Bad Elementalist
Sigil of Geomancy Vs. Doom
Bad Elementalist
I’d put it down to personal preference above theory crafting.
They both have benefits, and drawbacks, Geomancy can hit multiple targets so if you’re talking AoE effectiveness it’s a no brainer, but it also requires to be in melee. Doom only hits one, but it can proc from as far as you’re able to range which is of course a huge benefit, you also don’t have to change attunements to use it as you can have the poison ready to proc before entering combat.
So I’d just say to run it whichever suits your playstyle and try not to worry too much about hard numbers. I run Sigil of Doom if that means anything to you ;-)
I’d put it down to personal preference above theory crafting.
They both have benefits, and drawbacks, Geomancy can hit multiple targets so if you’re talking AoE effectiveness it’s a no brainer, but it also requires to be in melee. Doom only hits one, but it can proc from as far as you’re able to range which is of course a huge benefit, you also don’t have to change attunements to use it as you can have the poison ready to proc before entering combat.
So I’d just say to run it whichever suits your playstyle and try not to worry too much about hard numbers. I run Sigil of Doom if that means anything to you ;-)
Yea I don’t notice a significant difference. In group fights i find geomancy a bit better because i’m able to be in melee range more often. Also, with the doom sigil i sometimes hit people with it i dont intend to
Bad Elementalist
I prefer geomancy, but there are times (when facing annoying regen classes solo) that I really want that poison. However, geomancy does direct AND condition damage (and more condition damage than doom) though, and hits multiple targets. Plus there are so many classes with annoying pets and minions that sigil of doom is often wasted.
Endless Petrification Tonic