Q:
Shouldn't overloads kick out of attunement?
A:
Nope. It just goes on cd.
No. Which attunement should they even kick you into? The one to the right? The one to the left? At random? What if the one to the left is on cooldown? What if all of them are on cooldown?
Misunderstood the poi. Ty.
Thematically, it would make a huckuva lot more sense.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Thematically, it would make a huckuva lot more sense.
Yeah, it would be great since switching attunements cancels the overcharge. Please no, the spec is already horrible as it is.
I agree with Kidel. Tempest write up from anet. Direct copy.
Remaining attuned to an element for a period of time will now allow you the option to overload that attunement for a short while. Once you’ve attained a singularity with the attunement, you can reactivate it to perform a special channeled ability. These abilities are so chaotic and draining that they exhaust your current attunement, locking you out of it for a period of time should you move to another element. Before you ask, yes, the Fresh Air trait will refresh your exhausted air attunement and allow you to overload it much sooner
I agree with Kidel. Tempest write up from anet. Direct copy.
Remaining attuned to an element for a period of time will now allow you the option to overload that attunement for a short while. Once you’ve attained a singularity with the attunement, you can reactivate it to perform a special channeled ability. These abilities are so chaotic and draining that they exhaust your current attunement, locking you out of it for a period of time should you move to another element. Before you ask, yes, the Fresh Air trait will refresh your exhausted air attunement and allow you to overload it much sooner
“locking you out of it for a period of time should you move to another element.”
Even if this could probably have been worded better, the PoI stream made it clear how the locking is supposed to work.
I found I wasn’t locked out. No more than the usual attunement cooldown, basically. They added context in there, that had no relivence what so ever. Coinciding with my ability to not read what’s in front of me correctly. I can now see how this was an issue raised..
Further more. I’d like to see the op ability on perhaps an f5 key. Sometimes I found hitting op when I was ment to hit water or air as such.
(edited by Millssta.9064)