Shatterstone+Dragon's Tooth Dead-Time

Shatterstone+Dragon's Tooth Dead-Time

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Posted by: Zaviel.1245

Zaviel.1245

The dead time after these spells is well known, any eta on their fix? After casting these spells (mainly Shatterstone) your character can still run but can preform no other actions till the spell detonates. Fixing the Shatterstone dead-time would make me infinitely happier, it has been a known bug for a long time.

Shatterstone+Dragon's Tooth Dead-Time

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Posted by: MindlessRuff.1948

MindlessRuff.1948

I found an extremely good way to counter the dead time actually, throw out a Shatterstone when you are ready to switch attunements and immediately switch to Air and cast your instant Lightning Strike and Blind. I also usually use at least 15 points in Air so that is 2 Lightning Strikes in a row.

Shatterstone+Dragon's Tooth Dead-Time

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Posted by: Zaviel.1245

Zaviel.1245

Unfortunately my build requires me to stay in water atunement as much as I can. Casting Shatterstone is not worth it, even in aoe-heavy situations.

Shatterstone+Dragon's Tooth Dead-Time

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Posted by: rhodoc.2381

rhodoc.2381

They really improve those skill’s responsivness. Also Staff earth 2

[VcY] Velocity – Gargamell

Shatterstone+Dragon's Tooth Dead-Time

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Posted by: Zaviel.1245

Zaviel.1245

They really improve those skill’s responsivness. Also Staff earth 2

I don’t use staff much, but I would certainly see a talent in the earth tree that applies 1-2 seconds of cripple when walking over a non-detonated earth 2 as something that would work beautifully.

From there you could use the actual cripple spell (#4 i think?) to slow down enemies as intended, instead of just securing damage.