Share the combo you like to use

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Posted by: Silent Node.6251

Silent Node.6251

Post and share what chain/combo skill with different weapon combination. State the situation/place to use this chain/combo. And will be best to have some comment with them too. Hopefully we can all learn from each others’ chain and become stronger:

Okay I will start with my Dagger/dagger chain/combo:
Situation: farming/dungeon/ Ruins of Orr/ facing big group of mob….
prepareation: perferable with good defensive armor/rune/sigil+triat

Lighting 4325->fire32(slowly back off)5(cast instant skill while channeling)4->earth34(dodge back)52->water smash all button for heal+chill (usually foe die before this, can skip if you are in good health)-> repeat back to lighting and target next group

Comment/Detail:
Lighting 4(charge toward your target within 1200 radius)3(instant cast while charging forward) 2(weaken your target) 5 aeo (knock foes back down)->(you should have gain aggro of a group and now they are either stun or knock down on floor)

fire3(charge in again toward your target who is KD)2 (cone aoe burning+physical damage while you slowly back off and converge your foes-> 5 (another cone aoe insane physical damage toward burning foes)->4(aoe fire ring field burn and last 6s)

->earth3 (pull yourself toward your target and immobilize them, good skill for foe who are trying to run away, also a combo finisher get you fire aura)4(another finisher get you 3xmight, that also does aoe circle KD)->dodge backward->5(another finisher with 3x might , aoe damage with cripple and bleed, hugh 360 radius but long 3.25 charge time<-that’s why you do aoe kd and dodge back before you pull this, might also cast some instant skill for additional damage or protection while channeling)->2(finish off foe group around you when you channeling)

Final thought:
This chain is great for lazy person like me coz you are in semi melee range so save me a lot of time cleaning up loots. After the earth chain finish and if the hp is low then attune to water for arua/chil+heal. If the hp is not critical then I attune to lighting again and drag the half dead foe to the new group and aoe them together. I love ride lighting coz it save me a lot of time walking around finding foe(it’s a chao on field and this skill will auto target who ever is still alive for you, can even target foe that are on your back that you cannot see on screen). The other lighting skills are all great coz they shield you from damage by weaken,stun, KD them and give a bit time for all the foe you aggro to gather before you start up the fire party again .. LOL

(edited by Moderator)

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Posted by: Tarvok.4206

Tarvok.4206

Your combo is pretty much the same as mine, though I run around in water, mainly for thematic purposes. Open by summoning elementals, armor of ice. Switch to air, ride the lightning in, 2, 3, and 5 out of melee range. Switch to fire and immediately 3 back into melee range. Dump flame breath, 5, and ring of fire to set up a fire field. 4 then 5, and then 3 (to close if I need to, and to pick a new target if my old one is dead) and 2. Back into water, just dump them all. Often I’ll skip air from then out, going fire, earth, water, but I’ll go back into air if I’m still waiting for a recharge.

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Posted by: reikken.4961

reikken.4961

eruption from out of aggro range → flame burst and lava font right before it explodes
spit a few fireballs, and then it’s usually dead
how exciting

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Posted by: CurtMonash.3498

CurtMonash.3498

Scepter/Dagger — almost any farming scenario

Air 4, followed by 2,3 in some order

Fire 4, followed by 2,3 and Arcane Wave in some order, except that the blast finisher on 2 has been bugged out!

Earth 4 & 5 as needed. Also 2 & 3 as makes sense, or Glyph of Storms (in Earth).

A key point is that you’re at point-blank range, so there are 5 blast finishers for Ring of Fire, or 4 for as long as this horrible bug lasts. The Fire ones land in the Ring as long as the enemy is close (which RtL made happen); the others are centered on you no matter what (and hit whichever enemies are sufficiently nearby).

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Posted by: TWMagimay.9057

TWMagimay.9057

Staff. Fighting a lot of mobs on my own or in dungeons:
air25→earth24→elemental(in dungeons i use seed turrets more often)→glyph of storms→earth2→fire2435→water423→air25
Events: mostly stick to fire, to tag as many mobs as I can, as fast as I can
Karka: earth532, next please

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Posted by: ThiBash.5634

ThiBash.5634

Kinda use all of them, as often as I can. But my favorite is dropping a field and then switch to Earth 1/5 on staves.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Superkav.5012

Superkav.5012

D/D, in pvp, my typical combo is:

Air: 4, 5, (3)
Fire: 3, 4, 2 (just one tic to get burning), 5
Earth: 4, (2/3), 5 (sometimes use Lightning flash while casting).

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Posted by: Cirion.3598

Cirion.3598

I play the support role in my group so that is what my combos are focused around.

Staff pve group combos:

The group I run with use a lot of combos but let me give you a few examples.

- Burst group dps: Ice Bow 5 (awesome utility btw) on boss with no stacks of def, then mes timewarp, fire 2 at our feet for the burning projectiles. If your team is low on health you can also use a water field here for regen.

- Mass group heal: Earth 2, water 3(or5), arcane wave, guardian hammer blast
- Group Stun: Air 5 behind targets – mes push back = mass aoe stun
- Asura one: earth 2, poison field utility = aoe weakness 50% less dmg
- Save team member: Earth 4 behind target, air 3, rez
- Save team member 2: Air 5 on top of player, rez
- Save team member 3: Earth 3 stand in los of projectiles, rez
- Save team member 4: Ice bow 5, rez
- Melee save: glyph of storms (sandstorm) on top of melee, earth 2, water 3(or5)

This game is awesome for allow you as the player to explore the combos together

Peace

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

in the dagger dagger chain i insert flaming axe after fire or earth depending.
generally i slip it in after earth and use it while in water.

first step is getting down the chain.
second step is how to handle starting mid chain.
a lot of the dagger dagger ele tank is control and movement.

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Posted by: Humposaurus.5764

Humposaurus.5764

Spam all skills with blast finishers in a fire field.

Thats my combo, for the rest it seems that auto-attack is the highest DPS xD

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Posted by: Shady.3142

Shady.3142

Scepter 1 and any field since it is broken and procs 100% of the time, in stacks of 3.