Shatterstone (Water Scepter 2)
It’s a near-worthless skill in its current implementation (at least PvP-wise, maybe the Vuln is handy for PvE).
It should have a ~10s cooldown and go off pretty close to instantly instead. Such low cooldowns are useless for us anyway.
http://www.youtube.com/user/IntigoGW2
It’s a near-worthless skill in its current implementation (at least PvP-wise, maybe the Vuln is handy for PvE).
It should have a ~10s cooldown and go off pretty close to instantly instead. Such low cooldowns are useless for us anyway.
I disagree; I think it should have its area and damage increased, with a 3/4 second cast time. The delay after casting is fine as long as the enemy is punished for standing still for it. As is, people don’t really have a reason to avoid a single shatterstone, or even two.
or just make it fire off multiple times (3-5)
racking up that much Vulnerability (plus it’s normal damage) might actually pressure someone into standing in it or leaving (cap points) much like Dragon’s Tooth does now for cap points,since all it does is tickle those affected currently
along with actually being useful in damage,the vulnerability in pve would make it usable
(edited by Alpha.1308)
Its terrible even in PvE, far as I’m concerned. The time it takes to cast and pathetic damage completely nullifies the “bonus” damage you can possibly get from the vulnerability, and even in PvE its hard to hit with unless you’re facetanking your enemies to keep them in one place.
Maybe in a full group where everyone else is taking full advantage of the vulnerability it could be a little useful, but I still have doubts that completely crapping your own damage is worthwhile for a 12% damage boost for the group (I think 12% is about the max you can get if you cast it constantly). If you figure each person in the group is doing 20% of the total damage, you’re basically losing all of your “share” of the damage for an extra 12% to the others, which doesn’t seem like it’d be worth it. Unless you’re a pure bunker build and in a group of DPS’ers where you aren’t pulling the full 20% of your own.
I like the suggestion above about making it fire off multiple times. I’m pretty sure the version the Corrupted Ice Elementals have does something like that (though with bleed instead of vulnerability) so it should be possible, and 12 stacks of vulnerability in a second is actually worth it, unlike 4 stacks.
>Am I the only one annoyed with the long kitten animation for this?
no, ofc you are not the only one. I assume there is no decent ele who is not annoyed by this.
> It takes forever to go off, you can’t do anything else during it
yet another ele bug. I cant imagine it was designed that way…
its been said a hundred times before, shatterstone and dragons tooth are too slow, far too slow
so slow you can literally walk out of them, not dodge or run but walk
no matter how you spin this, its too slow
seriously
or just make it fire off multiple times (3-5)
racking up that much Vulnerability (plus it’s normal damage) might actually pressure someone into standing in it or leaving (cap points) much like Dragon’s Tooth does now for cap points,since all it does is tickle those affected currently
along with actually being useful in damage,the vulnerability in pve would make it usable
This is an interesting concept. I would advocate pulsing vulnerability, with increasing numbers per pulse. 3 seconds, one pulse per second, with 1, 2, and 4 (random values) stacks of vulnerability per respective pulse. Give it respectable (not super high) damage and you’ve got a solid punisher for players who like to stand still and tank things instead of moving like they’re supposed to.
use it for fun.
later. It doesn’t care that I’m there.”
This spell needs to hit instantly. Its’ current mechanics are not reliable by a long shot.
Eles need a DPS increase. Fixing this spell mechanic would be a step in the right direction.
All delayed skills should be fixed including Lava Font(ticks 1 sec after casted ground)
It’s not that worthless in pve, with a crit build i can spam 2k damage lol. Not really viable anywhere else though..
Am I the only one annoyed with the long kitten animation for this? It takes forever to go off, you can’t do anything else during it, and only after all that does it go on cooldown.
It doesn’t have a cast time, so shouldn’t it be faster to go off? (Or be given an actual cast time/bar, or something)
It just feels strange like this.
Frankly, I think it should just not have a long animation – go off near instantly, still take a while to burst.
It’s complete garbage. I do not use water on my scepter. I have learned to play without the attunment. It is much more reliable to use cantrip e for healing IMO.
{{80 ele Soap 80 engi Flush}}
It’s only useful if used multiple times, successfully. The problem is that doing so makes you worthless as you could’ve done so many other things in the same amount of time :/
It’s painful because it was good in the beta, cast twice as fast.
It should be instant like a lot of things Dagger mianhand air #2 for example should be an instant cast or at the most a 1/4 cast, instead it’s 3/4 which might not seem like much to some but I think it’s a great ability that I unfortunately rarely use because it takes too long Shatterston is kinda crap but you should probably just stick to using it in situations where the target is channeling something or otherwise “immobilized” or you could just get used to placing it way out in front of someone :P which is lame.
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If it were instant cast (as the tooltip suggests) then it’d be fine. If too powerful, just add a little cooldown. But being as easy to dodge as it is, that’s all I’d change.