Shatterstone+Dragon's Tooth Dead-Time
I found an extremely good way to counter the dead time actually, throw out a Shatterstone when you are ready to switch attunements and immediately switch to Air and cast your instant Lightning Strike and Blind. I also usually use at least 15 points in Air so that is 2 Lightning Strikes in a row.
Unfortunately my build requires me to stay in water atunement as much as I can. Casting Shatterstone is not worth it, even in aoe-heavy situations.
They really improve those skill’s responsivness. Also Staff earth 2
They really improve those skill’s responsivness. Also Staff earth 2
I don’t use staff much, but I would certainly see a talent in the earth tree that applies 1-2 seconds of cripple when walking over a non-detonated earth 2 as something that would work beautifully.
From there you could use the actual cripple spell (#4 i think?) to slow down enemies as intended, instead of just securing damage.