Should I go full burst?

Should I go full burst?

in Elementalist

Posted by: Malchior.5732

Malchior.5732

I don’t know about you guys, but I get tired of playing the Meta Cele Ele build and burst is always kinda fun to play, what with all the risk you put yourself in and such, but I hated being completely destroyed in a 6/6/2/0/0 build in slightly longer battles, so I decided to make something a little different:

http://gw2skills.net/editor/?fFAQJAoYhcMaZ2zwzBd0AOAGxaQMQcEIA8CLeFWCA-TJBFwAOeAAl2foaZAAnAAA

Now, I know that S/X is kinda better for bursting, but I just love the mobility that D/D gives me, despite the fact that I have to sit closer in melee range. It’s just so satisfying when Lightning Rod hits for over 4k or you land an 8k Fire Grab.
I also realize this build might be a bit gimmicky, but I’m just a little tired of 0/2/0/6/6

The reasoning for my choices are as follows:
- I’m using Runes of Strength and Sigil of Battle so I can stack some Might during fights that last a little bit too long(against more tanky opponents) so I can punch through them faster.
- I put a little into Water so I don’t lose to a little condition application(getting immobilized, chilled, etc.) instantly and I can eat a little extra damage before dying and – I put 4 into Arcana for the Vigor and the on-demand Protection against Thieves(Air #3 helps a lot too) so those aren’t always an insta-death as well.

My real question is here though: Is this small amount of extra healing/cleansing and protection enough to escape semi-reliably from a bad fight or am I better off going back to full glassy burst? Also, should I just switch the Runes/Sigils to something more bursty as well?

Should I go full burst?

in Elementalist

Posted by: Sizer.5632

Sizer.5632

Not sure about the points in water/arcane, I never run without them on s/f, but if youre going to be melee then it will be even harder to burst down all the cele specced people out there, so it could be an option to go all jihad glass spec and try to burst them before they see it coming. I doubt you could compete with glass thieves/mesmers in any serious matches, but in practice/unranked it could work. Otherwise the build you linked is solid, some prefer EA over cleansing wave but its mostly up to personal preference. Youll have a hard time either way, but with the defensive points you could reset some fights instead of having to respawn all the time.

Also if you cant get it to work it might be interesting to try something like that with d/f, you have more cc to go with lightning rod and earth 4+5 are awesome and more than make up for losing fire grab (which barely hits most of the time anyways). It would be interesting to see if a 0/6/5/3/1 spec could work with d/f and lightning rod, again probably not in ranked but itd be funny in hotjoins

Borolis Pass – [TOVL]
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele