Sigil of Water or Renewal?
Battle and strength
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
If you are zerging, you might find Sigil of Renewal useless because it has a 300 AoE radius. If you’re playing staff you’ll usually be in the backlines and Sigil of Renewal’s radius won’t be of much help to your zerg.
I strongly suggest Sigil of Restoration as your 2nd sigil especially if you’re having problems with retaliation.
Sigil of water is actually pretty good…..
Restoration isn’t reliable enough. It depends on if the people you can tag, will die or not. Surely nice if it kicks in at the right time, but overall not too reliable.
Also wondering what your first sigil is. Renewal is on weapon/attunement swap. Take in mind that two sigils with the same mechanic/type don’t work together. Like sigil of battle and sigil of energy won’t work with renewal.
Eitherway, sigil of water procs a lot because it’s ON HIT, not on crit. With a bit healing power you could heal up to 500+ per time it procs, and in a zerg you heal multiple people per time.
I slotted Force + Water for naked Tequalt runs but so far it works great in WvW too.
(edited by Spiuk.8421)
If its www, bloodlust is hard to ignore …..
getting 5 stacks per kill makes it mandatory for an aoe weapon…..
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Battle and strength
I would use something else beside strength for wvw. Sigil of strength has a 10s cd and duration even with might duration you can only get 2 stack of it at most. Assuming 3k power that is a 2% increase in power. Force/Air are better for dps. Use bloodlust if you are zerging alot.
Not sure how much sigil of renewal heals for. Sigil of water activates more often than renewal. It depends on how often you attack I guess if you are using staff go with renewal. With dagger or scepter you attack often enough for sigil of water.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
(edited by Ulion.5476)
Battle and strength
I would use something else beside strength for wvw. Sigil of strength has a 10s cd and duration even with might duration you can only get 2 stack of it at most. Assuming 3k power that is a 2% increase in power. Force/Air are better for dps. Use bloodlust if you are zerging alot.
•Sigil of Strength: Increased the activation chance from 10%, 20%, and 30% to 20%, 40%, 60% for the minor, major, and superior versions, respectively. Updated the description to include the cooldown (1 second).
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Sigil of water is actually pretty good…..
Restoration isn’t reliable enough. It depends on if the people you can tag, will die or not. Surely nice if it kicks in at the right time, but overall not too reliable.
Also wondering what your first sigil is. Renewal is on weapon/attunement swap. Take in mind that two sigils with the same mechanic/type don’t work together. Like sigil of battle and sigil of energy won’t work with renewal.
Eitherway, sigil of water procs a lot because it’s ON HIT, not on crit. With a bit healing power you could heal up to 500+ per time it procs, and in a zerg you heal multiple people per time.
replying to the bolded part…. that was explicity mentioned in BLOGS and READYUP that was changed.
http://dulfy.net/2014/03/21/gw2-ready-up-episode-8-developer-livestream/
Sigil internal cooldowns are now specific to each sigil, meaning you can use two sigils of the same type on the same weapon set (example: battle and energy) but you can’t use a superior sigil of fire with a major sigil of fire for example.
back to the OP. sigil of renewal is good for you if you feel like you lack self-support / sustain, since you are always guaranteed to get the heal. only a 9 second cooldown.
that sigil of restoration suggestion doesn’t sound bad either, offers a lot of sustain when you have a steady stream of kills in a big battle, but again, needs that steady stream of kills to be effective.
@lordbyron
Well gw2wiki sigil is slow to update. With 50% crit that is around 5 stack of might. It better than force if you are not a power build(6 traits in power with berserker,pvt, valkyrie). Once you add might duration the gap increases.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
(edited by Ulion.5476)
Thanks a lot for the input guys, I didn’t know Renewal had a 9 second cooldown. I’ll go for water then as my second sigil. ^^
I think it’s worth mentioning that Sigil of Water’s effect originates from where your attack hits, not from where you are.
did any know how much sigil or renewal will heal ??
It heals for about 900 (with 1400 healing power) I believe. I’m not 100% certain though.