and staff only has one).
Instead of increasing Aura duration, let each point into Arcana reduces the animation time of casting spells. Max Arcana will reduce the back swing and forward swing of casting spell (like staff auto attacks) by 30%.
Already quit PvP. Just log in here and there to troll.
It has to be tied to the class mechanic that is consistent across the game. Auras are like stealth for thieves or mesmers it’s apart of the class but not THE class mechanic.
Unfortunately I don’t see it changing. They just recently brought warriors inline with points towards its class mechanics recharge rate.
Mesmer, thief, warrior it’s all reduction in class mechanic recharge.
Now necro’s get life pool for investment and a trait for cool down.
So the best we can hope for I think is the base to be reduced further.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Attunement swap cooldown don’t bother me.
The CD’s on the spells do.
Everyone needs a little optimism!
do you really want to see more then 10 traits get added with an icd?
i dont feel like attunement cooldown is something that hold me back it adds more to the gameplay and make you think before you swap and lets ppl counter you when they see you swap.
i think having arcana line reduceing the cd is something that needs to be removed since it pigeonholed most builds.
the cd needs to be baseline and the attunement recharge rate need to be changed to elemental attunement and instead of the trait they can add a new one like give you +1 boon on swap(=2 overall boons on swap) or +20% boon duration (so you can have 50% overall if you take the trait and go 30 in arcana and not take runes for it) to go along with the boons theme.
also the icd after you swap as no place i really dont see why we need it.