Signet of water as an elite skill

Signet of water as an elite skill

in Elementalist

Posted by: Maliken.5630

Maliken.5630

I really think this signet is somewhat lacking in the active part (also after the upcoming patch). I also think our elite skills are lacking. So my proposal for signet of water:
1. Make it an elite.
2. Maybe buff the passive with an interval reduction or so.
3. Make the active more like burning retreat, but instead of creating a wall of fire it creates a wall of water wich gives chill on enemies that pass through it.
4. Make the new water wall also an ice or water field.
5. increase the cooldown a bit to like 35 seconds.

- This way the passive is nice but certainly not to powerfull to be used with written in stone.
- This way we have an option for a runeset wich need an elite skill.
- This way we have an option to retreat a little, while not being to mobile like on FGS.
- This way the active is useful in all builds since its also a combo field for all classes.
And last but not least…
- This way ele’s will be happier.

So what do you guys think? Would this be to strong/weak are do you have other thoughts about what this skill should do?

Signet of water as an elite skill

in Elementalist

Posted by: Dadnir.5038

Dadnir.5038

Indeed it would be to strong. Mostly because of runeset and traits.

A 35 second cool down on a elite skill won’t do any good to the overall balance just look at lyssa runeset or mad king rune set.

When you trait specifically for signet, you make them reaaaaaly strong.

Other wise, the passive effect is the same as one of guards signet which have a longer CD and that your most likely to use the active effect. Wouldn’t it be unfair for guards?

This skill is just fine as it is right now. It feel “balanced” for the effect (passive/active) and potential (traited). The CD reduction on next patch will be a pretty nice buff.

No core profession should be balanced around an optional elite specialization.

Signet of water as an elite skill

in Elementalist

Posted by: Maliken.5630

Maliken.5630

Thx for feedback.
But just to make sure:
1. Lyssa runes also have a cooldown, so if i would be using this signet every 35 seconds, the effect from lyssa would only be applied every 70 seconds, unless i know specifically when the runes come of cooldown and can time it.
2. Its an elite skill, so it just cannot be compared to guarding healing signet and it should also feel as an elite skill.
3. If buffing the passive is to much as you think, i can follow you in that. Its not necessary, but i just put it there because it would be an elite skill, so it should be slightly better then a normal utility skill.

I really wish you are right, and we will see, but i really dont think that your gonna come across much player who use signet of water even after the patch. The skill is just lacking something. Thats why i wanted to make it an elite, so we have another option. If it received these changes and stayed a normal utility, then i also think it would be to strong.