:)
(edited by The Game Slayer.7632)
Wars got a nice buff to their healing signet, which they needed, but i need to say that we need a buff to our signet too. thieves also got a buff to their healing signet. Theres a reason no one is running signet of restoration.
Suggestion : A way to help buff the signet without increasing direct healing from casting spells- Add another effect of some sort.
- You could have the signet grant you 50 health every time you are struck.
-increase activated healing a bit?
-Have the signet scale more with healing power, or have it scale less and have it actually heal more. either would be a slight buff.
-Reduces damage for every condition on you by 4%, (or x% ) something along the lines of that. We have lowest health and lowest armor, we need more survivability to compensate.
-or a much better idea i just thought of, You are healed for 300,400, or maybe 500 times the cast time of every spell you cast. For example, if it was set at 500 times the casting time of your skills, anything that would cast in 1/2 second would heal for 250. anything that would cast in 3/4 a second would heal for 375, anything that took 1 second would heal for 500. This in my opinion would not be overpowered because we are already stuck at such low survivability with our health and armor. Instant cast spells are either 1- ignored or 2- set at a standard of 100. This would much better reflect the aura of restoration in Gw1, which , imo, was a brilliant design. I really do favor the last option i just mentioned.
Discuss!!!!
Edit: The 1st, and 4th suggestions could also be nice ideas for possible traits too!
(edited by The Game Slayer.7632)
You’re kidding right?
It’s so good that it got nerfed on sPvP. Few patches back I was afraid they will nerf it for WvW as well, but gladly they didn’t.
You’re kidding right?
It’s so good that it got nerfed on sPvP. Few patches back I was afraid they will nerf it for WvW as well, but gladly they didn’t.
It’s not used in any of my builds anymore, and i can’t think of the last time i’ve seen another ele using it. Generally when a skill isn’t used nearly at all, there might be something wrong with it.
I’m WvW player and I don’t excluding it in any of my builds in last months. And I see plenty of players using SoR.
You do realise talking that you don’t use it won’t change anything? It’s still one of the best healing skills in game and undoubtly best healing skill for healing power based builds.
I’m WvW player and I don’t excluding it in any of my builds in last months. And I see plenty of players using SoR.
You do realise talking that you don’t use it won’t change anything? It’s still one of the best healing skills in game and undoubtly best healing skill for healing power based builds.
We can debate if its the best/ not best, but thats a matter of opinion. I can get so much more out of ether renewal, granted i dont get interupted from its very obvious cast signature. I could use glyph, but i dont fancy the high cooldown. I used to love SoR, but that nerf hurt a lot. I only tend to use it when i rarely run that 30 in earth with a signet build for written in stone. (awesome trait btw) But hey, im glad to see somone else’s opinion on this.
The problem with signet of restoration is the potential it has with written in stone. If we could handle condis better without ether renewal in WvW, written in stone + signet of restoration would provide a ton of healing.
Unfortunately, that build is useless as conditions are way too strong to not take ether renewal right now.
The only buff this skill needs is an increase to the active healing. I rarely active it, even in emergencies; it’s simply more effective to keep it passive and cast my health back up.
I play PvE with reduced glyph recharge and I use this skill over Glyph of Renewal. That’s how good it is.
It was scaled down by 17% last time it was nerfed. The passive healing only triggering when attacking and actually hitting someone.
The warrior signet grants you twice the passive amount, AND it is a regeneration.
Somehow it feels like the two might have been swapped. Warriors are more likely to be the one in your face, but nevermind..
I never understood the nerf of the signet. It’s almost like a bonus nerf wave to make sure the bunker was held down. Again they nerfed things that had an effect on non-bunker builds. Probably my main gripe with the change back then, because it interfered with build diversity a bit.
Anet wanted to slow this class down so they got rid of our stun breaker cantrips and our mobility. They nerfed our heals because we had “too-high” burst heals. That was then. IMO, since the game has become very condition based I would like to see a higher base heal for this as well. I would also like cleansing wave to be unerfed. Its healing was halved and it removes 1 condition instead of 3. It is nonsense how much condition damage can do on us given our low health pool while we are being forced to stack extra toughness/healing power just to kite power builds.
ANet nerfed Elementalist Regeneration and Mobility because it was OP back then . That’s the key word, back then . So how about now?
It’s true that most people can still play ele fine (TBH I still find it OK), but now that they’ve buffed other classes to a point where it was the reason eles got nerfed, I don’t think it’s fair for us.
Now that they’ve boosted the mobility of most other classes (warriors, engis, GS rangers, etc) and Healing Signet of Warriors, I think it’s about time they buff our nerfed skills (RtL and Signet of Restoration). You’ll see a new group Rifle warrior roaming build where they’d kite people from 1,200~1,500 range afar then switch to GS and run and cover around 1500+ distance using GS when things go sour.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.