Shortlist of Ele's worst skills
The only problem I have with ele so far (just started playing it a few weeks ago) are the weapon skills themselves. Sure, there are a LOT of weapon skills, but a lot of them just aren’t that great, as scerevisiae pointed out. Plus, although there is a variety of them, it’s hard to combine different skills together, IMO. Once you’ve picked your weapon(s), you’re stuck with 20 skills that you either like or hate. It’s not as good as other professions because there are plenty of different weapon combinations (not including engi…), instead of just, for example a “staff” that takes up all of your weapon skills, with no sort of weapon swap or room to change out skills.
So… After 1300 hours on my elementalist and 500 on other professions why do I still play and enjoy playing my elementalist way more than any other profession (except perhaps the necromancer and engineer)
D/F is an amazingly fun weapon combination. Its the fast-paced combat of the D/D and the strategical skill-use of the Staff combined in one weapon set. Fire Aura is extremely strong and the 8 second fire field allows you to easily plant all of you blast finishers there for extreme amounts of extra power and condition damage. Want to see you try that with a guardian, necromancer or mesmer.
Sure if you look at all our skills seperately we’re very underwhelming but it is because we have the ability to actively combine any of the 20+ abilities we have that we are seen as being OP.
I prefer planning and actively being engaged in combat than standing still on a point with my warrior and just auto-attacking while alt-tabbing to check my facebook (I actually do that and survive)
man i hate it when they your topic title…