Sigil of fire: Fire blast combo field fire
It’s additional script actions (likely sunspot) that take place depending on if you’re in combat or not.
Out of combat with 30 fire XII, and 10 Arcana V you gain 1 might on attuning to fire.
In combat with the same, you gain 2 might instantly on attuning to fire.
In combat, if you’re casting a spell when you attune to fire, you will gain a 3rd might when the spell finishes casting.
You should expect to get:
1 attuning to fire (elemental attunement)
1 lava font (PP)
3 arcane wave (blast)
1 arcane wave (PP)
3 eruption (blast)
1 flame blast proc
Plus the extra 2 if you were in combat and casting a spell while attuning to fire.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
(edited by Caffynated.5713)
A landing you can walk away from just wasn’t fast enough.
Thank you for the nice explanation. It is more clear to me now. But I am still slightly confused where does the extra 2 come from at the end?. O count 1 from sunspot but what about the other?, if it is flame blast, would that mean it gets counted twice?
Pyromancer’s Puissance. You’re getting one for sunspot, and a second when you finish casting the spell that you started before attuning to fire. In the video it’s eruption.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet