Signet of water as an elite skill
Indeed it would be to strong. Mostly because of runeset and traits.
A 35 second cool down on a elite skill won’t do any good to the overall balance just look at lyssa runeset or mad king rune set.
When you trait specifically for signet, you make them reaaaaaly strong.
Other wise, the passive effect is the same as one of guards signet which have a longer CD and that your most likely to use the active effect. Wouldn’t it be unfair for guards?
This skill is just fine as it is right now. It feel “balanced” for the effect (passive/active) and potential (traited). The CD reduction on next patch will be a pretty nice buff.
Thx for feedback.
But just to make sure:
1. Lyssa runes also have a cooldown, so if i would be using this signet every 35 seconds, the effect from lyssa would only be applied every 70 seconds, unless i know specifically when the runes come of cooldown and can time it.
2. Its an elite skill, so it just cannot be compared to guarding healing signet and it should also feel as an elite skill.
3. If buffing the passive is to much as you think, i can follow you in that. Its not necessary, but i just put it there because it would be an elite skill, so it should be slightly better then a normal utility skill.
I really wish you are right, and we will see, but i really dont think that your gonna come across much player who use signet of water even after the patch. The skill is just lacking something. Thats why i wanted to make it an elite, so we have another option. If it received these changes and stayed a normal utility, then i also think it would be to strong.