Sigils for Scepter/Dagger Help!

Sigils for Scepter/Dagger Help!

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Posted by: Moonpuncher.7250

Moonpuncher.7250

Someone please explain to me what the rule is regarding sigils in main hands and off hands.

I bought the superior rune of.. bloodlust, for my main hand. It gives me 10 power per stack, up to 25 stacks. I bought the superior rune of something else for my offhand, the one that adds 10 condition.

Well you can probably guess, but I’m only getting the bloodlust stacks. Why am I not getting any stacks from my offhand? Does this mean NO sigils work for offhands, or that just the stacking ones dont work? And why isn’t there better messaging for this so I don’t waste money on runes?

Any help is appreciated. I’m having a lot of trouble figuring out how to trait/build my scepter/dagger ele for World v World (building him for small skirmishes along the roads and camps, not for big 30v30 zergs)

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Posted by: Enuma.5231

Enuma.5231

Yes, good question, i also would like to know that.

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Posted by: Moonpuncher.7250

Moonpuncher.7250

I feel stupid for wasting a rune slot (superior rune, at that!). It feels like I should have known better, but I’m a smart guy and the information certainly wasn’t obvious.

Either way, I can look past the blunder and gear my offhand differently if there’s any point. I’ve been told if you put TWO sigils of bloodlust (one in each hand) that it will fill up twice as fast (but still cap at 25). That leads me to believe the offhand sigil DOES come into play. So why don’t I have 25 stacks of power and 25 stacks of condition? Granted that did sound a little OP, there needs to be some messaging here.

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Posted by: Albane.8367

Albane.8367

My guess would be that you can only have one bonus. I had the condition one on my sceptre and dagger and would get 2 for every kill. So they work on both weapons.

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Posted by: MickPea.3982

MickPea.3982

Yeah, this seems to be a bug.

Through my testing, you can only have one +Bonus per kill sigil equipped. In fact, I make it a rule of thumb to not equip two of similar action sigils at any time.

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Posted by: Moonpuncher.7250

Moonpuncher.7250

Don’t take this the wrong way, but I don’t really care about your guesses. My guess was that I could have both sigils and I ended up wasting a gold or so. I’m looking for an answer, since speculation is what got me here in the first place

I know that sounds rude but it’s not meant to be.

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Posted by: Moonpuncher.7250

Moonpuncher.7250

Mickpea, do the NON stacking sigils still work on offhand with your testing? If so, I need to figure out two things

1) What’s a cool sigil to have on my off hand for scept/dag play
2) is this a BUG or intended? Would love a dev response, and a quick apology for wasting my money if this is intended but was never messaged properly.

Best case, its a bug that’ll be fixed but I can buy something else useful in the meantime.

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Posted by: MickPea.3982

MickPea.3982

I use Sigil of Superior Battle for my offhand…can get another solid 6 stacks of might when in combat which works perfect with S/D gameplay.

But yes, the offhand sigils do in fact work.

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Posted by: Moonpuncher.7250

Moonpuncher.7250

but… that only works when you switch to that weapon. Elementalists don’t have weapon swapping. So how would that be useful?

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Posted by: kschmidt.5901

kschmidt.5901

but… that only works when you switch to that weapon. Elementalists don’t have weapon swapping. So how would that be useful?

Changing attunements counts as weapon swapping.

Also, check this out for a good description of some of the oddities of sigils.

http://www.reddit.com/r/Guildwars2/comments/10ilke/how_sigils_work/

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Posted by: Moonpuncher.7250

Moonpuncher.7250

Looks like the entire answer can be found here.

http://www.reddit.com/r/Guildwars2/comments/10ilke/how_sigils_work/

For the tl:dr and linkphobics, you basically don’t want to double-up on the same sigil, and you won’t get the offhand bonus from a stacking sigil if you have a different stacking sigil in the main hand. Looks like a potential bug.

You also don’t want to equp two “on-critical” sigils, since there seems to be an internal cooldown on the proc and they share each other’s cooldown.

Basically, TONS of information that is either a bug or should have been disclosed so we didn’t waste money.

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Posted by: MickPea.3982

MickPea.3982

That pretty much sums up what I tried to say…except with MANY more words…

But yeah the Sigil of Superior Battle gives you 6 stacks of might pretty much with 100% uptime. I also have +80% Might duration with traits and runes. This means I can stack much more might for much longer…thats the last tip I can give. =p

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Posted by: Moonpuncher.7250

Moonpuncher.7250

Mickpea, you and I are not understanding something the same way. You only get the might stacks if you SWITCH to that weapon while in combat. Are you an elementalist? Because elementalists don’t “switch” to any weapons in the middle of combat. This leads me to believe you would not be getting this bonus ever.

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Posted by: zencow.3651

zencow.3651

Mickpea, you and I are not understanding something the same way. You only get the might stacks if you SWITCH to that weapon while in combat. Are you an elementalist? Because elementalists don’t “switch” to any weapons in the middle of combat. This leads me to believe you would not be getting this bonus ever. You’d best be bringing THREE weapons, one to stack Bloodlust until 25 then switch over so you can have +5% damage or +5% crit or chance to do things on crit or anything else paired with battle sigil.

Only one ‘weapon-swapping’ is allowed tho, so no super Hydromancy and Geomancy on Dagger/dagger mega-ownage allowed.

This is getting old, attunement switching counts as weapon-swapping for the purposes of those Sigils.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

(edited by zencow.3651)

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Posted by: zencow.3651

zencow.3651

Basically the rules are: stacking Sigils don’t stack with each other, ‘weapon-swap’ don’t stack with each other. Reportedly trigger on-crit Sigils don’t stack with each other either but those are too random to confirm.

So the most overpowered option naturally is Bloodlust + Battle though if you could afford 3 sets though it’s more preferable, since stacks will still be on you, you can switch to a xx/Battle. My personal favourite for xx being chance for quickness on Crit for super AoE spamming when it triggers (if you’re fast enough to respond/button attune swapping and aoeing the results are AWESOME.)

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”